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Tool: Nameless Sprite Editor [Classic]

er... I'm having problems with the OverWorld that I'm trying to put in the ROM, because the image have only four colors(it's a robot, hero of my comic), and NSE can't accept low-collor sprites like this :(
 
er... I'm having problems with the OverWorld that I'm trying to put in the ROM, because the image have only four colors(it's a robot, hero of my comic), and NSE can't accept low-collor sprites like this :(

Just save the image your importing as a 16 color bitmap and then import it.

Uh, you've also misspelled Automatically. D:

All these spelling errors, ugh...
I think we should all take a moment to blame my 6th grade English teacher...
Now there's a person who really knows how to mess up a person's understanding of the the English language! :cross-eye
 
Yay, new version! :D (Makes a note to try to find the list of offsets for animated tiles in FR... :()
 
Hey I have a suggestion/request. An option to "delete" an image from a ROM may be useful. Like replace the image with FF bytes. This will help create more space in the ROM. It would majorly benefit when Hacking Emerald as there are several useless images in the ROM.
 
How about just inserting+repointing and image that has all it's pixels set to the 'ff' byte?
;edit;
ignore that, you would still have to take care of the unlz header thing.
 
I found a glitch...I think. I wanted to insert a 5th gen style overworld but it was too big so I edited the size limit too 32x32 but now the overworld I edited is all glitchy so how do I fix it??

and sky_queen3 you can find them with tileset animation editor on wah :3
 
I found a glitch...I think. I wanted to insert a 5th gen style overworld but it was too big so I edited the size limit too 32x32 but now the overworld I edited is all glitchy so how do I fix it??

and sky_queen3 you can find them with tileset animation editor on wah :3

When you want to change the size of a sprite you have to switch the preferences from "Index" to "All". If you don't NSE thinks that you just want to change the stored size variable in the index, instead of re-pointing and resizing all of the frames and changing the stored size var.
Just switch to "All mode"

Seems like I'm going to have to write a guide to NSE...
 
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Nahh, I was able to figure it out easy enough.
People just need to learn how to use their heads -__-"
 
When you want to change the size of a sprite you have to switch the preferences from "Index" to "All". If you don't NSE thinks that you just want to change the stored size variable in the index, instead of re-pointing and resizing all of the frames and changing the stored size var.
Just switch to "All mode"

Seems like I'm going to have to write a guide to NSE...

ok thank you for the help
 
Whoa I <3 this tool. I love the fact that we can now change back sprites! Oh, and how do we change Pokemon sprites? I dunno where to find offsets.
 
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Woah thanks a lot, it's a lot better than the old OW editor
 
Hey, for some reason NSE is repointing things to places that have NO free space at all... O.o
I tested it out on a ROM that I had. I made a backup, and, without doing anything else, got NSE to repoint the frames of a sprite. And, actual, used bytes were overwritten :(
 
Hey, for some reason NSE is repointing things to places that have NO free space at all... O.o
I tested it out on a ROM that I had. I made a backup, and, without doing anything else, got NSE to repoint the frames of a sprite. And, actual, used bytes were overwritten :(

yes i second you!! it keeps re poiting to other sprites and messing things up!
 
Response

Ahh back from vacation, but whats this...
ug :knockedou

Hey, for some reason NSE is repointing things to places that have NO free space at all... O.o
I tested it out on a ROM that I had. I made a backup, and, without doing anything else, got NSE to repoint the frames of a sprite. And, actual, used bytes were overwritten :(

I tried importing something over the male hero sprite and it got an error 0_0

Details, Details people! the more information you can give the better the chance is I can fix whatever it is that's wrong..

diegoisawesome:
What frames of which sprite did you re-point, and how did you do it?
Steps please...

Super Ultra Mega Charizard:
Well, did you do it correctly? just kidding...
What error did you get, what game are you using, and could you post what it is you were trying to import, it may help
 
Ahh back from vacation, but whats this...
ug :knockedou





Details, Details people! the more information you can give the better the chance is I can fix whatever it is that's wrong..

diegoisawesome:
What frames of which sprite did you re-point, and how did you do it?
Steps please...

Super Ultra Mega Charizard:
Well, did you do it correctly? just kidding...
What error did you get, what game are you using, and could you post what it is you were trying to import, it may help

okay since I had this problem too awhile ago :P
1.) I replaced a trainer sprite
2.) used the fsf and repointed.
3.) I wrote the rom
4.) When I played the game My trainer backsprite and jolteon sprite colors were all messed up, the turned into something unexplainable lol and jolteon doesen't show up

this happened in Pokemon Emerald, nice tool the .nsl thing is great but the fsf needs work :)
 
diegoisawesome:
What frames of which sprite did you re-point, and how did you do it?
Steps please...
Since one image had not enough frame total (not including the reused ones) I simply clicked on the "Change Frames" button. NSE told me it was going to repoint the frames even though I had not increased the number, and I clicked Okay.
This is for BPEE.
 
Bug Fix 1.7.0.6

BUG FIX-

  • Fixed the space saver function in the preferences window.
  • Fixed a bug when redefining the main character's size.
  • The free-space finding function has been tweaked and should work now (Not really sure what the problem was but some messing around got it to work :p).
Hopefully this takes care of any problems people were having.

In-case anybody is wondering what "space-saver" does, it simply erases old image data after you re-point from within preferences.

All bugs have been fixed and Version 1.7.0.6 is available for download
 
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