• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Screenshot/Music Showcase

Status
Not open for further replies.
Hey guys another thing from me,

I want opinions on the design of the map as well as on the region.

[PokeCommunity.com] Screenshot/Music Showcase


This was all made from scratch (Custom style).

The borders are a little weird on the cities/routes, and it looks like there may be some really tedious backtracking if you don't hand out Fly pretty early-on. That said, the desert region can be interesting, but you may want to vary the ecosystems a bit; otherwise you may get bored designing. (There are only so many desert Pokemon, after all)
 
The borders are a little weird on the cities/routes, and it looks like there may be some really tedious backtracking if you don't hand out Fly pretty early-on. That said, the desert region can be interesting, but you may want to vary the ecosystems a bit; otherwise you may get bored designing. (There are only so many desert Pokemon, after all)


I was just going on with more eco0systems,

There will be two big cities,
A forest,
and a Palace.
Possibly a taiga somewhere.

By the way, what do you mean by the borders? They don't look good design wise or is there something else wrong?
 
I was just going on with more eco0systems,

There will be two big cities,
A forest,
and a Palace.
Possibly a taiga somewhere.

By the way, what do you mean by the borders? They don't look good design wise or is there something else wrong?

I can't speak for him, but I believe by borders he means the edges of the routes and such, and the outline of the landmass, it's all rough pixelated edges
 
I can't speak for him, but I believe by borders he means the edges of the routes and such, and the outline of the landmass, it's all rough pixelated edges

Exactly what I meant, though I couldn't particularly articulate it at the time :P
 
[PokeCommunity.com] Screenshot/Music Showcase

[PokeCommunity.com] Screenshot/Music Showcase


I've been working with XNA again. Here's the product after 3 days.

Basically, it has the ability to render in 2D and 3D, a fully developed event system, scene support, what I hope to be a clean and easy to read and use environment.

The 3D system of it still needs work like drawing walls and ramps, but for now I'm happy with the results. (Which I'm thinking of determining how the tile will be lay out will be dependent on the surrounding tiles and it's passability)

Here's an image of the map editor so far (basically you can create a map, save it, and edit Layer 0.):

[PokeCommunity.com] Screenshot/Music Showcase


The left will be for the available maps to edit, the middle area is to edit maps, the upper right will have layer settings, and the lower right as you can see is a tile selector.

Yes, this map editor will be in 2D even for 3D maps since both modes are made in the same manor.
(You may have between 1 and 50 layers, which is a lot of layers if you ask me.)
 
[PokeCommunity.com] Screenshot/Music Showcase


What do you guys think of the look of my battle scene?

The outline of the pokemon seems a little rigid, and not smooth, but that may be because of how the screenshot was taken. The battle button commands look great, but it seems a little empty. other than that it's a nice set up, I think it looks very good.
 
So I was fiddling with the scripts and graphics to make it a bit more... custom...? The upshot of this was that I've almost finished making the interface at least a tad unique along with polishing up the graphics a bit as well.

[PokeCommunity.com] Screenshot/Music Showcase

Looks alright. I think that the gradient gets a little bit too dark on the far right side and it could maybe be a bit lighter.
 
[PokeCommunity.com] Screenshot/Music Showcase


Battle system for my game, trying to make it original.
 
[PokeCommunity.com] Screenshot/Music Showcase

Battle system for my game, trying to make it original.

That looks really cool, would be even better if the battlers are animated. Maybe even an animated background but that is prob too hard to do.
 
Last edited:
Dive won't be included in my game, but there is a sequence where you travel through a glassy underwater tunnel. Fish swim past as you walk through.

[PokeCommunity.com] Screenshot/Music Showcase
 
Dive won't be included in my game, but there is a sequence where you travel through a glassy underwater tunnel. Fish swim past as you walk through.

[PokeCommunity.com] Screenshot/Music Showcase
That´s an awesome idea and really original, plsu it look really good ^^
 
Hey everyone!
I've created an alphabet for a certain group of creatures in my game.
However, when implemented into the game, the font is quite different from the standard pokémon fonts.
Not sure if I should change it. What do you think?
[PokeCommunity.com] Screenshot/Music Showcase
 
Just like tImE said, the text is too highly defined for the game, other than that it's awesome. And I'm also commenting to show appreciation towards what that character is, I loved those LoZ games back in the day, keep it up!
 
Hey everyone!
I've created an alphabet for a certain group of creatures in my game.
However, when implemented into the game, the font is quite different from the standard pokémon fonts.
Not sure if I should change it. What do you think?

Try recreate all the glyphs in Bitfontmaker. It'll allow your font to fit in with the lower-resolution game. I worked on the custom font for my game using it :)
 
Status
Not open for further replies.
Back
Top