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Gen 8 move animation project [DISCONTINUED]

211
Posts
7
Years
    • Seen May 5, 2024
    Just a quick update; I reserved Snap Trap but I can't get the sprites done for the life of me (can't get the teeth right).
    I'm giving up this move, so if anyone wants to make the animation for Snap Trap, they are welcome! :)

    Sorry I'm late again
    This is Completed pack DLC 2
    Contains :
    - Fiery Wrath
    - Thunderous Kick
    - Freezing Glare
    - Eerie Spell
    - Dragon Energy
    - Glacial Lance
    - ThunderCage
    - Astral Barrage

    EDIT :
    I don't know how to make animation working like bind for Thundercage
    And I just make a Common animation for Thundercage..

    And no sfx again hehe..
    C yaa!!
     

    Attachments

    • DLC Pack 2 Completed.zip
      5.6 MB · Views: 14
    Last edited:

    StCooler

    Mayst thou thy peace discover.
    9,301
    Posts
    4
    Years
    • Seen May 5, 2024
    Sorry I'm late again
    This is Completed pack DLC 2
    Contains :
    - Fiery Wrath
    - Thunderous Kick
    - Freezing Glare
    - Eerie Spell
    - Dragon Energy
    - Glacial Lance
    - ThunderCage
    - Astral Barrage

    EDIT :
    I don't know how to make animation working like bind for Thundercage
    And I just make a Common animation for Thundercage..

    And no sfx again hehe..
    C yaa!!

    Excellent work again! :)
    You are really skilled!

    EDIT :
    I don't know how to make animation working like bind for Thundercage
    And I just make a Common animation for Thundercage..
    What do you mean "like bind"?
    The common animation is great too, you've done it the way it's supposed to be done, it's fine :)

    We have only a few animations left before we can make a first release!
    Scale Shot # RESERVED by The Cool Treecko
    Snap Trap
    Common:SnapTrap
    Steel Beam # RESERVED by DarrylBD99
    Steel Roller
    Tar Shot # Reserved by riddlemeree
    Wicked Blow # RESERVED by DarrylBD99
     
    Last edited:
    211
    Posts
    7
    Years
    • Seen May 5, 2024
    Excellent work again! :)
    You are really skilled!


    What do you mean "like bind"?
    The common animation is great too, you've done it the way it's supposed to be done, it's fine :)

    We have only a few animations left before we can make a first release!

    Thank you ^^..

    And yup,
    yes, let's wait for them to finish with their animation first.
    I want to cool my head first.
     
    7
    Posts
    3
    Years
    • Seen Apr 28, 2024
    Well, I just wanted to ask, you know some of the reborn animations weren't made, they were replaced by the impact animations.
     

    StCooler

    Mayst thou thy peace discover.
    9,301
    Posts
    4
    Years
    • Seen May 5, 2024
    Well, I just wanted to ask, you know some of the reborn animations weren't made, they were replaced by the impact animations.

    You mean, the common animations? (the ones for status or effects that apply on a Pokémon) ?
    After we're done with Gen 8, we're tackling them.
     

    StCooler

    Mayst thou thy peace discover.
    9,301
    Posts
    4
    Years
    • Seen May 5, 2024
    Examples include Spirit Shackle, Sparkling Aria, etc

    I have them complete.
    I believe this is because I deleted the "xxxx" at the end because I felt the existing animations were good enough to be released.
    So check in the animations, you should find Move:SPARKLINGARIAxxx, which is a way to disable an animation.

    You can find the index of the animation using this code:
    Code:
    def pbFindAnimationIndex(wanted_anim= nil, showMessage = true)
      wanted_anim = pbMessageFreeText("What animation do you want?","",false,30) if !wanted_anim
      l = []
      animations = pbLoadBattleAnimations
      return if !animations
      animations.each_with_index do |a, i|
        next if !a || !a.name.include?(wanted_anim)
        l.push(i)
      end
      if l.length > 0
        if showMessage
          s = ""
          l.each_with_index { |a, i| 
            s += ", " if i > 0
            s += a.to_s
          }
          pbMessage(_INTL("{1} are at index {2}", wanted_anim, s))
        end 
        return true 
      end 
      pbMessage(_INTL("{1} was not found.", wanted_anim)) if showMessage
      return false 
    end
    and put pbFindAnimationIndex in an Event you can talk to.
     
    7
    Posts
    3
    Years
    • Seen Apr 28, 2024
    I'm a little confused, I'm not sure if you understand? I played the E18 reborn and noticed that some of the moves animations were using the Tackle animation instead of the straight one
     

    StCooler

    Mayst thou thy peace discover.
    9,301
    Posts
    4
    Years
    • Seen May 5, 2024
    I'm a little confused, I'm not sure if you understand? I played the E18 reborn and noticed that some of the moves animations were using the Tackle animation instead of the straight one

    Yes, because some of the moves were hidden for some reason. But you can still see them in the database. Think of them as unused content.
    The way they are hidden is what I told you: they have put "xxx" at the end of the animation names, so that they don't pair up with the corresponding moves.
     
    211
    Posts
    7
    Years
    • Seen May 5, 2024
    Ok ... to wait for the gen 8 move to finish, can I do some moves gen 1 - 7 and common animation from the list you mentioned? maybe I can revamp some of the signature moves and other moves?
     

    StCooler

    Mayst thou thy peace discover.
    9,301
    Posts
    4
    Years
    • Seen May 5, 2024
    Thank you! Nice work :)

    Ok ... to wait for the gen 8 move to finish, can I do some moves gen 1 - 7 and common animation from the list you mentioned? maybe I can revamp some of the signature moves and other moves?
    I have started making some animations from Gen 1-7 moves. You can join me if you want! :)
    I would leave revamping some existing move after. By order of priority:
    • Gen 8 moves (waiting)
    • Gen 1-7 moves
    • Common animations
    • Z-moves / Max moves
    • Revamping
    Because the Reborn team did a great job with their own animations. I am curious, what moves do you want to revamp?
     
    211
    Posts
    7
    Years
    • Seen May 5, 2024
    Thank you! Nice work :)


    I have started making some animations from Gen 1-7 moves. You can join me if you want! :)
    I would leave revamping some existing move after. By order of priority:
    • Gen 8 moves (waiting)
    • Gen 1-7 moves
    • Common animations
    • Z-moves / Max moves
    • Revamping
    Because the Reborn team did a great job with their own animations. I am curious, what moves do you want to revamp?

    Ok, I can help you
    I'll try to revamp fly
    And making other move
    Maybe Fusion Bolt, Principle Blades, Sunsteel strike, Psychic Fang for now...
    And making a few Common animations...
     

    DarrylBD99

    Content Creator and Game Developer
    321
    Posts
    4
    Years
  • Thank you! Nice work :)


    I have started making some animations from Gen 1-7 moves. You can join me if you want! :)
    I would leave revamping some existing move after. By order of priority:
    • Gen 8 moves (waiting)
    • Gen 1-7 moves
    • Common animations
    • Z-moves / Max moves
    • Revamping
    Because the Reborn team did a great job with their own animations. I am curious, what moves do you want to revamp?

    Um....... firstly, I am never good at doing things in order so I might accidentally go off the priority list. Secondly, if we are revamping some moves, do we still keep the original animation sheets since some of our animations for gen 8 moves require some of those anim sheets.
     
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