I agree that more time would have helped, but it had to be time used effectively. I will say I had my frustrations, because I had said weeks in advance that I needed more people to help me, and only got that support late. In the end, I wrote the whole story outline and around half of the story, plus editing - and that was on top of the rough point allocation system setup to tie with the story. I feel that is more than my fair share, and was not the impression I got would be needed when I said I'd like to help with the story back when we started planning.
(Plus I ended up doing the point tracking set-up and a lot of the pinging of EOs to fill in their points as well, midway through!)
I also think this year's GT shows that we need more than one person in the lead position, and maybe ideally someone from CC involved in that. After all, we had an issue where Janp lost internet due to storms, so we had for a day nobody to lead GT stuff. (Plus later on he had an LoA as well on the 2nd weekend). While we managed to pick up the slack, it was only doable after we found out he had net issues, and having more than one person in charge would remove the risk of this repeating in future years.
I was supposed to be this person, but I wanted to get everyone's opinion or just give them enough time to say something before making a call, which slowed things down.
Then, to be blunt, you need to step in earlier. You were appointed as the lead of this GT, so that means you get the final say. If people are too slow to give an opinion, just make a decision, as it is on them to have given input in time if they agreed to help out. It's unfair on everyone else that we had to rush the story completion and then delay the event, plus do extra tasks midway through to e.g. count points, because we wanted more opinions first instead of going ahead and getting it sorted early.
I would have appreciated more assigning roles in the lead-up too, e.g. telling other people specifically to help out with the story, etc. More direction is key for organising a group of people to get things sorted in time, and given the list made above by Angie that's something we can use to assign for roles next year.
Maybe not have points for every event because I had to have points for VPP but in the end they didn't mean anything. VPP doesn't really have points that can be given through the event. Granted it's not Bobandbill's fault but as an event host I had to have a point value for my event that ended up really mattering in the end.
Unsure why I am name-dropped here...? Regardless, personally it seems odd to have events that won't contribute any points when that is the theme or main point of the GT. Participation points as said above could have been done, and even thought that would be 'really easy'... well, that's fine! Just means you could give out less points for participation than other events if it is easy. You could also give points for, say, 25% of the total post count required, 50%, etc - that'd be a way to give out points gradually rather than all at the end, and also reward active participation.
If other events had fallen over, then we would have needed points from other events such as VPP. We hit the total point count a day before it ended, which to me suggests the allocation we set was quite good, but the ability to have the backup points in case is good too.
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Other things I mentioned in the discord:
- Have teams (if used) chosen by forum usage (quiz, or assign by userids in profiles). Pair this up with more announcements/etc on the forum side next time.
--- Last year benefitted from the dev help we had for things like the quiz, so ideally we'd have this available next year.
- Trying the existing discord server, maybe with separate channels, instead of a separate one. While that seemed good last year it was definitely quieter this time around, and I think having it on the same place where we have a LOT of users already would help with activity next time around
- Make sure (if we do points) we set up a score tracker early AND tell all EOs part of their responsibility is to update said scores regularly. This was a clear issue that we probably should have forseen earlier.