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- Seen Feb 1, 2023
Sure. I would've done it earlier but there was no one that could test them. :P
So I assume you own either mac or linux and the scripts don't work for you? And you already figured out the necessary changes? I'm all ears. :)
Yeah, I'm currently on a Mac. They work ok, in my limited use so far, but I had to set the path to devkitPro manually and tweak a few things. The thing is, I don't know if the actual compilation will work. The devkitPro Getting Started page doesn't go over what is needed for the GBA; it stops after NDS (which I assume is not required here so I haven't fully installed all of it).
If anyone knows the additional files I'd need for devkitPro (other than devkitARM_*.tar.bz2) -- maybe other tarballs get downloaded via the Windows installer? -- that would be really helpful :)
Edit:
Dizzy, got the scripts working. C/asm code also compiles and links properly, but idk if it's getting inserted properly. On that note: do you or KDS have any kind of unit tests available? :P For example, a patch or savefile with pkmn already on my team so I (or anyone else) could quickly verify it's inserting properly. Just an idea.
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