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Perhaps this has been talked about ages ago, but I've never seen it being mentioned. There's a pretty consistent pattern when you look at Kanto's and Johto's gyms (in the official badge order) that I've allways been curious about :
Kanto:
Rock < Water < Electric < Grass < Poison < Psychic - Fire < Ground
7 of the Kanto gyms have an offensive or defensive advantage against the previous gym's type. Only exception being Fire, which is completely neutral against Psychic.
Johto:
Flying > Bug - Normal - Ghost > Fighting > Steel > Ice > Dragon
6 of the Johto gyms have an advantage against the next gym's type (Not counting Normal and Ghost since they're just immune to each other)
Kanto:
Rock < Water < Electric < Grass < Poison < Psychic - Fire < Ground
7 of the Kanto gyms have an offensive or defensive advantage against the previous gym's type. Only exception being Fire, which is completely neutral against Psychic.
Johto:
Flying > Bug - Normal - Ghost > Fighting > Steel > Ice > Dragon
6 of the Johto gyms have an advantage against the next gym's type (Not counting Normal and Ghost since they're just immune to each other)