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- Seen Aug 13, 2016
So, I've been working on my own Fire Red hack (my first hack). It's nothing special really, I don't understand anything about hex editors and stuff, I'm just using the standard tools like A-map and YAPE. I've edited a lot of moves and things are looking really good. But when I started testing the moves I noticed a little problem. I edited Razor Wind and Skull Bash and removed the 2-turn effect. For example Skull Bash is now just a Rock-type Double Edge. However those moves still use the animation of the first turn of the original move where the Pokémon would get ready to attack when in this case the Pokémon already attacks on this first turn. This looks a little silly of course. So I wanted to know if there is a simple way to repoint the animation of these moves to the second turn animation with a tool like PGE?