- 61
- Posts
- 15
- Years
- Seen Aug 27, 2010
@MarkLegault: Not really that good tbh, a lot of improvement is needed.
I know ( I said). What part needs more attention?
(I assume you mean the animation).
@<~F.M.P~>: What do you mean?
@MarkLegault: Not really that good tbh, a lot of improvement is needed.
I assume he meant what he said. I could be wrong. Maybe it was a typo?I know ( I said). What part needs more attention?
(I assume you mean the animation).
@<~F.M.P~>: What do you mean?
Damn almost had even me fooled, If I didnt know any better I would have thought that, that title screen was like malachites lmao, looks alrightHow do you guys like this for a new project me and my friend are working on?
![]()
![]()
Oh, and what's with the pink Gyarados?
I'm assuming it's supposed to be a new Pokémon, but it looks an awful lot like Gyarados...
... Of course notVery nice, Are the Trainers Bigger than the Houses though?
How do you guys like this for a new project me and my friend are working on?
![]()
![]()
Well I tried. Is it that bad? :(I'm not a fan of that at all.
Yeah, can't think of anything...It's way to plan. No detail.
YupYou used only one texture the whole way through.
what that means?Hmmmph
Depends on what you mean by thatI think you don't know the techniques of texturing a 3d model.
Yeah, thats the pointOf course, the tiled texture helps you to save a lot of memory
Need more info...For the stairs I strongly recommend you to make another texture.
Meh, to me it is 'anime style'.2.- Try to use the same style of textures for everything. It will look prettier if you use a more... cartoon-ish texture on that pyramid.
Its funny you said that, I DID make it myself in GIMPSo, a texture made by your own hand WILL be better, otherwise, using those kind of textures, will make the game look annoying. It looks kinda realistic.
OK, I was thinking of realtime shadows. If you mean something like baked-in ambient occlusion map, I haven't tried that and don't know how it will look like with real shadows...3.- About the point no.1: The shadows can be made on the lighting map(bakes) if you can't paint them by yourself.
But you know it's Panda, right?I don't know anything about the engine you're using...
what that means?
Depends on what you mean by that
https://img32.imageshack.us/img32/3844/54433900.jpg
You have commented on my older pics with textured models and stuff, so...
Still, I'm always happy to learn new things.
Yeah, thats the point
Need more info...
Meh, to me it is 'anime style'.
Its funny you said that, I DID make it myself in GIMP
OK, I was thinking of realtime shadows. If you mean something like baked-in ambient occlusion map, I haven't tried that and don't know how it will look like with real shadows...
But you know it's Panda, right?
Yes, they are mostly static: in buildings, caves, even in many outdoor scenerys. I was thinking of something like this: https://www.youtube.com/watch?v=9zU12yLbPzEIn video games, that stuff is different: the lights are not always moving, they're mostly static
Yeah, I'm not using a specular map, do I really need it here? Its all rock...Another thing, but I don't think you're using this: the specular map, that's the one which gives the model a shiny effect.
I made a new shiny and reverse animation.
![]()
Not the best quality, and there's a bit of frame skip on the shiny one, but it normally runs at the same speed as the reverse one.
Any comments? Do you like the animation, or should I change it?
Oh, and the bitmap for the particles isn't finalized yet. I'll probably change it to a star or something.
EDIT: It now works in battle, too. But it shows up in the wrong place :|
EDIT2: Fixed. It works perfectly now.
ooooo i like that where it changes from one to the other ^_^
Yes, they are mostly static: in buildings, caves, even in many outdoor scenerys. I was thinking of something like this: https://www.youtube.com/watch?v=9zU12yLbPzE
Yeah, I'm not using a specular map, do I really need it here? Its all rock...
On the other hand I could try to make it less perfect and clean,add some grass.
BTW, nice models
I get what you mean. In Perfect Dark Zero, for example, just about everything shines. At first I was like "what the ..." , but then "looks cool though"Ok... but with the specular map thing, I tried yo explain you something. The metal part of the mallet shines more than the metal part from the real one(I think it's not very noticeable on those screenshots); there're things which on the real world don't shine, but in the videogames, they do shine or they SHOULD shine. Maybe your pyramid wont shine, but certain types of materials will(rusted metal, polished stones).
Of course not. I was thinking of a sun billboard attached to a light which moves in a circly path and changes color depending on the time of the day, skydome gradients blending from one to another depending on the time of the day and blending to night texture when sun goes below horizon, only 'close' object to cast shadows... Haven't had the time to try it, could be slow...sometimes is not enough to change the screen color tone.
Thanks :)Whatever, good luck with your game!