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Gen 8 move animation project [DISCONTINUED]

Just a quick update; I reserved Snap Trap but I can't get the sprites done for the life of me (can't get the teeth right).
I'm giving up this move, so if anyone wants to make the animation for Snap Trap, they are welcome! :)

Sorry I'm late again
This is Completed pack DLC 2
Contains :
- Fiery Wrath
- Thunderous Kick
- Freezing Glare
- Eerie Spell
- Dragon Energy
- Glacial Lance
- ThunderCage
- Astral Barrage

EDIT :
I don't know how to make animation working like bind for Thundercage
And I just make a Common animation for Thundercage..

And no sfx again hehe..
C yaa!!
 

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Last edited:
Sorry I'm late again
This is Completed pack DLC 2
Contains :
- Fiery Wrath
- Thunderous Kick
- Freezing Glare
- Eerie Spell
- Dragon Energy
- Glacial Lance
- ThunderCage
- Astral Barrage

EDIT :
I don't know how to make animation working like bind for Thundercage
And I just make a Common animation for Thundercage..

And no sfx again hehe..
C yaa!!

Excellent work again! :)
You are really skilled!

EDIT :
I don't know how to make animation working like bind for Thundercage
And I just make a Common animation for Thundercage..
What do you mean "like bind"?
The common animation is great too, you've done it the way it's supposed to be done, it's fine :)

We have only a few animations left before we can make a first release!
Scale Shot # RESERVED by The Cool Treecko
Snap Trap
Common:SnapTrap
Steel Beam # RESERVED by DarrylBD99
Steel Roller
Tar Shot # Reserved by riddlemeree
Wicked Blow # RESERVED by DarrylBD99
 
Last edited:
Excellent work again! :)
You are really skilled!


What do you mean "like bind"?
The common animation is great too, you've done it the way it's supposed to be done, it's fine :)

We have only a few animations left before we can make a first release!

Thank you ^^..

And yup,
yes, let's wait for them to finish with their animation first.
I want to cool my head first.
 
Thank you ^^..

And yup,
yes, let's wait for them to finish with their animation first.
I want to cool my head first.

Don't worry, it was not directed specifically at you ^^
 
Well, I just wanted to ask, you know some of the reborn animations weren't made, they were replaced by the impact animations.
 
Well, I just wanted to ask, you know some of the reborn animations weren't made, they were replaced by the impact animations.

You mean, the common animations? (the ones for status or effects that apply on a Pokémon) ?
After we're done with Gen 8, we're tackling them.
 
Examples include Spirit Shackle, Sparkling Aria, etc

I have them complete.
I believe this is because I deleted the "xxxx" at the end because I felt the existing animations were good enough to be released.
So check in the animations, you should find Move:SPARKLINGARIAxxx, which is a way to disable an animation.

You can find the index of the animation using this code:
Code:
def pbFindAnimationIndex(wanted_anim= nil, showMessage = true)
  wanted_anim = pbMessageFreeText("What animation do you want?","",false,30) if !wanted_anim
  l = []
  animations = pbLoadBattleAnimations
  return if !animations
  animations.each_with_index do |a, i|
    next if !a || !a.name.include?(wanted_anim)
    l.push(i)
  end
  if l.length > 0
    if showMessage
      s = ""
      l.each_with_index { |a, i| 
        s += ", " if i > 0
        s += a.to_s
      }
      pbMessage(_INTL("{1} are at index {2}", wanted_anim, s))
    end 
    return true 
  end 
  pbMessage(_INTL("{1} was not found.", wanted_anim)) if showMessage
  return false 
end
and put pbFindAnimationIndex in an Event you can talk to.
 
I'm a little confused, I'm not sure if you understand? I played the E18 reborn and noticed that some of the moves animations were using the Tackle animation instead of the straight one
 
I'm a little confused, I'm not sure if you understand? I played the E18 reborn and noticed that some of the moves animations were using the Tackle animation instead of the straight one

Yes, because some of the moves were hidden for some reason. But you can still see them in the database. Think of them as unused content.
The way they are hidden is what I told you: they have put "xxx" at the end of the animation names, so that they don't pair up with the corresponding moves.
 
Thank you! Nice work :)

Ok ... to wait for the gen 8 move to finish, can I do some moves gen 1 - 7 and common animation from the list you mentioned? maybe I can revamp some of the signature moves and other moves?
I have started making some animations from Gen 1-7 moves. You can join me if you want! :)
I would leave revamping some existing move after. By order of priority:
  • Gen 8 moves (waiting)
  • Gen 1-7 moves
  • Common animations
  • Z-moves / Max moves
  • Revamping
Because the Reborn team did a great job with their own animations. I am curious, what moves do you want to revamp?
 
Thank you! Nice work :)


I have started making some animations from Gen 1-7 moves. You can join me if you want! :)
I would leave revamping some existing move after. By order of priority:
  • Gen 8 moves (waiting)
  • Gen 1-7 moves
  • Common animations
  • Z-moves / Max moves
  • Revamping
Because the Reborn team did a great job with their own animations. I am curious, what moves do you want to revamp?

Ok, I can help you
I'll try to revamp fly
And making other move
Maybe Fusion Bolt, Principle Blades, Sunsteel strike, Psychic Fang for now...
And making a few Common animations...
 
Thank you! Nice work :)


I have started making some animations from Gen 1-7 moves. You can join me if you want! :)
I would leave revamping some existing move after. By order of priority:
  • Gen 8 moves (waiting)
  • Gen 1-7 moves
  • Common animations
  • Z-moves / Max moves
  • Revamping
Because the Reborn team did a great job with their own animations. I am curious, what moves do you want to revamp?

Um....... firstly, I am never good at doing things in order so I might accidentally go off the priority list. Secondly, if we are revamping some moves, do we still keep the original animation sheets since some of our animations for gen 8 moves require some of those anim sheets.
 
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