A sigma emerald save started from scratch since your first update.
An update has been uploaded to fix the issues you guys have reported :) A new save isn't needed unless you already have any of the event items from the NPCs.pin missile 85-->95(acc)
thief 40-->60, 10-->25(pp)
crunch --> -Def. chance
knokc off 55-->65
They're supposed to spawn one at a time as roaming Pokemon after catching/KOing the roaming Lati. I haven't tested this though, so please report if you encounter any of them.Can someone help me. When can i get Suicune, Entei and Raiku? :( Thank you so much.
An update has been uploaded to fix the issues you guys have reported :) A new save isn't needed unless you already have any of the event items from the NPCs.
They're supposed to spawn one at a time as roaming Pokemon after catching/KOing the roaming Lati. I haven't tested this though, so please report if you encounter any of them.
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I'm considering removing the flag checks for the one-off move tutors (Double-Edge, Rollout, etc.) so that they'll always teach moves to compatible Pokemon, similar to TMs. Yay or nay?
I'm talking about these :P And if I ever get to learn the complexity of adding new tutor moves, I'll be taking some of the ones from the ORAS Battle Resort and put them into the Battle Frontier.Yes, as it's unnecessary for them to be one-off's (Seriously, Rollout? Lol)
I'm talking about these :P And if I ever get to learn the complexity of adding new tutor moves, I'll be taking some of the ones from the ORAS Battle Resort and put them into the Battle Frontier.
YES! You would not believe how many Nuzlocke runs I've had destroyed by that guy. :P- Fixed overleveled bug trainer in the Lavaridge Gym
- Updated OW poisoning: poisoned Pokemon will have the status healed once they're down to 1HP
Also sweet for Nuzlockes. Buying antidotes is now a nice backup plan, not a requirement to stop death sentences.- Updated OW poisoning: poisoned Pokemon will have the status healed once they're down to 1HP
I love this hack because it looks like the official games (no type-change, no stat-edit, hidden abilities match with the official). I think this hack will be more exellent if the game maker adds more Pkms (likes Theta Emerald) and improves the out-side graphic. And if you add some events, or make the storyline longer, the game will be more interesting. :D Nice work! Thanks for creating this hack. I'm looking forward to the next coming version of this.
Too many sideshow hacks have been adding way too many pokemon for such a small Region. Considering most of Hoenn is water there are more confined areas and routes tend to extend very far, Too many sideshows have like 20 different pokemon in one area because of this. I would rather just see the original hoenn dex with maybe Gen 4 evolutions and or Have gens 1-3 with Gen 4 Evolutions. I think the major thing for me which will break or make is the addition of more moves.
Is there any date for when new items will be added?
I want some new Pokemon and moves in the game as much as both of you :) It's just that I want to wait until I can re-add animations into the game for all 386 Pokemon before expanding the selection. SE probably will not have every Pokemon past Gen 3 though. A working effect function for Expert Belt is already in the game, but I want to make sure that I can insert a new description and icon without interfering with something else.I agree with Mr.<Kingdom of Tea>, too many species in an area makes the game boring. I think some typical pokemons from gen 4-6 are enough, such as Electivire, Hydreigon and Talonflame. Do you agree with me?
I just had my Combusken evolve into Blaziken a few minutes ago, so I can't help you out unfortunately :( (As it isn't possible for me to reproduce it)I like the number of pokemon as-is. In any case, thank you, DraconianWing, for continuing the work on this! I don't know if this is an issue with only my game or not, but Poliwag and Combusken wont evolve without using a Rare Candy for some reason. It's not a problem for me though.
I like the number of pokemon as-is. In any case, thank you, DraconianWing, for continuing the work on this! I don't know if this is an issue with only my game or not, but Poliwag and Combusken wont evolve without using a Rare Candy for some reason. It's not a problem for me though.
Open a regular emerald rom to the fishing rod slots for route 119. Feebas isn't there either. Feebas is handled by a special routine when the wild pokemon on that route are loaded. Not saying it is definitely there, but A-Map's "wild mons" is not an indicator. The "wild data" for Feebas is at 0x08553A78. 1 byte level floor, 1 byte level ceiling, then a halfword of Feebas' index number.Have you looked at route 119? I opened the rom with Adv map and saw no Feebas there. Is it obtained in an event?
I just finished going through every single PokeNav trainer in the game (in the build I sent you) and raising their final rematch teams, so not for now. I'm actually taking a crack at adding new moves, so it's been very busy with all the table shifting and such. If all goes well, the game will be able to support 117 more moves! :) I might even extend the TMs to support more than 50 after.Drac, I know you didn't want to edit the Vanilla pre-E4 game but having started again from the start the game seems very easy. Seeing as you've added gens 1-3 into the game would you be up to editing gym leaders and gym trainers to have more gen variety pokemon, also would you be up for raising their levels slightly.
Also what about instead of having Wallace as the generic water type trainer who is about as fun as Juan, You make Wallace use Hoenn specific pokemon in his team, Like:
Milotic,
Sceptile,
Camerupt,
Exploud,
Lati@s,
Cradily or Armaldo.
I just finished going through every single PokeNav trainer in the game (in the build I sent you) and raising their final rematch teams, so not for now. I'm actually taking a crack at adding new moves, so it's been very busy with all the table shifting and such. If all goes well, the game will be able to support 117 more moves! :) I might even extend the TMs to support more than 50 after.
That's already there all the way back from Alpha 3. Just a very minor graphical glitch though. btw PM me the bugs instead of posting here if you find any more.Edit: I don't know if you know about this but when castform changes in the weather this happens.
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