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- Seen May 28, 2019
I get what you mean, but it is very hard for someone who never played the game to try it out today. It's not the main idea of the design that's the problem, it's the NES limitations. The level design is pretty repetitive, particularly the dungeons.I dunno, I think that Zelda 1 holds up extraordinarily well for what it is. The secrets, the sense of exploration and adventure, and the structure of the game itself couldn't really be upheld in a remake. It could be made more convenient, but I'm pretty sure that the BS version did that.
I'm not saying they couldn't make a 3D remake in more of a sprawling world, that could be interesting, but what makes Zelda 1 not only a classic but a legend is its structure and mechanical setup that I think, if there were to be yet another remake, especially in a Wii U/3DS age, it wouldn't really be a Zelda 1 remake so much as a new game with the same, albeit modified, story.
I'm not asking to get rid of the stuff that make the game, I'm asking to do away with limitations that the NES brought. Better level design, more variety, less trial and error...something like Metroid: Zero Mission, no? Which is the best remake I've ever seen to a game and one that is still incredibly true to the original but with a more modern and polished design. I just want LoZ to get a similar (and glorious) treatment to what Metroid got.