* I can't stand it if people consider a pokemon "useless" if it isn't as good competitively, You can still use them in play-throughs. They are not useless...
I think the reason for this is because competitive battling has pretty much become the end goal of the games, nowadays. The story is just something you button-mash through with an overleveled Starter, another Pokémon, and a couple of HM Slaves, and the "real" game begins as soon as you beat the E4 and can start breeding and EV-ing up a "perfect" team. The fact that the postgames of the recent games have pretty much been pared down to just a battle facility that is treated as infinitely stronger and more important than the League you just defeated (aka. single-player competitive battling) is a testament to this.
Well, I guess, I should contribute my own:
- Battle facilities are overrated. I don't get what's so fun about losing to a bunch of cheaters, and the steps you have to take (read: breeding and EV-ing) to build a team that can even stand a chance against these places are boring as hell.
- Competitive battling, in general, is overrated. It annoys me how the entirety of Story Mode, even the "Gotta' Catch Them All" aspect, has been cast aside as "unimportant" in favor of hollow number-crunching by much of the fandom, as if the games were nothing more than battle simulators with extraneous stories tacked on. What annoys me even more is the fact that GF has started listening to these people and centering the games around their wants and needs. Why can't competitive players just stick to their battle simulators and leave the games to the rest of us?
- Natures and EVs can die in a fire. Speaking of GF catering to competitive needs over casual ones, the stat system introduced in Gen 3 was one of the first (and worst) instances of this. While having "customizable" stats makes competitive battling a little more diverse and faster-paced, it doesn't do anything for casual play but make catching and training Pokémon tedious, because, seriously, what use is an Adamant Alakazam? It also only further encourages people to trash their in-game teams as soon as they beat the E4, because Natures and EVs ensure that they will always be "sub-par," no matter what.
- Pokémon Origins was boring and overrated. There is such a thing as being
too faithful of an adaptation. Outside of the Marowak story, Origins did little to enhance Gen 1's barebones plot, and many characters (particularly, the Gym Leaders and E4 members) got even
less screentime than they got in the games. (How is that even possible?) The entire special was lacking in a good sense of humor, mistaking stone-faced earnestness for "maturity." (Something the games, themselves, thankfully never did.) And, those HP bars and text boxes were distracting as hell and had no business being there; gameplay and story segregation, please. I hope Origins is the last of these kinds of specials we see in a
very long time.
- Fairy types aren't that bad. Anything that enhances the games' mythology and helps balance the type chart isn't a bad thing at all. Besides, I've been waiting for them to add new types ever since Dark and Steel were first introduced way back when. :P