lilbluedemon
Crunching the numbers!
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- Seen May 4, 2019
![[PokeCommunity.com] Screenshot/Music Showcase [PokeCommunity.com] Screenshot/Music Showcase](https://orig14.deviantart.net/a8b7/f/2015/238/4/4/preview_by_sera_hs-d97914a.png)
Just trying some 3rd Gen style stuff.
Thoughts?
Looks good, the only thing weird for me is that wooden sign, the post is on the road side. You should mirror the tile to have the post on the right side.
If I could work with an established publisher on an existing franchise, however, I would take the money to Sega and direct a sequel/reboot to these beauties:
[...]
The Wonder Boy series, or more precisely, the Monster World sub-series. An amazing series IMHO, and that would really benefit from a 3D treatment.
Only issue I'm seeing with it is the fact that the gradients behind the character don't line up(there's a hard border between the two, which you could fix by either reworking the gradients to line up closer, or otherwise perhaps cover the seam with the VS. sprite.
They don't match because the color quality is lower than gameplay? O.o It looked to me like the colors of the gradient were of different values, creating that weird edge.You mean the Vs Bars? That's just because of the gif quality.
They don't match because the color quality is lower than gameplay? O.o It looked to me like the colors of the gradient were of different values, creating that weird edge.
Rayquaza, I don't normally apply this word to inanimate objects, but that is one sexy VS. animation.
Fair enough; like I said, I'm not a particularly skilled animator, so I just used the first rotoscoped walk cycle I liked, and didn't bother too much with hands because this was meant more to serve as proof-of-concept that I was understanding how Unity's animation system worked. I'll give AnimGet a try next time!A simple solution might be to use a program like ScreenGet/AnimGet and merge all the frames into a GIF using Gimp or Photoshop.
I like the animation, it's fairly smooth and natural, though the way his hands are held as his arms move forward is a bit strange. Also it looks like he lifts his back feet off the ground a bit too high for a casual walk cycle. (Maybe the bob up and down is a little extreme too)
Your interface has multiple different resolutions (compare your text and buttons and cursor; the pixels are all different sizes) and I'm personally not a fan of your color palette for Ninetales(looks a lot like the MS paint palette plus like two shades, and the pink/purple/blue color scheme clashes and looks poorly thought out).![]()
Hey everyone!
Just a screenshot of in battle Mega Ninetales! (the opponent sprite is animated!)
Needs to be resized a bit, but I think I like how it turned out! :P
Any suggestions?
Noted, I'll see what I can do. :)Your interface has multiple different resolutions (compare your text and buttons and cursor; the pixels are all different sizes) and I'm personally not a fan of your color palette for Ninetales(looks a lot like the MS paint palette plus like two shades, and the pink/purple/blue color scheme clashes and looks poorly thought out).