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- Seen Apr 27, 2020
for compiling npcmod.c use this https://www.mediafire.com/file/blhtcgzb3avx4ko/casm.zip
And insert other asm routines. Including the retired folder one too.
Thanks!
for compiling npcmod.c use this https://www.mediafire.com/file/blhtcgzb3avx4ko/casm.zip
And insert other asm routines. Including the retired folder one too.
It's a great tool but not 100%, I patched for use OWM and edit my protagonist sprite and the Walk/Running sprite is ok, but I use other palette from Surf, VsSeeker and Bike and when I active them they use the same palette from the Walk/Run
All the other Protagonist OW like surfing or bicycle should use the same pallet of the main protagonist overworld.
for compiling npcmod.c use this https://www.mediafire.com/file/blhtcgzb3avx4ko/casm.zip
And insert other asm routines. Including the retired folder one too.
Try to insert it. Tell me what happens.heads up, your modified npcmod.c doesnt compile. Gives a handful of errors as you can see here.
Everything else compiles fine though
Try to insert it. Tell me what happens.
EDIT: Fixed, try now also ignore those warnings.
Still cant seem to compile it, I'm getting the same errors and it refused to compile. Do you have an already compiled asm file?
PSA:
This patch is incompatible with JPAN's hacked engine. HOWEVER, the engine provides another way to add palettes, even though you won't be able to load them dynamically...