This game makes me really angry. It's so frustrating. There are a lot of good parts but one gets so easily lost. WHY IS THERE NO MAP. STOP ADDING NEW CHAPTERS AND A MAP. IT'S SO FRUSTRATING GETTING LOST AND HAVING TO GO BACK AND FORTH WASTING REPELS. WHY DID YOU GET RID OF THE KANTO MAP? WHO EVER IS IN CONTROL OF THE DESIGN SHOULD DO A CRASH COURSE ON GAME DESIGN PLEASE. HAVING TO FIGURE OUT WHAT TO DO RUNNING BACK AND FORTH BETWEEN THE INTIRE MAP IS DOG POOP GAME DESIGN. IT's SO FRUSTRATING. I FIND MYSELF SLAMMING THE WALL OUT OF FRUSTRATION. I WANT TO LIKE THIS GAME, BUT THE HOTTIBLE GAME DESIGN JUST KEEPS SPITTING IN MY FACE. If you want the character to loose against someone, make that particular someone impossible to beat. So many times I wiped the floor with an opponent and then they're fainted pokemon comes out and beats up my character. That is bad game design. PLEASE IF NOTHING ELSE STOP WHAT EVER YOU'RE DOING AND IMPLEMENT A MAP AND FLY SYSTEM. I'M AT A PART IN THE ORRANGE ARCHEPELIGO. AND SHIVA JUST DECIDED TO VANISH NOW I'M LOST AND I DON'T KNOW HOW TO GET TO KINNOW ISLAND. I've been running around for hours. I like the fakymon and the story but please for your own benifit if you want to do a commercial game, implement better game design. Having players run around running into dead ends for hours running to each point on the map is really bad game design. Take a lesson from a game like Nameless version. One is never lost in that game and there is an option to think and then the character gives you a hint by telling you where to go and then you can pull up a MAPPPPPPPPPPPP and see where you are supposed to go.