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Ruby hack: Pokemon Giratina's Legend | 07-01-24

Are planning to add z move?
 
Hello everyone and welcome to a new update.
Today I would like to show you a couple of new features that will be present in the next beta.

1. New Side quest menu
The first implementation i'd like to show you is a system that keeps track of all side quests:

This new menu will be available immediately, allowing to find and play events that may be missed by the player.
Obviously, the missions will be unlocked progressively based on the progress made during the adventure.

2. Script
The second and last news is the following: although i haven't finished the maps of the next beta, i've started to develop some new scripts that will characterize the second part of the adventure.
Below, i leave you a small sequence of an event present in the MooMoo farm:
[PokeCommunity.com] Pokemon Giratina's Legend | 07-01-24
Instead of using a classic fadescreen/setmaptile, i preferred to make a complete animation of the gate opening.
Other small animations will also be present in other events.

3. Future Updates
As most of you will have noticed, in the last period i have published an update every month, showing you new maps or new implementations.
Unfortunately, i must tell you that due to various commitments, it will no longer be possible for me to meet this deadline.
From now on, the publication of progress regarding the project will be much less frequent.

That said, see you in an next update.
 
Like last year, to commemorate the day of Halloween, until today midnight it will be possible to encouter mostly "ghostly" pokémon in the wild grass.


A little spooky event

From today midnight(10/30/19) until tomorrow midnight (10/31/19) ghost-type Pokémon, normally visible only at night, will invade the entire Shinzo region.
In fact, you can meet them in wild encounters all day long.

 
Good After noon!
I found one bug I used repel then the repel is permanent so I can't encounter or catch a new pokemons anymore.
 
[PokeCommunity.com] Pokemon Giratina's Legend | 07-01-24


This is Ethereal City, made taking inspiration from Kyoto.
This place, characterized by a peaceful, almost surreal atmosphere, is located in the north of the Shinzo region and can be easily reached from route 4.

Credits of the tiles used:
Spoiler:


In order to fully appreciate this map, both day and night, i report a short gameplay:

Before leaving, i would like to announce that due to numerous commitments, the project will remain on hiatus until june 2021.
 
Are there plans in translating the game to English? The game looks incredible but I doubt I'll be able to play it properly because of the language.....
 
Last edited:
- New beta coming soon -
I said i wouldn't publish anything until june, but let me explain.
My intention would have been to work progressively on the rom in these months, until a release at the beginning of the summer.
However, to my immense amazement, i found a few days ago that i finished it.
Compared to the old alpha, whose release times have expanded enormously due to the development of the various features, in this beta all the new features were already complete and inserted, which is why i was able to speed up all the work.
I think i don't have to add anything if we don't see you on march 26!

Reply to previous comments:
Spoiler:
 
- New beta coming soon -
I said i wouldn't publish anything until june, but let me explain.
My intention would have been to work progressively on the rom in these months, until a release at the beginning of the summer.
However, to my immense amazement, i found a few days ago that i finished it.
Compared to the old alpha, whose release times have expanded enormously due to the development of the various features, in this beta all the new features were already complete and inserted, which is why i was able to speed up all the work.
I think i don't have to add anything if we don't see you on march 26!

Reply to previous comments:
Spoiler:

Understandable. Good luck with the project!
 
Do you have a doc to look up the changes? I want a Murkrow with afortunado but only caugth with insomnia.
 
Do you have a doc to look up the changes? I want a Murkrow with afortunado but only caugth with insomnia.
I don't have a document in which i noted the changes related to pokémon for a simple reason: pokémon haven't been changed, so moves and abilities of generations after the III one haven't been added.
 
Here we are!
After about two years from the first release of the alpha, here is the new beta (downloadable by clicking on the banner below):
[PokeCommunity.com] Pokemon Giratina's Legend | 07-01-24

I decided to accompany this release with a small gift, a water stone, downloadable via secret gift option by entering the code "260321" (the gift can be obtainable from the postman at any pokémon market).
Returning to the rom, below are a list of known bugs:
Spoiler:

I also take this opportunity to thank all the users who in this long period have continued to support the project, leaving comments of encouragement and suggestions for improving it.
Also, i sincerely thank Flygon, ~ Ketan, Shippo, eMMe97 and JackHack96, thanks to which a very intense beta testing was conducted on the rom, allowing me to identify and correct many problems!

I conclude this brief speech by communicating to you a news that is beyond the release of this beta, an important change on a conceptual level, transforming Giratina's Legend into something different from what was originally conceived: this hack rom officially becomes a mini-hack, characterized by a shorter adventure than the standard ones.
Let me be clear, absolutely nothing will change for you, but for me it is a particularly important step.
In fact, from this decision it follow that not only the remaining time for the project to be completed will be drastically shortened, but also having less material to work on, i'll be able to take care even more of the few locations/events that i still have to realize.
It is still premature to talk about it, but from the considerations made previously, i can tell you that the next beta that will be released, the version 2.0.0, will be the final beta and will cover the epilogue of the story and the post game.

Said this, i wish you a lot of fun and see you soon!
 
Here we are!
After about two years from the first release of the alpha, here is the new beta (downloadable by clicking on the banner below):
[PokeCommunity.com] Pokemon Giratina's Legend | 07-01-24

I decided to accompany this release with a small gift, a water stone, downloadable via secret gift option by entering the code "260321" (the gift can be obtainable from the postman at any pokémon market).
Returning to the rom, below are a list of known bugs:
Spoiler:

I also take this opportunity to thank all the users who in this long period have continued to support the project, leaving comments of encouragement and suggestions for improving it.
Also, i sincerely thank Flygon, ~ Ketan, Shippo, eMMe97 and JackHack96, thanks to which a very intense beta testing was conducted on the rom, allowing me to identify and correct many problems!

I conclude this brief speech by communicating to you a news that is beyond the release of this beta, an important change on a conceptual level, transforming Giratina's Legend into something different from what was originally conceived: this hack rom officially becomes a mini-hack, characterized by a shorter adventure than the standard ones.
Let me be clear, absolutely nothing will change for you, but for me it is a particularly important step.
In fact, from this decision it follow that not only the remaining time for the project to be completed will be drastically shortened, but also having less material to work on, i'll be able to take care even more of the few locations/events that i still have to realize.
It is still premature to talk about it, but from the considerations made previously, i can tell you that the next beta that will be released, the version 2.0.0, will be the final beta and will cover the epilogue of the story and the post game.

Said this, i wish you a lot of fun and see you soon!
Congratulations you on the new release, Andrea!
You've been doing an amazing work and really pushed the boundaries of binary hacking on Ruby, which is quite impressive.
 
Answers to previous comments:
Spoiler:


Available the new version 1.0.1, downloadable from the previous post or from the main one, in which the following bugs have been fixed:
- Fixed bug in double battles that resulted in getting a bad egg
- Fixed pokémon icon display when renaming a pokemon
- Fixed moisture particles bug in Origin Cave when loading the game from a save
- Fixed secondary mission text
 
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