- 60,946
- Posts
- 4
- Years
- Netherlands
- Seen today
Pokemon Dungeon Escape - Act 1 - Chapter 46
The voting results are as follows:
1) We have a Silver Powder. Have anyone hold the Silver Powder?
A) Yes, have Alolan Persian hold it instead of it's current item. - 1 vote
B) Yes, have Simisear hold it instead of it's current item.
C) Yes, have Hawlucha hold it instead of it's current item.
D) Yes, have Simipour hold it instead of it's current item.
E) Yes, have Squawkabilly hold it instead of it's current item.
F) No, don't have anyone hold it now. - 1 vote
Tied. Had to look up if Alolan Persian can even learn Bug moves... Skitter Smack and U-Turn via TM. Neither of which we have access to atm. I'll join F).
2) Simisear wants to learn Amnesia. Forget a move to learn Amnesia?
A) Yes, forget Incinerate.
B) Yes, forget Acrobatics.
C) Yes, forget Yawn.
D) Yes, forget Bite.
E) No, don't learn Amnesia. - 2 votes
3) Alolan Persian is in the lead. Do we want to swap our lead for this room?
A) No, keep Alolan Persian in the lead.
B) Yes, switch to Simisear.
C) Yes, switch to Hawlucha. - 2 votes
D) Yes, switch to Simipour.
E) Yes, switch to Squawkabilly.
4-1) How do we fight any enemies in this room?
A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 2 votes
B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
4-2) The level 26 Vanillite can be avoided if we don't go to the room East of here. The Bibarel will only attack if we try to pass next to it or if we attack it. Do we fight the Vanilitte and/or Bibarel?
A) Fight both the Vanillite and the Bibarel. - 1 vote
B) Fight only the Vanillite. - 1 vote
C) Fight only the Bibarel.
D) Fight neither (requires going to the room South of here or doubling back North to head to a different room in the room vote)
Tied. Well there's no way around the Bibarel to the Evolution Crystal or for recruiting Sudowoodo without passing by next to it. And that evolution Crystal would be great for our Phantump. I'll join A).
5-1) We have a Blowback Orb. Do we use the Blowback Orb in this room?
A) Yes, use a Blowback Orb on the level 27 Vanillite.
B) Yes, use a Blowback Orb on the level 26 Vanillite.
C) Yes, use a Blowback Orb on the Bibarel.
D) No, don't use a Blowback Orb now. - 2 votes
5-2) The Trapbust Orb destroys all traps in the current room. Do we use the Trapbust Orb in this room?
A) Yes, use the Trapbust Orb.
B) No, don't use the Trapbust Orb now. - 2 votes
5-3) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a Slumber Orb in this room?
A) Yes, use a Slumber Orb on the level 27 Vanillite and avoid fighting it.
B) Yes, use a Slumber Orb on the level 27 Vanillite and start a fight with it being asleep.
C) Yes, use a Slumber Orb on the level 26 Vanillite and avoid fighting it.
D) Yes, use a Slumber Orb on the level 26 Vanillite and start a fight with it being asleep.
E) Yes, use a Slumber Orb on the Bibarel and avoid fighting it.
F) Yes, use a Slumber Orb on the Bibarel and start a fight with it being asleep.
G) No, don't use a Slumber Orb now. - 2 votes
5-4) A See-Trap Orb reveals all traps in the current room and the lead Pokemon will avoid stepping on them if possible. Do we use a See-Trap Orb in this room?
A) Yes, use a See-Trap Orb.
B) No, don't use a See-Trap Orb now. - 2 votes
5-5) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a second Slumber Orb in this room?
A) Yes, use a Slumber Orb on the level 27 Vanillite and avoid fighting it.
B) Yes, use a Slumber Orb on the level 27 Vanillite and start a fight with it being asleep.
C) Yes, use a Slumber Orb on the level 26 Vanillite and avoid fighting it.
D) Yes, use a Slumber Orb on the level 26 Vanillite and start a fight with it being asleep.
E) Yes, use a Slumber Orb on the Bibarel and avoid fighting it.
F) Yes, use a Slumber Orb on the Bibarel and start a fight with it being asleep.
G) No, don't use a Slumber Orb now. - 2 votes
5-6) We have a Lob Orb. Do we use the Lob Orb in this room?
A) Yes, use a Lob Orb on the level 27 Vanillite
B) Yes, use a Lob Orb on the level 26 Vanillite
C) Yes, use a Lob Orb on the Bibarel.
D) No, don't use a Lob Orb now. - 2 votes
5-7) We have a Totter Orb. Do we use the Totter Orb in this room?
A) Yes, use a Totter Orb on the level 27 Vanillite.
B) Yes, use a Totter Orb on the level 26 Vanillite.
C) Yes, use a Totter Orb on the Bibarel.
D) No, don't use a Totter Orb now. - 2 votes
6) We can heal after defeating 2 opponents. Should we heal?
A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
B) Yes, eat an Oran Berry. Heals up to 100 HP.
C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
D) No, don't heal up. - 2 votes
7) Sudowoodo's recruitment requirement has already been met (Team Reputation of 200 or higher) and can be recruited. Do we recruit Sudowoodo?
A) Yes, recruit Sudowoodo and send him to the hideout. - 1 vote
B) Yes, recruit Sudowoodo and send Alolan Persian to the hideout.
C) Yes, recruit Sudowoodo and send the Egg to the hideout.
D) Yes, recruit Sudowoodo and send Simisear to the hideout.
E) Yes, recruit Sudowoodo and send Hawlucha to the hideout.
F) Yes, recruit Sudowoodo and send Simipour to the hideout.
G) Yes, recruit Sudowoodo and send Squawkabilly to the hideout. - 1 vote
H) No, don't recruit Sudowoodo now.
Tied. Keeping dealing with obstacles in mind... I'm joining G).
Sudowoodo's Rock typing will let us gain access to the room blocked by Strength Boulders that contains a single Dragon type (Room 13 on the map).
Squawkabilly's Flying type is redundant as we have another Flying type on the team as well as a Water type for water traversal. And Normal type will give us some additional item drops, but only if Squawkabilly is in the lead. That's strictly speaking about dealing with obstacles and exploration benefits though.
I would like to have a Normal type around for that Ghost immunity, however gaining access to that Strength boulder blocked room is more beneficial atm imo.
8) What do we do with the items in this room?
A) Pick up all items. - 1 vote
B) Pick up only the items that don't result in fighting the level 26 Vanillite.
C) Pick up only the items that don't result in fighting the Bibarel. - 1 vote
D) Pick up only the items that don't result in fighting the level 26 Vanillite or the Bibarel.
E) Pick up only the Yellow Shards.
F) Pick up only the Cheri Berry.
G) Pick up only the Red Shard.
H) Pick up only the Green Shard.
I) Pick up only the Evolution Crystal.
J) Pick up the Evolution Crystal and the Green Shard.
K) Pick up the Evolution Crystal and the Red Shard.
L) Pick up the Evolution Crystal and the Yellow Shards.
M) Pick up the Evolution Crystal and the Cheri Berry.
N) Pick up the Green Shard and the Red Shard.
O) Pick up the Green Shard and the Yellow Shards.
P) Pick up the Green Shard and the Cheri Berry.
Q) Pick up the Red Shard and the Yellow Shards.
R) Pick up the Red Shard and the Cheri Berry.
S) Pick up the Yellow Shards and the Cheri Berry.
T) Pick up the Yellow Shards, the Cheri Berry and the Red Shard.
U) Pick up the Yellow Shards, the Cheri Berry and the Green Shard.
V) Pick up the Yellow Shards, the Cheri Berry and the Evolution Crystal.
W) Pick up the Cheri Berry, the Red Shard and the Green Shard.
X) Pick up the Cheri Berry, the Red Shard and the Evolution Crystal.
Y) Pick up the Cheri Berry, the Green Shard and the Red Shard.
Z) Pick up the Evolution Crystal and the Green Shard and the Red Shard.
Tied. Joining A) for the evolution Crystal and so that we can recruit Sudowoodo.
9) Which room do we go to next?
A) Go to room 1 from it's right Southern entry.
B) Go to room 1 from it's left Southern entry.
C) Go to room 2 from it's Southern entry.
D) Go to room 2 from it's Eastern entry.
E) Go to room 4 from it's upper Western entry.
F) Go to room 4 from it's Northern entry.
G) Go to room 4 from it's lower Western entry.
H) Go to room 6 from it's Western entry.
I) Go to room 6 from it's Eastern entry.
J) Go to room 6 from it's Southern entry.
K) Go to room 7 from the Western entrance.
L) Go to room 7 from the Northern entrance.
M) Go to room 9.
N) Go to room 10 from the Eastern entrance.
O) Go to room 10 from the Southern entrance.
P) Go to room 11 from the Northern entrance.
Q) Go to room 11 from the Eastern entrance.
R) Go to room 11 from the Southern entrance.
S) Go to room 12.
T) Go to room 14. - 2 votes
U) Go to room 15.
V) Go to the Move Releaner/Egg Move Tutor in the tree stump room.
W) Go to the Merchant Stand.
X) Go to the Merchant Stand first and then go to the Scovillain Society as well.
Y) Go to the Scovillain Society.
10-1) We've picked up Swalot's Black Sludge and can go return it to him to complete the quest. Go turn in the "Swalot's Sludge" quest to Swalot?
A) Yes, go turn in the quest with Alolan Persian in the lead. - 1 vote
B) Yes, go turn in the quest with Simisear in the lead.
C) Yes, go turn in the quest with Hawlucha in the lead. - 1 vote
D) Yes, go turn in the quest with Simipour in the lead.
E) Yes, go turn in the quest with Squawkabilly in the lead.
F) No, don't turn in the quest now.
Tied. Hawlucha is 1 level higher so as far as maximizing experience goes that would be better.
Hawlucha would also have to deal with both the traps that it sets off in this room + any traps in the room above it that Persian ignored though... which might stack up too much.
Then again I see only 2 damaging traps in total.. and a poison trap that we won't trigger until either all the way at the end or not at all. And Hawlucha can Drain Punch on the Bibarel to recover health from the first damaging trap. Might actually be fairly safe tbh.
I'll join C).
10-2) Hisuian Lilligant is one of the Pokemon that Machoke needs to deliver to. After navigating this room, Do we go to the Hisuian Lilligant so that Machoke can make his delivery?
A) Yes, go make Machoke's Delivery to the Hisuian Lilligant. - 2 votes
B) No, don't do Machoke's Delivery to the Hisuian Lilligant now.
Spoiler:
1: A
2: E
3: C
4-1: A
4-2: B
5-1: D
5-2: B
5-3: G
5-4: G
5-5: G
5-6: D
5-7: D
6: D
7: G
8: C
9: T
10-1: C
10-2: A
Oh, does the Dark type benefit prevent triggering the trap? Knew it detected them. Figured it was like a See-Trap Orb. Avoids them by going around them. Would still trigger a trap in a chokepoint.
1) F) No, don't have anyone hold it now. No Bug moves.
2) E) No, don't learn Amnesia. Not terrible. Prefers Yawn.
3) C) Yes, switch to Hawlucha. Should be able to beat everything in one hit, thanks to the Black Belt.
4-1) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
4-2) A) Fight both the Vanillite and the Bibarel.
5-1) D) No, don't use a Blowback Orb now. No problems here.
5-2) B) No, don't use the Trapbust Orb now. Sees the traps. Accesses everything without issue.
5-3) G) No, don't use a Slumber Orb now.
5-4) (No option here, but do not use a See-Trap Orb.)
5-5) G) No, don't use a Slumber Orb now.
5-6) D) No, don't use a Lob Orb now.
5-7) D) No, don't use a Totter Orb now.
6) D) No, don't heal up.
7) A) Yes, recruit Sudowoodo and send him to the hideout.
8) A) Pick up all items. Ooh, evolution crystal.
9) T) Go to room 14. Might as well clear out the non-hostile room.
10-1) A) Yes, go turn in the quest with Alolan Persian in the lead. Will probably eat the traps on the Hot Spring revisit or something. Heals right after anyways.
10-2) A) Yes, go make Machoke's Delivery to the Hisuian Lilligant.
We don't have anyone hold the Silver Powder. Simisear doesn't learn Amnesia. We switch the lead to Hawlucha.
We fight any enemies offensively and fight both the Vanillite and the Bibarel. We don't use any Orbs in this room.
We don't heal up after defeating 2 opponents. We recruit Sudowoodo and send Squawkabilly to the hideout.
We pick up all items and go to room 14 on the map next.
We go turn in the "Swalot's Sludge" quest with Hawlucha in the lead and go make Machoke's Delivery to the Hisuian Lilligant before heading to the next room.
The path we take is as follows (Yellow -> Orange -> Green):
Stepped on a Blast Trap. Hawlucha takes 21 damage.
Stepped on a Seal Trap. Hawlucha's Brick Break was sealed.
Stepped on a Mud Trap. Hawlucha's Defense fell 2 stages.
Stepped on a Sticky Trap. A Trapbust Orb became sticky. Our Other Items Pocket is full, so the second Trapbust Orb has been sent to Abra Storage.
Stepped on a Spiky Trap while on the way to Swalot and Hisuian Lilligant. Hawlucha takes 25 damage.
Stepped on a Sticky Trap while on the way to Swalot and Hisuian Lilligant. TM022 Smart Strike became sticky and can't be used until it's cleansed.
The fights:
Spoiler:
Vanillite, level 27:
Bibarel:
Vanillite, level 26:
Text in case the images are hard to read:
Spoiler:
---Vanillite, level 27---
Hawlucha enters the fight at 84/84 HP.
Hawlucha outspeeds.
Turn 1:
-Hawlucha uses Brick Break. Vanillite takes 120 damage. Vanillite fainted.
Hawlucha earned 236 Exp.
Hawlucha earned 1 Sp. Attack Point.
Simisear earned 236 Exp.
Persian earned 236 Exp.
Simipour earned 236 Exp.
Squawkabilly earned 236 Exp.
---Bibarel---
Hawlucha enters the fight at 63/84 HP.
Hawlucha outspeeds.
Turn 1:
-Hawlucha uses Drain Punch. Bibarel takes 102 damage. Bibarel fainted.
Hawlucha recovered 21 HP.
Hawlucha earned 576 Exp.
Hawlucha earned 2 Attack Points.
Simisear earned 576 Exp.
Persian earned 576 Exp.
Simipour earned 576 Exp.
Squawkabilly earned 576 Exp.
Bibarel dropped a Sitrus Berry.
---Vanillite, level 26---
Hawlucha enters the fight at 84/84 HP.
Hawlucha outspeeds.
Turn 1:
-Hawlucha uses Drain Punch. Vanillite takes 120 damage. Vanillite fainted.
Hawlucha earned 227 Exp.
Hawlucha earned 1 Sp. Attack Point.
Simisear earned 227 Exp.
Persian earned 227 Exp.
Simipour earned 227 Exp.
Squawkabilly earned 227 Exp.
Jangmo-o hatched at level 1 and got to benefit from the experience for turning in the quest (which was after clearing the room after all). Pokemon that hatch from eggs are the only recruitable Pokemon that can have IV's. As far as IV's for hatched Pokemon go I kept it simple: I will roll a random number from 1 to 4 to determine the amount of 'Best' IV's. After that I will roll which stat they are for by rolling for a random number from 1 to 6. Jangmo-o ended up rolling 3 Best IV's into Attack, Defense and Sp. Defense. I've indicated it on the Party image. The stats that don't get a 'Best' IV will have no IV's.
Earned 1.960 Experience for turning in the Swalot's Sludge quest.
Hawlucha leveled up to level 30, Jangmo-o leveled up to level 11, Simisear has leveled up to level 29, Alolan Persian has leveled up to level 29, Simipour has leveled up to level 30.
The Quest dialogue with Swalot:
Spoiler:
The recruitment dialogue with Sudowoodo:
Spoiler:
Team Roundabout:
Spoiler:
Effort Values.
Effort Values Earned, Persian:
4 HP Points
1 Defense Point
3 Sp. Attack Points
21 Speed Points
Effort Values Earned, Simipour:
1 Attack Point
2 Defense Points
2 Sp. Attack Points
1 Speed Point
Effort Values Earned, Simisear:
13 HP Points
5 Attack Points
17 Defense Points
3 Sp. Attack Points
2 Speed Points
Effort Values Earned, Hawlucha:
10 Attack Points
13 Defense Points
2 Sp. Attack Points
Effort Values Earned, Sudowoodo:
Effort Values Earned, Jangmo-o:
Stat Changes.
Stat changes, Persian:
-
Stat changes, Simipour:
-
Stat changes, Simisear:
-
Stat changes, Hawlucha:
-2 Defense
Stat changes, Sudowoodo:
-
Stat changes, Jangmo-o:
-
Effort Values Earned, Persian:
4 HP Points
1 Defense Point
3 Sp. Attack Points
21 Speed Points
Effort Values Earned, Simipour:
1 Attack Point
2 Defense Points
2 Sp. Attack Points
1 Speed Point
Effort Values Earned, Simisear:
13 HP Points
5 Attack Points
17 Defense Points
3 Sp. Attack Points
2 Speed Points
Effort Values Earned, Hawlucha:
10 Attack Points
13 Defense Points
2 Sp. Attack Points
Effort Values Earned, Sudowoodo:
Effort Values Earned, Jangmo-o:
Stat Changes.
Stat changes, Persian:
-
Stat changes, Simipour:
-
Stat changes, Simisear:
-
Stat changes, Hawlucha:
-2 Defense
Stat changes, Sudowoodo:
-
Stat changes, Jangmo-o:
-
The Hideout (Recruited Pokemon not in Party):
Spoiler:
Litleo, Male.
Level: 24
Ability: Unnerve
Moves: Fire Fang, Ember, Work up, Headbutt
Nature: Calm
Milcery, Female.
Level: 24
Ability: Sweet Veil
Moves: Sweet Kiss, Sweet Scent, Draining Kiss, Charm
Nature: Modest
Phantump, Female.
Level: 24
Ability: Natural Cure
Moves: Bulldoze, Will-O-Wisp, Hex, Growth
Nature: Quiet
Pansage, Female.
Level: 24
Ability: Gluttony
Moves: Bullet Seed, Acrobatics, Bite, Seed Bomb
Nature: Lonely
Egg
It will hatch after 10 rooms if kept in the hideout with a Fire type present.
Squawkabilly, Male.
Level: 25
Ability: Gluttony
Moves: Quick Attack, Torment, Aerial Ace, Fury Attack
Nature: Adamant
Inventory:
Spoiler:
Abra Storage (Item Storage for full inventory sections):
Spoiler:
Quests:
Spoiler:
Main Quest:
-Escape the Dungeon.
Side Quests:
-Halted Negotiations
Objective: Find the third Smoliv running an errand to the Construction Company.
Reward: 2 Blue Shards, a Sitrus Berry and a Lob Orb. + 40 Faction Reputation for Arboliva's Living Needs and Exp based on the lead's level when turning in the quest.
Optional Path: Help Smoliv confront the Scovillain Society and retrieve the stolen shipment.
Optional Path Reward: Trailblaze TM, 2 Yellow Shards and 2 Blue shards and Smoliv becomes recruitable if we complete the optional path before reporting in to his brother.
-Machoke's Delivery Service (5/10 deliveries completed)
Objective: Guide Machoke to all the Pokemon marked on the map.
Reward: Low Sweep TM, 2 Red Shards, a Trapbust Orb and 2 HP Ups.
+30 Team Reputation and Exp based on the lead's level when turning in the quest.
-An Egg's Trying Time
Objective: Hatch the egg we got from Chansey and show her the Pokemon that hatched from it.
Reward: 3 Blue Shards and a Lucky Egg. + 10 Team Reputation and Exp based on the lead's level when turning in the quest.
Faction Quests:
-
Completed Quests:
Failed or Refused Quests:
-Spider Trouble (Refused)
Objective: Defeat a group of Spinarak led by an Ariados for Chespin.
-Escape the Dungeon.
Side Quests:
-Halted Negotiations
Objective: Find the third Smoliv running an errand to the Construction Company.
Reward: 2 Blue Shards, a Sitrus Berry and a Lob Orb. + 40 Faction Reputation for Arboliva's Living Needs and Exp based on the lead's level when turning in the quest.
Optional Path: Help Smoliv confront the Scovillain Society and retrieve the stolen shipment.
Optional Path Reward: Trailblaze TM, 2 Yellow Shards and 2 Blue shards and Smoliv becomes recruitable if we complete the optional path before reporting in to his brother.
-Machoke's Delivery Service (5/10 deliveries completed)
Objective: Guide Machoke to all the Pokemon marked on the map.
Reward: Low Sweep TM, 2 Red Shards, a Trapbust Orb and 2 HP Ups.
+30 Team Reputation and Exp based on the lead's level when turning in the quest.
-An Egg's Trying Time
Objective: Hatch the egg we got from Chansey and show her the Pokemon that hatched from it.
Reward: 3 Blue Shards and a Lucky Egg. + 10 Team Reputation and Exp based on the lead's level when turning in the quest.
Faction Quests:
-
Completed Quests:
Spoiler:
1) The Lost Hairpin (Side Quest)
Objective: Find Chikorita's hairpin. It's somewhere along the route she described.
Reward: 3 Green Shards, 2 Yellow Shards and a Blowback Orb. + 20 Team Reputation and Exp based on the lead's level when turning in the quest.
2) Left Behind (Side Quest)
Objective: Escort Smoliv back to the merchant stand.
Reward: 2 Yellow Shards, 2 Green Shards, 1 Blue Shard & 1 Trapbust Orb + 30 Faction Reputation for Arboliva's Living Needs and Exp based on the lead's level when turning in the quest.
3) Merchant Guard Recruitment
Objective: Seek out any of the three candidates mentioned by Torterra and get them to hear you out.
Reward: 1 Blue Shard + 2 Yellow Shards + 1 Carbos, 1 Calcium & 1 Protein. + 50 Team Reputation and Exp based on the lead's level when turning in the quest.
Bonus Objective Completed: Get all of the candidates to hear you out before making a decision on which guard to send to Torterra.
Additional Reward Unlocked: 1 Carbos, 1 Calcium & 1 Protein + 1 See-Trap Orb
4) The Lost Shipment
Objective: Find out if the food shipment was really stolen or not and retrieve it if so.
Reward: Dig TM and a Brushoff Orb. + 25 Team Reputation and Exp based on the lead's level when turning in the quest.
5) Swalot's Sludge
Objective: Find Swalot's Black Sludge and return it to him.
Reward: Toxic TM, 3 Red Shards and 3 Yellow Shards. + 20 Team Reputation and Exp based on the lead's level when turning in the quest.
Objective: Find Chikorita's hairpin. It's somewhere along the route she described.
Reward: 3 Green Shards, 2 Yellow Shards and a Blowback Orb. + 20 Team Reputation and Exp based on the lead's level when turning in the quest.
2) Left Behind (Side Quest)
Objective: Escort Smoliv back to the merchant stand.
Reward: 2 Yellow Shards, 2 Green Shards, 1 Blue Shard & 1 Trapbust Orb + 30 Faction Reputation for Arboliva's Living Needs and Exp based on the lead's level when turning in the quest.
3) Merchant Guard Recruitment
Objective: Seek out any of the three candidates mentioned by Torterra and get them to hear you out.
Reward: 1 Blue Shard + 2 Yellow Shards + 1 Carbos, 1 Calcium & 1 Protein. + 50 Team Reputation and Exp based on the lead's level when turning in the quest.
Bonus Objective Completed: Get all of the candidates to hear you out before making a decision on which guard to send to Torterra.
Additional Reward Unlocked: 1 Carbos, 1 Calcium & 1 Protein + 1 See-Trap Orb
4) The Lost Shipment
Objective: Find out if the food shipment was really stolen or not and retrieve it if so.
Reward: Dig TM and a Brushoff Orb. + 25 Team Reputation and Exp based on the lead's level when turning in the quest.
5) Swalot's Sludge
Objective: Find Swalot's Black Sludge and return it to him.
Reward: Toxic TM, 3 Red Shards and 3 Yellow Shards. + 20 Team Reputation and Exp based on the lead's level when turning in the quest.
Failed or Refused Quests:
-Spider Trouble (Refused)
Objective: Defeat a group of Spinarak led by an Ariados for Chespin.
Reputation:
Spoiler:
Team Roundabout's Reputation:
225 Rep
Faction Reputation:
-Arboliva's Living Needs:
View attachment 105619
50 Rep - Merchant trade inventory has expanded!
-Scovillain Society:
View attachment 105618
0 Rep
225 Rep
Spoiler:
+30 Team Reputation for helping Roserade save her Budew from the Grimer. (Act 1 - Chapter 12 )
+20 Team Reputation for helping Breloom find his Shroomish. (Act 1 - Chapter 17)
+20 Team Reputation for completing the 'The Lost Hairpin' Side Quest (Act 1 - Chapter 19)
+15 Team Reputation for helping Lilligant deal with the Squawkabilly (Act 1 - Chapter 24)
+50 Team Reputation for completing the Merchant Guard Recruitment quest (Act 1 - Chapter 30)
+30 Team Reputation for defeating all the Pumpkaboo and helping Phantump escape (Act 1 - Chapter 38)
+15 Team Reputation for helping the Milcery out. (Act 1 - Chapter 40)
+25 Team Reputation for completing the 'The Lost Shipment' Side Quest (Act 1 - Chapter 41)
+20 Team Reputation for completing the 'Swalot's Sludge' Side Quest (Act 1 - Chapter 46)
+20 Team Reputation for helping Breloom find his Shroomish. (Act 1 - Chapter 17)
+20 Team Reputation for completing the 'The Lost Hairpin' Side Quest (Act 1 - Chapter 19)
+15 Team Reputation for helping Lilligant deal with the Squawkabilly (Act 1 - Chapter 24)
+50 Team Reputation for completing the Merchant Guard Recruitment quest (Act 1 - Chapter 30)
+30 Team Reputation for defeating all the Pumpkaboo and helping Phantump escape (Act 1 - Chapter 38)
+15 Team Reputation for helping the Milcery out. (Act 1 - Chapter 40)
+25 Team Reputation for completing the 'The Lost Shipment' Side Quest (Act 1 - Chapter 41)
+20 Team Reputation for completing the 'Swalot's Sludge' Side Quest (Act 1 - Chapter 46)
Faction Reputation:
-Arboliva's Living Needs:
View attachment 105619
50 Rep - Merchant trade inventory has expanded!
Spoiler:
+20 Faction Reputation for helping the Smoliv beat the Capsakid in a fight. (Act 1 - Chapter 2)
+30 Faction Reputation for completing the 'Left Behind' Side Quest (Act 1 - Chapter 19)
+30 Faction Reputation for completing the 'Left Behind' Side Quest (Act 1 - Chapter 19)
-Scovillain Society:
View attachment 105618
0 Rep
Spoiler:
No Faction Reputation earned.
Dungeon Map:
Spoiler:
The green dot is where we are currently. Cyan dots are items we didn't pick up.
Red dots are optional enemies we didn't fight.
The Green X marks the location of the construction company where the third Smoliv is supposed to be.
The White X's mark the Pokemon Machoke needs to deliver to.
Pokemon Dungeon Escape - Act 1 - Chapter 47
Machoke's delivery to Hisuian Lilligant before heading to the next room:
Spoiler:
We arrive at the room that was marked as 14 on the map. The Tadbulb notice us as we enter:
Spoiler:
1-1) We've recruited Sudowoodo. Sudowoodo's stats are according to a neutral nature, pending what nature we vote for it. Which of the following natures does our newly recruited Sudowoodo have?
A) Relaxed (+Defense, -Speed)
B) Sassy (+Sp. Defense, -Speed)
C) Bold (+Defense, -Attack)
D) Quiet (+Sp. Attack, -Speed)
1-2) Our Egg has hatched into a Jangmo-o. Jangmo-o's stats are according to a neutral nature, pending what nature we vote for it. Which of the following natures does our newly hatched Jangmo-o have?
A) Bold (+Defense, -Attack)
B) Impish (+Defense, -Sp. Attack)
C) Hasty (+Speed, -Defense)
D) Brave (+Attack, -Speed)
Normally a recruited Pokemon's ability is determined by a coin flip if they have more than 1 normal ability and they can't have their HA.
2) For a Pokemon that we hatch from an Egg we have free choice out of all it's abilities, including their Hidden Ability. Which of the following is our Jangmo-o's ability?
A) Bulletproof
B) Soundproof
C) Overcoat
3-1) Have Sudowoodo hold an item?
A) Yes, have Sudowoodo hold the Miracle Seed.
B) Yes, have Sudowoodo hold the Silver Powder.
C) Yes, have Sudowoodo hold an Oran Berry.
D) Yes, have Sudowoodo hold a Sitrus Berry.
E) Yes, have Sudowoodo hold a Lum Berry.
F) Yes, have Sudowoodo hold a Berry Juice.
G) No, don't have Sudowoodo hold an item now.
3-2) Have Jangmo-o hold an item?
A) Yes, have Jangmo-o hold the Miracle Seed.
B) Yes, have Jangmo-o hold the Silver Powder.
C) Yes, have Jangmo-o hold an Oran Berry.
D) Yes, have Jangmo-o hold a Sitrus Berry.
E) Yes, have Jangmo-o hold a Lum Berry.
F) Yes, have Jangmo-o hold a Berry Juice.
G) No, don't have Jangmo-o hold an item now.
4-1) Simisear can learn Toxic via TM. Teach Simisear Toxic?
A) Yes, forget Incinerate.
B) Yes, forget Acrobatics.
C) Yes, forget Yawn.
D) Yes, forget Bite.
E) No, don't learn Toxic.
4-2) Simipour can learn Toxic via TM. Teach Simipour Toxic?
A) Yes, forget Water Gun.
B) Yes, forget Acrobatics.
C) Yes, forget Bite.
D) Yes, forget Scald.
E) No, don't learn Toxic.
4-3) Sudowoodo can learn Dig via TM. Teach Sudowoodo Dig?
A) Yes, forget Block.
B) Yes, forget Mimic.
C) Yes, forget Rock Tomb.
D) Yes, forget Tearful Look.
E) No, don't learn Dig.
4-4) Sudowoodo can learn Drain Punch via TM. Teach Sudowoodo Drain Punch?
A) Yes, forget Block.
B) Yes, forget Mimic.
C) Yes, forget Rock Tomb.
D) Yes, forget Tearful Look.
E) No, don't learn Drain Punch.
4-5) Sudowoodo can learn Bulldoze via TM. Teach Sudowoodo Bulldoze?
A) Yes, forget Block.
B) Yes, forget Mimic.
C) Yes, forget Rock Tomb.
D) Yes, forget Tearful Look.
E) No, don't learn Bulldoze.
4-6) Jangmo-o wants to learn Protect. Forget a move to learn Protect?
A) Yes, forget Tackle.
B) Yes, forget Leer.
C) Yes, forget Dragon Breath.
D) Yes, forget Focus Punch.
E) No, don't learn Protect.
4-7) Jangmo-o wants to learn Dragon Tail. Forget a move to learn Dragon Tail?
A) Yes, forget Tackle.
B) Yes, forget Leer.
C) Yes, forget Dragon Breath.
D) Yes, forget Focus Punch.
E) No, don't learn Dragon Tail.
4-8) Jangmo-o can learn Bulldoze via TM. Teach Jangmo-o Bulldoze?
A) Yes, forget Tackle.
B) Yes, forget Leer.
C) Yes, forget Dragon Breath.
D) Yes, forget Focus Punch.
E) No, don't learn Bulldoze.
Sudowoodo & Jangmo-o can both learn multiple moves here. In case of a conflict between votes they will be prioritized in the order of the questions listed. So for Jangmo-o that would be 4-6) -> 4-7) -> 4-8).
5-1) Hawlucha is in the lead. Do we want to swap our lead for this room?
A) No, keep Hawlucha in the lead.
B) Yes, switch to Jangmo-o.
C) Yes, switch to Simisear.
D) Yes, switch to Alolan Persian.
E) Yes, switch to Simipour.
F) Yes, switch to Sudowoodo.
5-2) Jangmo-o is our lowest level party member. Do we want to put Jangmo-o in a different slot in our party in case our lead faints?
A) Yes, switch Jangmo-o to the back of our party to the bottom slot.
B) Yes, switch Jangmo-o to Simipour's slot in the party.
C) Yes, switch Jangmo-o to Alolan Persian's slot in the party.
D) Yes, switch Jangmo-o to Simisear's slot in the party.
E) No, leave Jangmo-o where it is now.
Mainly offering this due to the level difference between it and the rest of our party. If the lead faints the Pokemon in the second slot would have to take over, and then the third, and so on.
6-1) Tadbulb is one of the Pokemon that Machoke needs to deliver to. Do we go make Machoke's delivery to the Tadbulb?
A) Yes, go make Machoke's Delivery to the Tadbulb.
B) No, don't do Machoke's Delivery to the Tadbulb now.
We can help the two Tadbulb confront the Tympole and Palpitoad. Doing so will make one of them recruitable and earn us 15 Team Reputation.
We don't need to do this straight away, but this event is time sensitive. So if we leave it for later there will be a room timer (5 rooms navigated) after which the event will automatically fail and the Tadbulb will become unavailable for recruiting if we have not gone back for this by then.
6-2) Do we help out the Tadbulb?
A) Yes, help out the Tadbulb.
B) Leave helping out the Tadbulb for later.
C) No, don't help out the Tadbulb.
6-3) If we help out the Tadbulb we'll fight two double battles with it against a Tympole and a Palpitoad. How do we fight any enemies in this room?
A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
Note: The Tympole will be level 25, the Palpitoad will be level 28.
6-4) If we help out the Tadbulb, the recruitable Tadbulb's recruitment requirement will have been met. Do we recruit Tadbulb?
A) Yes, recruit Tadbulb and send her to the hideout.
B) Yes, recruit Tadbulb and send Hawlucha to the hideout.
C) Yes, recruit Tadbulb and send Jangmo-o to the hideout.
D) Yes, recruit Tadbulb and send Simisear to the hideout.
E) Yes, recruit Tadbulb and send Alolan Persian to the hideout.
F) Yes, recruit Tadbulb and send Simipour to the hideout.
G) Yes, recruit Tadbulb and send Sudowoodo to the hideout.
H) No, don't recruit Tadbulb now.
The results of 6-3) & 6-4) will be ignored if we don't help out the Tympole now.
7-1) We have a Blowback Orb. Do we use the Blowback Orb in this room?
A) Yes, use a Blowback Orb on the Tympole from the first double battle.
B) Yes, use a Blowback Orb on the Palpitoad from the first double battle.
C) Yes, use a Blowback Orb on the Tympole from the second double battle.
D) Yes, use a Blowback Orb on the Palpitoad from the second double battle.
E) No, don't use a Blowback Orb now.
7-2) A See-Trap Orb reveals all traps in the current room and the lead Pokemon will avoid stepping on them if possible. Do we use a See-Trap Orb in this room?
A) Yes, use a See-Trap Orb.
B) No, don't use a See-Trap Orb now.
7-3) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. In this case, if we help out the Tadbulb, we can only use it to start a fight with the enemy being asleep. Do we use a Slumber Orb in this room?
A) Yes, use a Slumber Orb on the Tympole from the first double battle.
B) Yes, use a Slumber Orb on the Palpitoad from the first double battle.
C) Yes, use a Slumber Orb on the Tympole from the second double battle.
D) Yes, use a Slumber Orb on the Palpitoad from the second double battle.
E) No, don't use a Slumber Orb now.
7-4) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. In this case, if we help out the Tadbulb, we can only use it to start a fight with the enemy being asleep. Do we use a second Slumber Orb in this room?
A) Yes, use a Slumber Orb on the Tympole from the first double battle.
B) Yes, use a Slumber Orb on the Palpitoad from the first double battle.
C) Yes, use a Slumber Orb on the Tympole from the second double battle.
D) Yes, use a Slumber Orb on the Palpitoad from the second double battle.
E) No, don't use a Slumber Orb now.
7-5) We have a Lob Orb. Do we use the Lob Orb in this room?
A) Yes, use a Lob Orb on the Tympole from the first double battle.
B) Yes, use a Lob Orb on the Palpitoad from the first double battle.
C) Yes, use a Lob Orb on the Tympole from the second double battle.
D) Yes, use a Lob Orb on the Palpitoad from the second double battle.
E) No, don't use a Lob Orb now.
7-6) We have a Lob Orb. Do we use a second Lob Orb in this room?
A) Yes, use a Lob Orb on the Tympole from the first double battle.
B) Yes, use a Lob Orb on the Palpitoad from the first double battle.
C) Yes, use a Lob Orb on the Tympole from the second double battle.
D) Yes, use a Lob Orb on the Palpitoad from the second double battle.
E) No, don't use a Lob Orb now.
7-7) We have a Totter Orb. Do we use the Totter Orb in this room?
A) Yes, use a Lob Orb on the Tympole from the first double battle.
B) Yes, use a Lob Orb on the Palpitoad from the first double battle.
C) Yes, use a Lob Orb on the Tympole from the second double battle.
D) Yes, use a Lob Orb on the Palpitoad from the second double battle.
E) No, don't use a Lob Orb now.
8) We can heal in between the two double battles. Should we heal?
A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
B) Yes, eat an Oran Berry. Heals up to 100 HP.
C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
D) No, don't heal up.
Note: If we don't help out the Tadbulb now the results of the heal vote and the combat related orb votes will be ignored.
9) What do we do with the items in this room?
A) Pick up all items.
B) Pick up only TM003 Thunderbolt.
C) Pick up only the Green Shards.
D) Pick up only the Red Shard.
E) Pick up the Red Shard and the Green Shards.
F) Pick up the Red Shard and TM003 Thunderbolt.
G) Pick up TM003 Thunderbolt and the Green Shards.
10) Which room do we go to next?
A) Go to room 1 from it's right Southern entry.
B) Go to room 1 from it's left Southern entry.
C) Go to room 2 from it's Southern entry.
D) Go to room 2 from it's Eastern entry.
E) Go to room 4 from it's upper Western entry.
F) Go to room 4 from it's Northern entry.
G) Go to room 4 from it's lower Western entry.
H) Go to room 6 from it's Western entry.
I) Go to room 6 from it's Eastern entry.
J) Go to room 6 from it's Southern entry.
K) Go to room 7 from the Western entrance.
L) Go to room 7 from the Northern entrance.
M) Go to room 9.
N) Go to room 10 from the Eastern entrance.
O) Go to room 10 from the Southern entrance.
P) Go to room 11 from the Northern entrance.
Q) Go to room 11 from the Eastern entrance.
R) Go to room 11 from the Southern entrance.
S) Go to room 12.
T) Go to room 13.
U) Go to room 15.
V) Go to the Move Releaner/Egg Move Tutor in the tree stump room.
W) Go to the Merchant Stand.
X) Go to the Merchant Stand first and then go to the Scovillain Society as well.
Y) Go to the Scovillain Society.
11-1) After navigating the current room, but before heading to the next one, we can go heal at the Hot Spring. Should we heal?
A) Yes, go heal at the Hot Spring.
B) No, don't heal at the Hot Spring.
11-2) After navigating the current room, but before heading to the next one, we can use a Cleanse Orb to clear our Inventory of Sticky items. Use a Cleanse Orb?
A) Yes, use a Cleanse Orb to clear our Inventory of sticky items.
B) No, don't use a Cleanse Orb now.
Note: 11-2) is mainly in preparation for an additional vote later this week (Probably either Wednesday or Thursday).
I really want to offer a Party member switch as well as the option for unloading/retrieving some items from Abra Storage, but for a while now the updates have been pretty packed with votes already so I keep ending up omitting them. The Cleanse Orb vote is so that we can potentially ditch/retrieve more items. Our TM pocket is now full as well so those will also be included for those item votes as well.
Attachments
-
hideout5.png34.7 KB · Views: 11
-
DungeonEscapeAct1-46.png26.6 KB · Views: 20
-
tadbulbdiag1.png139.8 KB · Views: 10
-
Swalotcompletediag.png228.1 KB · Views: 10
-
sudowoodorecruitdiag.png196.9 KB · Views: 10
-
storageinventory3.png14.7 KB · Views: 9
-
Map42.png252.9 KB · Views: 9
-
MachokeDelivery5.png993.4 KB · Views: 9
-
inventory46.png159.4 KB · Views: 10
-
partypokemon46.png306.7 KB · Views: 9
Last edited: