Maruno
Lead Dev of Pokémon Essentials
- 5,008
- Posts
- 17
- Years
- Seen May 3, 2024
They said it couldn't be done, that they were fools for even hoping. Well, surprise!
So what's new?
Pokémon Rustling
- The Poké Radar has had an overhaul, and now works much better. Of note are being able to find Radar-exclusive Pokémon, and the ability to have up to three kinds of rustling grass animations (regular, strong and shining). And speaking of rustling grass, that animation is now tinted according to the time of day, so they're no longer an eyesore if you happen to be playing at night. There's a new field animation too, which shows dust billowing out from your feet when you land after hopping over a ledge. And there's been some changes to how you sink into tall grass and really tall grass.
- Actually, no it doesn't. AI hates you, and it wants you to suffer. It's spent the last 10 months learning, organising and improving itself, waiting for its chance. However, it's not Skynet yet, so whether you'll notice a difference in how it behaves is another matter. As far as the rest of the battle goes, I've overhauled the move-processing scripts, which will definitely make inaccurate many guides on adding effects, so be careful. Oh, and the menu buttons glow a bit more when you select them.
- I'm sure I've done this in the past, but I've done it again. I've made some things faster. The possible text speeds are new faster, with the old "fast" being the new "medium" and the new "fast" actually being pretty zippy. Screen transitions are quicker. There's been some optimisation to the loading of Pokémon sprites and icons, which has a noticeable improvement on the Pokémon storage screen. As for in battle, the HP bar and Exp bar are now faster to fill up or drain.
- I have a section in every release thread for talking about animations, it seems. Well, people have spotted from the last version of Essentials that whoever made the battle animations in it can't make them properly. So I fixed them, as much as I could find. I've also improved the Animation Editor by adding in ghost frames; if you're looking at a frame in an animation, you can also see outlines of the cels in the previous frame, to help you line things up better. Finally, it's been missing for long enough, so I added an egg hatching animation courtesy of FL (tweaked by me, of course).
- There is, of course, much more than just the above. If you're asked to name something (a Pokémon, a storage box or yourself), you're now shown an icon of that something. You can manipulate the prices in Poké Marts (both the buying and selling prices), which opens up the possibility of discounts and special offers, or alternatively, rip-offs. The Pokémon Pack (a separate download filled with Pokémon graphics/audio) proved to be a bad idea because no one can read the instructions, so I've abolished that and everything now comes with the main download again.
There's a bunch of other additions and changes too, as well as bug fixes. As always, the full change log is on the wiki.
Enjoy!