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Scripts & Tutorials Requests

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Maruno

Lead Dev of Pokémon Essentials
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    • Seen May 3, 2024

    Scripts & Tutorials requests

    This thread lets you ask for any resources which belong in this section. This includes scripts, tutorials, software, tools, game engines and so forth. You may not request illegal software or "warez" at all.

    Do not post the requested things in this thread. Put them in another thread, and post in here linking to it.

    Do keep in mind that some requests may never get replied to, for whatever reason (perhaps you're asking for too much). If so, please do not continue to repost the same request over and over.

    Thread written by [url-inline=member.php?u=73423]Maruno[/url-inline].
     
    i want request script for scrolling text.
    using Text Scroll Script - Enhanced
    Code:
    save-point.org/thread-2557.html

    everytime i use, always get error:
    ---------------------------
    Pokémon Project X
    ---------------------------
    Script 'Text_Scroll' line 246: TypeError occurred.

    undefined superclass `Window_Base'
    ---------------------------
    OK
    ---------------------------
     
    Hey! I'm new to Game Dev! I just want to ask for a script for a sideview battle. Thanks!
     
    I would like RMXP script(s) for the following:

    Messaging online-talking to other players in a game*
    Battling and Trading online-battling and trading with other players in a game*
    Download Trainers-like in real wifi competitions in the PWT


    *I know they have been created, but overtime, I forget the URL. Please don't chastise me about this.
     
    I would like to request a tutorial on how to add more features to the PokeGear. I know I'm not the only one who isn't the best at ruby scripting and I have looked through the Pokegear script but I couldn't figure out what should be done to add something new without breaking it.
     
    Hello people and Pokémon,
    I am making a game in which it is, until later on, impossible to use the Storage System. That means that I have to block the PC, but also make that it is impossible to catch more Pokémon. So I was planning on making a "releasing" NPC and another that gives you Poké Balls.

    I would like a script like this:

    (count Party Pokémon and add to variable #14)
    (count Poké Balls in Bag and add to variable #14)
    If variable #14 is < 6
    (give a Poké Ball for free)
    If else
    (don't give anything)

    I'm not experienced with scripts so I can't make it. Can someone? I'll give credit if wanted.
     
    Last edited:
    I would like to request a quest menu system, something a little similar to the Mystery Dungeon series, the basic style is talking to an NPC will turn on a tag, the script will recognize that tag and put that in a menu which can be accessed from the pokegear or another activator point. I tried doing this with events but I wasn't able to make an efficient system that would tell you what missions you were on and were not. Hopefully this isn't to big of a task.
     
    Hello people and Pokémon,
    I am making a game in which it is, until later on, impossible to use the Storage System. That means that I have to block the PC, but also make that it is impossible to catch more Pokémon. So I was planning on making a "releasing" NPC and another that gives you Poké Balls.

    I would like a script like this:

    (count Party Pokémon and add to variable #14)
    (count Poké Balls in Bag and add to variable #14)
    If variable #14 is < 6
    (give a Poké Ball for free)
    If else
    (don't give anything)

    I'm not experienced with scripts so I can't make it. Can someone? I'll give credit if wanted.

    You can do most of this through events.
    Using $Trainer.party.length<6 or $Trainer.party.length==6, both do the same thing, except the first one checks whether you have LESS than 6 Pokémon, the last one checks whether you HAVE 6 or more (which we know can't happen, but it checks that nonetheless)... To use this open up a conditional branch with @script: $Trainer.party.length<6... Tick the box at the bottom... Use this if you don't want to use variables, if you do want to use them, use this:

    At the start of your event set a
    @script: $game_variables[15]=6
    @script: $game_variables[14]=$Trainer.party.length
    .
    Then in a conditional branch, variable[14] less than 6 (not equal)... You'll see why you need to set 2 variables here.

    In the first section of the conditional branch, give a speech, then to add the PokéBall, use a conditional script,
    $game_variables[15]-=$game_variables[14]
    conditional branch, variable 15 EQUAL to 0,
    first section, speech:
    "Can't receive any"
    In the else, conditional branch:
    Kernel.pbReceiveItem(PBItems::POKEBALL,pbGet(15))

    However, there is a better way to deal with "not being able to catch more than 6 Pokémon".

    Search in the Pokebattle_Battle script section, for:

    Code:
        if @opponent && (!pbIsSnagBall?(ball) || !battler.isShadow?)
          @scene.pbThrowAndDeflect(ball,1)
          pbDisplay(_INTL("The Trainer blocked the Ball!\nDon't be a thief!"))
        else

    And DIRECTLY below it:

    Code:
        if $Trainer.party.length>=6 && £game_switches[[COLOR="Red"]x[/COLOR]]==false
         @scene.pbThrowAndDeflect(ball,1)
        pbDisplay(_INTL("I can't catch more than 6 Pokémon!"))
        return

    Change X to a specific switch number... You will need that to turn this section off in the future of your game.

    That should be everything, you could, should and want to know... If something doesn't work, let us know... I don't see a problem, but you never know.
     
    This is probably a large request, but I'm not the best at scripting so I don't really know how to do something this elaborate.

    I want to make a script, or an event, which emulates the Magnet Train. I remember there being one here a long time ago, but I can't find it now.
     
    Unfortunately, while this was the post, the dropbox links which contained the event information are gone. 404, can;t access them.

    The files that can't be accessed are all image files so nothing that's missing is absolutely required to use this. Since the files are all named pretty self explanatory It might be possible to piece together what they should be, especially if you've played Crystal recently. Sorry I couldn't be more helpful.. :/
     
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