Full Metal
C(++) Developer.
- 810
- Posts
- 17
- Years
- In my mind.
- Seen Aug 19, 2018
w00t!
This app has gone far, I'm impressed :D
This app has gone far, I'm impressed :D
This looks good and from what I've used of it is great. But I cant import bitmaps, the option to do so is grayed out. Also,when I try to edit the preferences, I get this error : Font 'Corbel' does not support style 'Regular'.
Can you help me?
found a bug. if you edit the textbox then the rom either resets if you warp somewhere, or freezes if you talk to someone
Im on Vista. Ill attach the screenshot and try to download that font.What OS are you using?
The import bitmap option should not be grayed out unless you don't have a ROM open... Attach a screen-shot.
As for The preferences thing, it sounds like you don't have the Corbel font on your computer.
found a bug. if you edit the textbox then the rom either resets if you warp somewhere, or freezes if you talk to someone
I have updated the file bookmarks, now is compatible also with Emerald, Sapphire and all italian roms:
https://www.mediafire.com/file/dqzwyeb0fku/bookmarks.zip
[BPEE]
<Character Interactions>
Arrows: &H4F73B8,[U][B]+0[/B][/U],010080,Image
Exclamations: &H5505ac,[U][B]+0[/B][/U],010030,Image
</Character Interactions>
<Enviornment>
Grass: &H4f77f8,&H4F77D8,010250,Image,Palette
Flowers: &H515e9c,&H58E1B8,010030,Image,Palette
</Enviornment>
<Back Sprites>
Hero 0: &HD66480,[U][B]+0[/B][/U],040040,Image
Hero 1: &HD66C80,[U][B]+0[/B][/U],040040,Image
Hero 2: &HD67480,[U][B]+0[/B][/U],040040,Image
Hero 3: &HD67C80,[B][U]+0[/U],[/B]040040,Image
Heroine 0: &HD68480,[U][B]+0[/B][/U],040040,Image
Heroine 1: &HD68C80,[U][B]+0[/B][/U],040040,Image
Heroine 2: &HD69480,[U][B]+0[/B][/U],040040,Image
Heroine 3: &HD69C80,[U][B]+0[/B][/U],040040,Image
</Back Sprites>
...
[/BPEE]
Thanks. :)Wow someone's been busy! :)
From what I've seen it's great, and it follows the correct format.
You even used some basic dynamic palette pointers!
(The "+" character in the palette pointer tells NSE to use the OW palettes, in this case +0 tells NSE to use the player's sprite palette)