FSBS
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- Seen Apr 19, 2019
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I've no idea what I'm doing wrong here. I'm trying to get the Rockets in Mount Moon to disappear after battling them, but the problem being that the first two work just fine but the next one will battle just fine, and then afterwards immediately respond with an exclamation and a purple screen. I've tried setting the active sprite to on, off, anything and I get nothing. I'm using unused flags as documented in the relevant forums and setting the unknown to 3 as recommended.
Could I simply set the final battle to make them all disappear? Such as inserting a hidesprite command with all of the sprite numbers? I'm not very experienced with scripting or events, the best I've managed so far is making some trainer battles and msgboxes. I cobbled this together from a wild pokemon sprite encounter by replacing the wildpokemon with a trainerbattle. If there's a better way I'd greatly appreciate it.