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Pokemon Dungeon Escape - Act 1 - Chapter 13
The voting results are as follows:
1-1) Barboach is at 1/32 HP and currently Poisoned. Do we heal up and/or cure the Poison?
A) Yes, eat a Pecha Berry to cure the poison.
B) Yes, eat a Lum Berry to cure the poison.
C) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
D) Yes, Eat an Oran Berry. Heals up to 100 HP.
E) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
F) Yes, eat a Pecha Berry to cure the poison and an Oran Berry to heal. - 1 vote
G) Yes, eat a Lum Berry to cure the poison and a Oran Berry to heal.
H) Yes, eat a Percha Berry to cure the poison and a Sitrus Berry to heal.
I) Yes, eat a Lum Berry to cure the poison and a Sitrus Berry to heal.
J) No, neither heal up nor cure the poison. - 1 vote
Tied. I'll join F so we can fight the lone Wooper.
1-2) Barboach is out of Mud-Slap PP and has 10 Water Gun PP left. Do we eat a Leppa Berry?
A) Yes, eat a Leppa Berry to restore Water Gun's PP.
B) Yes, eat a Leppa Berry to restore Mud-Slap's PP. - 1 vote
C) No, don't eat a Leppa Berry now. - 1 vote
Tied. hmm... If the Wooper doesn't have Water Absorb it's a waste, but I'd rather be safe so I'll join B.
2-1) A Trip Trap forcefully unequipped Barboach's Soft Sand. Should Barboach equip a hold item?
A) Yes, equip the Mystic Water.
B) Yes, equip the Soft Sand. - 2 votes
C) Yes, equip equip the Black Glasses.
D) Yes, equip an Oran Berry.
E) Yes, equip a Lum Berry.
F) No, don't equip a hold item now.
2-2) Should Mouflon hold an item?
A) Yes, equip the Mystic Water.
B) Yes, equip the Soft Sand.
C) Yes, equip equip the Black Glasses.
D) Yes, equip an Oran Berry.
E) Yes, equip a Lum Berry.
F) No, don't equip a hold item now. - 2 votes
3) Barboach is in the lead. Do we want to swap our lead for this room?
A) No, keep Barboach in the lead. - 2 votes
B) Yes, switch to Mouflon.
4-1) Do we attack the lone Paldean Wooper directly South of us (first) ?
A) Yes, attack the lone Paldean Wooper. - 1 vote
B) No, don't attack the lone Paldean Wooper until the others are alerted. - 1 vote
Tied. I'll join A to whittle down their numbers a bit.
4-2) How do we fight the enemies in this room?
A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 2 votes
B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
5) If we fight all the Wooper due to our exit choice or item pickup choice, we can heal after defeating 3 Wooper. Do we heal?
A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
B) Yes, Eat an Oran Berry. Heals up to 100 HP. - 1 vote
C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
D) No, don't heal up. - 1 vote
Tied. If we only fight the one Paldean Wooper I see no need to heal again. I'll join D.
6-1) Do we use the Blowback Orb in this room?
A) Yes, use the Blowback Orb on Paldean Wooper #1.
B) Yes, use the Blowback Orb on Paldean Wooper #2.
C) Yes, use the Blowback Orb on Paldean Wooper #3.
D) Yes, use the Blowback Orb on Paldean Wooper #4.
E) Yes, use the Blowback Orb on Paldean Wooper #5.
F) No, don't use it now. - 2 votes
6-2) Do we use the Brushoff Orb in this room?
A) Yes, use the Brushoff Orb on Paldean Wooper #1.
B) Yes, use the Brushoff Orb on Paldean Wooper #2.
C) Yes, use the Brushoff Orb on Paldean Wooper #3.
D) Yes, use the Brushoff Orb on Paldean Wooper #4.
E) Yes, use the Brushoff Orb on Paldean Wooper #5.
F) No, don't use it now. - 2 votes
7) What do we do with the items in this room?
A) Pick up all items.
B) Pick up only the Oran Berry and the Green Shard. - 2 votes
C) Pick up only the berries and Berry Juice.
D) Pick up only the Berry Juice.
E) Pick up only the berries.
F) Pick up only the shards.
G) Pick up only the Berry Juice and the shards.
8-1) Which exit do we take?
A) Take the Southern exit.
B) Take the Western exit. - 1 vote
C) Go back to the previous room and take the upper-Western exit.
D) Go back to the previous room and take the left-Northern exit.
E) Go back to the previous room and take the right-Northern exit.
F) Go back to the previous room and take the upper-Eastern exit.
G) Go back to the previous room and take the lower-Eastern exit.
H) Go back to the previous room and take the right-southern exit.
I) Go back to the previous room and take the lower-Western exit and go back West all the way into the watery Large Room. - 1 vote
Tied. hmm... I'd be down for both, but I) would be the safer pick due to potential Water Absorb Woopers. I'll join I).
8-2) Before we take an exit, but after navigating the room, we can head back to the hot spring to heal. Should we go heal at the hot spring?
A) Yes, go heal at the hot spring. - 2 votes
B) No, don't go heal at the hot spring.
Spoiler:
Prefers to avoid this room (for now). Might deal with Water Absorb Paldean Woopers. Leaves only Barboach's Mud-Slap and Moufflon's Tackle, realistically. Between that, 10 PP on Mud-Slap, -2 Attack on Moufflon, and a low poison chance? Nah. With that in mind:
1-1) J) No, neither heal up nor cure the poison. Intends to return to the Hot Spring without fighting. Why waste resources?
1-2) C) No, don't eat a Leppa Berry now. See above.
2-1) B) Yes, equip the Soft Sand. No reason not to equip something.
2-2) F) No, don't equip a hold item now. Gains nothing much from those. Prefers manual healing, generally.
3) A) No, keep Barboach in the lead. Kind of indifferent on this.
4-1) B) No, don't attack the lone Wooper until the others are alerted. Chooses not to fight.
4-2) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. Shrugs.
5) B) Yes, Eat an Oran Berry. Heals up to 100 HP. Likely needs it, in the event of combat.
6-1) F) No, don't use it now.
6-2) F) No, don't use it now.
7) B) Pick up only the Oran Berry and the Green Shard. Sounds like a no-combat option.
8-1) I) Go back to the previous room and take the lower-Western exit and go back West all the way into the watery Large Room. Looked back at the big water room. Contains two TMs. Cannot tell their types with certainty. Might be Electric and Fire? Maybe Ground (Bulldoze, perhaps)? Could be useful for putting these Paldean Woopers in their place.
8-2) A) Yes, go heal at the hot spring. Duh.
Hm. Were there any good TMs back in town? ...Not for this situation, no. (Rest, Sleep Talk, Light Screen, Reflect.)
Considered the northern right-side room too for the enemy Water-types. Searches for the ribbon (the other good solution) while gaining good experience. Stands a decent chance of being beyond the Paldean Woopers too, unfortunately (the reason for the bickering in the other room).
Self-reminder note: Ampharosite beyond a Rock Smash spot in Room 1. Unobtainable and currently useless, but worth remembering for later.
1-1: F
1-2: B
2-1: B
2-2: F
3: A
4-1: A
4-2: A
5: D
6-1: F
6-2: F
7: B
8-1: B
8-2: A
Barboach eats a Pecha Berry to cure the poison and an Oran Berry to heal up and a Leppa Berry to restore Mud-Slap's PP. Barboach equips the Soft Sand and Mouflon doesn't equip any items for now. We keep Barboach in the lead and attack the lone Paldean Wooper to our South. We fight the enemies in this room offensively. We don't heal up after defeating 3 Wooper if we fight all the Paldean Woopers.
We use neither the Blowback Orb nor the Brushoff Orb in this room. We pick up only the Oran Berry and the Green Shard. We go back to the previous room and take the lower-Western exit and go back West all the way into the watery Large Room. We go heal at the hot spring while on the way.
The path we take is as follows:
![[PokeCommunity.com] Pokemon Dungeon Escape [PokeCommunity.com] Pokemon Dungeon Escape](https://data.pokecommunity.com/attachments/21/21317-5847cf779e9dc1094a2de10dba432ae5.jpg)
Stepped on a Spin Trap. Barboach is now Confused.
The fight against the Paldean Wooper:
Spoiler:
![[PokeCommunity.com] Pokemon Dungeon Escape [PokeCommunity.com] Pokemon Dungeon Escape](https://data.pokecommunity.com/attachments/21/21316-e9b645713810cff80b1c54bdd84cdb9c.jpg)
Text in case the image is hard to read:
Spoiler:
Barboach enters the fight at 32/32 HP and is Confused.
Wooper outspeeds.
Turn 1:
-Wooper uses Tail Whip. Barboach's Defense was lowered by 1 stage.
-Barboach is Confused. Barboach uses Water Gun on Wooper. Wooper takes 24 damage. Remaining HP: 7/31.
Turn 2:
-Wooper uses Poison Tail. Barboach takes 7 damage. Remaining HP: 25/32.
-Barboach is Confused. Barboach hurt itself in Confusion. Barboach takes 9 damage. Remaining HP: 16/32.
Turn 3:
-Wooper uses Tackle. Barboach takes 8 damage. Remaining HP: 8/32.
-Barboach is Confused. Barboach uses Mud-Slap on Wooper. Wooper takes 14 damage. Wooper fainted.
Barboach earned 60 Exp.
Barboach earned 1 HP Point.
Mouflon earned 30 Exp.
Team Roundabout:
Spoiler:
Inventory:
Quests:
Spoiler:
Main Quest:
-Escape the Dungeon.
Side Quests:
-Merchant Guard Recruitment
Objective: Seek out any of the three candidates mentioned by Torterra and get them to hear you out.
Reward: 1 Blue Shard + 2 Yellow Shards + 1 Carbos, 1 Calcium & 1 Protein. + 50 Team Reputation and Exp based on the lead's level when turning in the quest.
Bonus Objective: Get all of the candidates to hear you out before making a decision on which guard to send to Torterra.
Additional Reward: 1 Carbos, 1 Calcium & 1 Protein + 1 See-Trap Orb
-The Lost Hairpin
Objective: Find Chikorita's hairpin. It's somewhere along the route she described.
Reward: 3 Green Shards, 2 Yellow Shards and a Blowback Orb. + 20 Team Reputation and Exp based on the lead's level when turning in the quest.
-Left Behind
Objective: Escort Smoliv back to the marchant stand.
Reward: 2 Yellow Shards, 2 Green Shards, 1 Blue Shard & 1 Trapbust Orb + 30 Team Reputation and Exp based on the lead's level when turning in the quest.
Faction Quests:
-
Failed or Refused Quests:
-Spider Trouble (Refused)
Objective: Defeat a group of Spinarak led by an Ariados for Chespin.
-Escape the Dungeon.
Side Quests:
-Merchant Guard Recruitment
Objective: Seek out any of the three candidates mentioned by Torterra and get them to hear you out.
Reward: 1 Blue Shard + 2 Yellow Shards + 1 Carbos, 1 Calcium & 1 Protein. + 50 Team Reputation and Exp based on the lead's level when turning in the quest.
Bonus Objective: Get all of the candidates to hear you out before making a decision on which guard to send to Torterra.
Additional Reward: 1 Carbos, 1 Calcium & 1 Protein + 1 See-Trap Orb
-The Lost Hairpin
Objective: Find Chikorita's hairpin. It's somewhere along the route she described.
Reward: 3 Green Shards, 2 Yellow Shards and a Blowback Orb. + 20 Team Reputation and Exp based on the lead's level when turning in the quest.
-Left Behind
Objective: Escort Smoliv back to the marchant stand.
Reward: 2 Yellow Shards, 2 Green Shards, 1 Blue Shard & 1 Trapbust Orb + 30 Team Reputation and Exp based on the lead's level when turning in the quest.
Faction Quests:
-
Failed or Refused Quests:
-Spider Trouble (Refused)
Objective: Defeat a group of Spinarak led by an Ariados for Chespin.
Reputation:
Spoiler:
Team Roundabout's Reputation:
30 Rep
Faction Reputation:
-Arboliva's Living Needs:
View attachment 105619
20 Rep
-Scovillain Society:
View attachment 105618
0 Rep
30 Rep
Faction Reputation:
-Arboliva's Living Needs:
View attachment 105619
20 Rep
-Scovillain Society:
View attachment 105618
0 Rep
I've indicated the rooms we haven't entered yet on the map and indicated what type the enemy Pokemon in them are, if known.
Might be helpful to be able to see at a glance which of the rooms we haven't entered yet.
Dungeon Map:
Spoiler:
Pokemon Dungeon Escape - Act 1 - Chapter 14
We arrive in the watery Large Room on the Western edge of the map. The Southern Room is blocked by some kind of door. We can ask the nearby Abra about it. The upper Eastern exit still has the Bidoof we skipped fighting earlier on.
![[PokeCommunity.com] Pokemon Dungeon Escape [PokeCommunity.com] Pokemon Dungeon Escape](https://data.pokecommunity.com/attachments/21/21315-c86a4780b008ff8ef850239c5fad8e4c.jpg)
1) Barboach is in the lead. Do we want to swap our lead for this room?
A) No, keep Barboach in the lead.
B) Yes, switch to Mouflon.
2) How do we fight the enemies in this room?
A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
We will need to fight the nearby Bidoof to get past it. The other Bidoof will ignore us as long as we don't get close to it.
The poliwag and female Frillish will come to attack us. The male Frillish will only come to attack us if we get near it or defeat both female Frillish.
The Surskit will only come to attack us if we go onto the water.
3-1) Do we attack the level 8 Bidoof?
A) Yes, attack the Bidoof.
B) No, don't attack the Bidoof.
3-2) Do we go onto the water and attack the Surskit and/or try and avoid them?
A) Yes, go onto the water and attack the Surskit.
B) Yes go onto the water, but try and take a path to avoid them.
C) No, don't go onto the water. (Can be overwritten by the results of the item and exit votes.)
4-1) We can heal after defeating 3 opponents in this room Do we heal?
A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
B) Yes, Eat an Oran Berry. Heals up to 100 HP.
C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
D) No, don't heal up.
4-2) We can heal after defeating 6 opponents in this room Do we heal?
A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
B) Yes, Eat an Oran Berry. Heals up to 100 HP.
C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
D) No, don't heal up.
4-3) We can heal after defeating 9 opponents in this room Do we heal?
A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
B) Yes, Eat an Oran Berry. Heals up to 100 HP.
C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
D) No, don't heal up.
5-1) Do we use the Blowback Orb in this room?
A) Yes, use the Blowback Orb on the level 10 Bidoof.
B) Yes, use the Blowback Orb on the level 8 Bidoof.
C) Yes, use the Blowback Orb on the male Frillish.
D) Yes, use the Blowback Orb on the level 10 female Frillish.
E) Yes, use the Blowback Orbon the level 9 female Frillish.
F) Yes, use the Blowback Orb on the left Poliwag.
G) Yes, use the Blowback Orb on the right Poliwag.
H) Yes, use the Blowback Orb on the left level 8 Surskit.
I) Yes, use the Blowback Orb on the right level 8 Surskit.
J) Yes, use the Blowback Orb on the level 7 Surskit.
K) No, don't use it now.
5-2) Do we use the Brushoff Orb in this room?
A) Yes, use the Blowback Orb on the level 10 Bidoof.
B) Yes, use the Blowback Orb on the level 8 Bidoof.
C) Yes, use the Blowback Orb on the male Frillish.
D) Yes, use the Blowback Orb on the level 10 female Frillish.
E) Yes, use the Blowback Orbon the level 9 female Frillish.
F) Yes, use the Blowback Orb on the left Poliwag.
G) Yes, use the Blowback Orb on the right Poliwag.
H) Yes, use the Blowback Orb on the left level 8 Surskit.
I) Yes, use the Blowback Orb on the right level 8 Surskit.
J) Yes, use the Blowback Orb on the level 7 Surskit.
K) No, don't use it now.
6) Do we talk to the Abra (about the door)?
A) Yes, talk to the Abra to unlock it as a teleport point and talk to it about the door.
B) Talk to the Abra to unlock it as a teleport point, but don't bring up the door.
C) No, don't talk to the Abra.
The Electric type TM is TM018: Thunder Wave and the Fire type TM is TM019: Will-O-Wisp.
7) What do we do with the items in this room?
A) Pick up all items.
B) Pick up only the shards.
C) Pick up only the berries.
D) Pick up only the TM's.
E) Pick up only the Hard Stone.
F) Pick up all the items that don't require crossing the water.
G) Pick up all the shards that don't require crossing the water.
H) Pick up all the berries that don't require crossing the water.
I) Pick up only the TM's and Hard Stone.
J) Pick up the shards and berries that don't require crossing the water.
K) Pick up the Hard Stone and all the berries that don't require crossing the water.
L) Pick up the Hard Stone and all the shards that don't require crossing the water.
8) Which exit do we take?
A) Take the right Northern exit and go to the merchant stand to drop off the Smoliv and buy some items.
B) Take the right Northern exit and go North to the room with the 1 hostile Bug type Pokemon.
C) Take the upper Eastern exit to go deal with the Bidoof in that room and the Kantonian Meowth in the room South of it.
D) Go back to the room with Roserade in it and take the upper Western exit.
E) Go back to the room with Roserade in it and take the left-Northern exit.
F) Go back to the room with Roserade in it and take the right-Northern exit.
G) Go back to the room with Roserade in it and take the upper-Eastern exit.
H) Go back to the room with Roserade in it and take the lower-Eastern exit.
I) Go back to the room with Roserade in it and take the right-southern exit.
J) Go back to the room with Roserade in it and take the left-southern exit to go deal with the Paldean Wooper.
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