Lycanthropy
[cd=font-family:Special Elite;font-size:16px;color
- 11,038
- Posts
- 11
- Years
- Age 28
- any
- Clan of Fools, Waterdeep
- Seen Jul 30, 2024
Fire Type Emblem
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"Hail, traveller! I hear you are looking a legendary artifact, stowed away in mysterious lands. Dangers lurk on the road ahead, but luckily you will not be on your own. With valuable teamwork and my guidance I am sure you will all find the treasure you are all looking for. Yes, my friend, we will be looking for nothing less than the famed..."
Fire Type Emblem!
In Fire Type Emblem you battle together as a team in order to defeat the enemies in a turn-based combat. Your team is victorious when all enemies are defeated. A wipeout of your entire party however, will result in a loss.
How do things work?
The game alternates between the "Player Phase" and the "Enemy Phase". During the Player Phase you have time to discuss play strategy and take your turn to do stuff (see below). Once all players have acted, it's time for the enemy team members (played by the glorious game master Lycanthropy) to strike. And when they are done, the next Player Phase initiates and so on.
On your turn you can take the following two steps (neither of which is obligatory):
Step 1. Move: Move a number of squares up to your Movement. Keep the following rules in mind:
- Moving can be done horizontally or vertically, but not diagonally.
- Some squares (such as those occupied by trees) cannot be accessed. Others require a special kind of movement to enter (a square in a lake can only be accessed by flying or swimming Pokemon for example).
- You cannot move through spaces occupied by an enemy.
- You may move through an ally's space. However you cannot end your turn there.
Step 2. Use an Action: An Action can be one of the following things:
> 2a. Attack: Use one of your attacks against a target within range. Take note that some attacks have a limited amount of PP.
> 2b. Use an item: Use an item from your inventory. This usually consumes it.
> 2c. Interact: Interact with the environment, such as picking up an item or talking to a friendly NPC.
> 2d. Sprint: Take a second Move action, as described under Step 1.
On your turn you can take the following two steps (neither of which is obligatory):
Step 1. Move: Move a number of squares up to your Movement. Keep the following rules in mind:
- Moving can be done horizontally or vertically, but not diagonally.
- Some squares (such as those occupied by trees) cannot be accessed. Others require a special kind of movement to enter (a square in a lake can only be accessed by flying or swimming Pokemon for example).
- You cannot move through spaces occupied by an enemy.
- You may move through an ally's space. However you cannot end your turn there.
Step 2. Use an Action: An Action can be one of the following things:
> 2a. Attack: Use one of your attacks against a target within range. Take note that some attacks have a limited amount of PP.
> 2b. Use an item: Use an item from your inventory. This usually consumes it.
> 2c. Interact: Interact with the environment, such as picking up an item or talking to a friendly NPC.
> 2d. Sprint: Take a second Move action, as described under Step 1.
Join the adventure!
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What's that? You wish to join our adventuring party? Jolly good! Just fill in this small form here and we'd gladly welcome you aboard!
Nickname (optional):
Species: any unevolved Pokémon (no legendary or mythical Pokémon)*
Gender: any of the available options
Ability: either non-hidden ability
*: Your base stats will be scaled, so you won't get an unfair disadvantage for picking a Pokémon with a poor base-stat total. I still can't recommend playing as a Magikarp though.
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