SkH, I took a table file from some page before.
...the narc might be a bit more complicated (if it's a problem) you probably know that natriums narctool is for narc with filenames pokemon uses narc without filenames. so if thats a problem a rewrite is needed. for constant size stuff you could avoid it by just parsing the narc and replacing the data (i do that in pokedspic). poketextds(WIP) will need a full narc implementation though which is one reason why its not released (the other is the fact that i am to lazy to write a crappy gui)
rapid progress in the narc rebuilding front looking quite good already
does anyone want to test the new poketext which is now more easy to use? i still need to tie the modules together but in the ind you will be able to convert the narc to xml in utf-16 edit that and rebuild the narc from that. maybe there will be some speed issues i've not yet tried with the whole file in that case there will be an option to dump and reinsert just one or few files.
rapid progress in the narc rebuilding front looking quite good already
does anyone want to test the new poketext which is now more easy to use? i still need to tie the modules together but in the ind you will be able to convert the narc to xml in utf-16 edit that and rebuild the narc from that. maybe there will be some speed issues i've not yet tried with the whole file in that case there will be an option to dump and reinsert just one or few files.
I've downloaded dsLazy and I'm searching through the files to look for anything
to do with map editing, I'm trying to find out the positioning of the 3D polygons.
Hey, loadingNow, where can I download this new poketext?!
You can't right now..Yeah, where to get it? :O
sorry if i'm being ... you know ... but i can't go through the whole post to find out if where getting close to D/P rom hack ... has anyone found a way to do it yet :)
sorry if i'm being ... you know ... but i can't go through the whole post to find out if where getting close to D/P rom hack ... has anyone found a way to do it yet :)
yes new poketext is not out yet - and it got a little delayed because I had to work on other things the last few days. But anyway it's back on track and i got all modules tied together for the first time now the ndstool caller the new narc module the crypto and the table module.
seems to work quite well. The rebuilt rom does not crash and displays the correct text. So yeah nds->xmltext and xml->nds works now.
Time to think about a ui.
What do you think: a) Pokepic way (use seperate program to edit the xml) or b)direct editing?
The first option would have the advantage that if anyone ever manages a script editor the script editor could just edit the xml and have poketext write it back.
The 2nd would obviously be more newbie friendly.
I would have to agree with you :/If they're newbies, they shouldn't be hacking, so I'd go with the first one.
Ah good, an info. Thanks.yes new poketext is not out yet - and it got a little delayed because I had to work on other things the last few days. But anyway it's back on track and i got all modules tied together for the first time now the ndstool caller the new narc module the crypto and the table module.
seems to work quite well. The rebuilt rom does not crash and displays the correct text. So yeah nds->xmltext and xml->nds works now.
Time to think about a ui.
What do you think: a) Pokepic way (use seperate program to edit the xml) or b)direct editing?
The first option would have the advantage that if anyone ever manages a script editor the script editor could just edit the xml and have poketext write it back.
The 2nd would obviously be more newbie friendly.
yes new poketext is not out yet - and it got a little delayed because I had to work on other things the last few days. But anyway it's back on track and i got all modules tied together for the first time now the ndstool caller the new narc module the crypto and the table module.
seems to work quite well. The rebuilt rom does not crash and displays the correct text. So yeah nds->xmltext and xml->nds works now.
Time to think about a ui.
What do you think: a) Pokepic way (use seperate program to edit the xml) or b)direct editing?
The first option would have the advantage that if anyone ever manages a script editor the script editor could just edit the xml and have poketext write it back.
The 2nd would obviously be more newbie friendly.