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Help & Request Thread

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Oops I'll pay more attention next time. Sorry for putting it in the wrong area.
 
Yeah....apparently I make to many of them, heh. -_-
 
I got a new Idea!!!!!!!!!!!!!!

What would you guys say is the best progam to use for making a cross between the chaos from sonic the hedghog and pokemon?
 
I'd have to say it depends on your programming skills and the complexity of the game you want to make. Probably Rpg Maker XP, the most popular here in GD, and Sphere, that seems to be very powerful as well, although you'll barely get help for Sphere here...
 
Thanks,Well I have some experience with rpg maker But whats GD?
 
I'm too lazy to write Games Development, so I shortened it to GD.

^^
 
@Rukia: By demos you mean the game demo or something more like game previews and such?

Edit: someone made a huge mess over here... o.O
 
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source code??

does anyone no the source code for rmxp?

plz help bye
 
help me now plz today would be nice i said to today not christmas

hmm its nearly christmas
plz help
 
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does anyone know how to make many events move at one time.I tried "move event" for each seperate event making them take one step.But that doesnt help

Any help would be appreciated

P.S: This is for rm2k
 
skyslayer: you have many ways to do it. I'll show you one of them, ok?

Here we go:

1) For each event that will move, create a new Event Page and set it's move route. Also, make a switch for the event to happen. Take a look at the picture (important things are in red):

[PokeCommunity.com] Help & Request Thread


2) When you want the events to start walking, just set the condition on. To make them stop walking, set the condition off.


PS: In the picture, please ignore the last line on the List of Event Commands (Control Switches: [0001]...)
 
skyslayer: you have many ways to do it. I'll show you one of them, ok?

Here we go:

1) For each event that will move, create a new Event Page and set it's move route. Also, make a switch for the event to happen. Take a look at the picture (important things are in red):



2) When you want the events to start walking, just set the condition on. To make them stop walking, set the condition off.


PS: In the picture, please ignore the last line on the List of Event Commands (Control Switches: [0001]...)


I'm pretty sure Skyslayer asked for help on RM2K, not RMXP. Unfortunately, I've never used it, so I have no idea how to make multiple events move at once in it. It's actually pretty simple in RMXP, though.
 
... I think I missed the PS.

Anyway, for Rm2k things won't change much. Basically, just pay attention to the Parallel Process box. It makes events happen simultaneously.

~Azura.
 
I made this script for the saved file window to have 8 pictures according to each file's own variables.

Code:
      for i in 1...8
        bitmap = RPG::Cache.picture("Complete #{$game_variables[n]}")
        cw = bitmap.rect.width
        ch = bitmap.rect.height
        src_rect = Rect.new(0, 0, cw, ch)
        x = 168 + i * 2 + (i - 1) * 27
        self.contents.blt(x, 0, bitmap, src_rect)
      end

However, I noticed that when a game is running, its variables affect the other save file windows' pictures, so I think I shouldn't be using $game_variables. Is there any other kind of variable that is not affected by each file but its global instead? I would need it to replace $game_variables.
 
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