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Map Rating/Review Thread

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Map name: Mt. Helius
Base: FR
Comments: /
Click here

Please let me know what you think and how I can improve the map :)
Ooh, nice cave bro. The part in the middle that goes down farther than anywhere else just looks odd to me. Other than that,it's a nearly flawless map. Kudos for that.
 
Route 389

Map Name:Route 389

Rom:
Firered

Comments:
This route exists only so the player gets HM cut after their 6th badge.They go in one cave,get the HM,get out the other.First of all,this route is based entirely on my favorite route,so I know what routes look like. Second,the trees may look square,but they look perfect to me,so don't complain.Third,this route is packed with items and trainers,so there won't be very much empty space. Lastly,I only have tiles to make the grass in square patches.

Credits:
I'm a big Alistair fan but I had to use Kyledove's too.

EDIT
I'll post a link,the thumbnails' to small.
https://i47.photobucket.com/albums/f172/tente_01/Route389.png?t=1255901361
 
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Hack: none (yet)
Map name: some route
ROM: Gold
Comments: I tried to create a scenic route similar to Bond Bridge, 38/39 and Hoenn routes. The player enters it first time from top right and goes southwest.

The map is not finished yet but you get the idea. There are still some quirks around the southern area.

I'm rating this map 8/10.

It's pretty good actually.It's very creative to demake something,with everybody remaking.I really like the ledge puzzle near the second bridge.A few suggestions though.(I don't know what "quirks" means by the way.)

First of all,on the road upward,there is a big blotch of sidewalk.This makes the spot seem somewhat empty,not to mention changing the width of a path looks horrible unless a path is becoming the cement of a city.
Next,unless some special event like Suicine appears in the grass in the top-left corner,or an HM,it's rather pointless to put it there,where on the other hand putting it on the trail causes the player to waste a repel (yay!).
Also,I wouldn't put rocks next to a bridge.Lastly,this has to do with the mountains.The lower part overlaps the upper in the indents.And with the 3rd layer of the mountain,wouldn't it look better to simply connect them?

EDIT
Crap!Double post!
 
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Hack Name: Pokemon: The Ocean Secrets.
Map Name: N/A
Comments: It's Been A While Scince I Last Mapped, So My New Style Isn't All There Yet.
Map:
Spoiler:
 
Hack: N/A
Name: N/A
Base Rom: Ruby
Credits: Kyledove, Alistait, Zeikku, Jesse[TB Pro]
Mapshot:
[PokeCommunity.com] Map Rating/Review Thread
 
Hack: none (yet)
Map name: some route
ROM: Gold
Comments: I tried to create a scenic route similar to Bond Bridge, 38/39 and Hoenn routes. The player enters it first time from top right and goes southwest.

The map is not finished yet but you get the idea. There are still some quirks around the southern area.

This is a very nice map, and I like the de-makey-ness of it. However, it's just not...scenic, it just feels like a random route. Gold tiles aren't particularly good at making something scenic, but eh. It's a good map nonetheless.

8/10
 
This is a very nice map, and I like the de-makey-ness of it. However, it's just not...scenic, it just feels like a random route. Gold tiles aren't particularly good at making something scenic, but eh. It's a good map nonetheless.

8/10

Scenic may not be the exact word but I was trying to create a route that is close to nature and there are lots of variety in tiles (water, ground, trees, bridges, fences, rocks...).

And while I was making this I had the feeling in mind that I had after walking all the way from Fortree to Lilycove. The very last bridge (in the southern part near the flowers) reminds a little of the end of Route 121.
 
Maybe it's irrelevant,but I didn't make this map on A-map,and I don't know how to insert a tileset since they need to be rar.
 
Maybe it's irrelevant,but I didn't make this map on A-map,and I don't know how to insert a tileset since they need to be rar.
This should be in the simple questions thread, but I'll answer it anyway. It does not need to be a rar. It needs to be a bmp.
 
Map Name: (Undecided currently) It's the starting town however
Rom/Tileset Used: Pkmn FireRed/Original rom tileset (0/1)

I'm going through the motions, learning the in's and out's of mapping. I made a couple of "rough drafts" and this is the one I've decided on. I wanted to keep the town fairly simple, and I believe I've done that while still trying to focus on things like the aesthetics of parts of the map like the surrounding mountains. (Yes, there is no pokemon lab I know that :-P) It's not meant to be clustered or small. The town is located in the mountains, with very few inhabitants or traffic compared to other areas. Thus, there is a decent amount of space for people to spread out instead of being clustered together.

P.S. I'm a little older than the majority of PC users I would bet, so I have no issue with criticism, as long as it's productive. So, that said, criticize away. :-)
 
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Just in case people might have missed it...

--------------------------------

Hack: N/A
Name: N/A
Base Rom: Ruby
Credits: Kyledove, Alistait, Zeikku, Jesse[TB Pro]
Mapshot:
[PokeCommunity.com] Map Rating/Review Thread
 
square roads and un natrual montains and very empty
4/10


Why should the "road" not be square?
(It's basically a dirt path made from the constant movement in those areas, but that is only slightly beyond the point)

How are the mountains unnatural?

It's not meant to be clustered or small. The town is located in the mountains, with very few inhabitants or traffic compared to other areas. (Actually, i'll add this last part to my original post to clear that up)

Not retaliating, you just didn't follow thread rules, thus I'm asking you to finish your post. -Anything good about the map?
-The things you found wrong with the map...how would you fix them, or can you go into greater detail at the very least.
d
 
Hack: N/A
Map Name: Calaha Town - Start town
Base Rom: Punk Rocker's Rom Base
Credits: Kyledove, Peyi, Punk Rocker
Comments: Would like to know how I can improve my mapping please.
Map shot: See attachment
 
Why should the "road" not be square?
(It's basically a dirt path made from the constant movement in those areas, but that is only slightly beyond the point)

How are the mountains unnatural?

It's not meant to be clustered or small. The town is located in the mountains, with very few inhabitants or traffic compared to other areas. (Actually, i'll add this last part to my original post to clear that up)

Not retaliating, you just didn't follow thread rules, thus I'm asking you to finish your post. -Anything good about the map?
-The things you found wrong with the map...how would you fix them, or can you go into greater detail at the very least.
d
the roads should not be squar because it looks ugley
the golden maping rule squarness makes the map look 2d and ugley while natrual maps look real and give off the illlusian of 3d maps

you never see a perfectly staight montain thats perfecly flat it looks fake and un real hence un realitic.

anything good? NO. not to be mean but there is nothing in the map I like its square empty and un natrual.

how to fix it.
add more trees and flowers fix the roads and look at a real montain small or big I dont care no maontains are that flat(un less it is man made like a patto but I dont think thats what you were going for)
 
Refreshing my rusted mapping skills:
Map Name: Route 32
Game: Legend of Fenju - Gaoya
Mapshot:
Spoiler:

players coming from the bottom and will have to go through the cave and some routes and towns after it before he can take the right exit
 
Decided to post one of Shadow Blast's maps.
ROM Base:Ruby
Game:Pokemon Shadow Blast
Map name:Sky Island
Screenshot:
[PokeCommunity.com] Map Rating/Review Thread

Basically,this is where you can catch Rayquaza in Shadow Blast.The Sky Ticket is needed to get here,as well as the bike.The grass contains very high level Pokemon(50-90's),and Team Shadow will hunt for Rayquaza here.They recruited Team Cipher's last surviving grunt,who gives you the beasts(3 spots needed.)
 
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Refreshing my rusted mapping skills:
Map Name: Route 32
Game: Legend of Fenju - Gaoya
Mapshot:
Spoiler:

players coming from the bottom and will have to go through the cave and some routes and towns after it before he can take the right exit
Neti, I'm pretty sure that I don't need to comment on this map's good things.
Now for the 'less good stuff':
I actually don't like it all being in mountain tiles. Maybe you could use grass. I know you've got the tiles that connect mountain and grass. Plus, you could have wild Pokemon.
It's still a great map, but if you do as I said, it would be better in my opinion... 9/10.

Decided to post one of Shadow Blast's maps.
ROM Base:Ruby
Game:Pokemon Shadow Blast
Map name:Sky Island
Screenshot:
[PokeCommunity.com] Map Rating/Review Thread

Basically,this is where you can catch Rayquaza in Shadow Blast.The Sky Ticket is needed to get here,as well as the bike.The grass contains very high level Pokemon(50-90's),and Team Shadow will hunt for Rayquaza here.They recruited Team Cipher's last surviving grunt,who gives you the beasts(3 spots needed.)
I'm pretty sure the whole map is just one big error. Try looking at some maps first, then at some mapping tutorials.
I'm sorry to say it's 0/10.

Map Name: Dewberry Village
ROM: FireRed
Hack: enCODED
Map:
Spoiler:
That map is wonderful! I like how you used the gate; most mappers don't think of that. It's all perfectly fine, but I guess you could put a bit more effort to it... 8/10.
 
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