Lunos
Random Uruguayan User
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Fair enough. Although there's no longer an EBEU per se, I understand.I was comparing battle engine to battle engine. Please refer back to my statement:
Notice how I wrote "CFRU's" and not "CFRU". I.e. "The Emerald battle engine upgrade is currently far inferior to the CFRU's battle engine upgrade"Skeli said:The Emerald battle engine upgrade is currently far inferior to the CFRU's
Not having Ally Switch was not the point. I was specifically talking about the 2 projects' definitions of "completion" and that is but an example.Yup, the only move I never did and will never do. I consider it complete, even without that niche move. If Ally Switch not being implemented were the only thing stopping people from using the CFRU, I imagine they won't have much luck period since the expansion doesn't have it implemented yet either.Lunos said:Last time I checked, the CFRU was missing moves such as Ally Switch
Again, fair enough. The point stands regardless. The CFRU clearly has different goals or definitions of completion than the expansion does. I wanted to clarify that.First off, I abhor the SOS battle mechanic. It was incredibly frustrating trying to catch Pokemon in Sun & Moon when they would keep summoning help and you couldn't throw a Ball until one of the enemy Pokemon were defeated. And second, there actually is a bit of experimentation I did with that kind of battle in the CFRU (see Pokemon Unbound climax on Difficult and higher).Lunos said:battle types like the SOS Battles introduced in the Gen. 7 Pokémon Games.
Maybe it's about time to update the CFRU's README to properly relay that information then?Lunos said:many abilities, certain mechanics such as the damage reduction of Super Effective moves against Flying-type Pokémon while Delta Stream's weather condition is in effectLunos said:For example, the CFRU has an extended saving time which is not present in the expansion.See the dev branch. Admittedly I'm much worse at responding to my messages and open issues than I should be, but all of those issues have already been fixed for months.Lunos said:Its latest versions have a problem with the DNS system
![[PokeCommunity.com] Stop Binary Hacking; It's Holding Back the Entire Community [PokeCommunity.com] Stop Binary Hacking; It's Holding Back the Entire Community](https://i.imgur.com/4TbT06R.png)
They're still present in the Master branch which is still the default branch for the project.
That's neither here nor there though. It's cool that you fixed those bugs!
You didn't refer to the entirety of the expansion though. You yourself said you were talking about the EBEU (the battle engine of the Pokeemerald-expansion, in other words), and that's exactly what you did right there.Notice how you've reported bugs, while I referred to the overall state of what the expansion contains. I could have just as easily said as well "look how many issues the expansion has open", but I didn't because I accept that bugs will happen.Lunos said:That's not to mention that the CFRU has issues of its own which you didn't talk about at all.
If you want to talk about the cons of the expansion, it is only fair to talk about the CFRU's own too.
I shouldn't have gone on a tangent talking about the CFRU's weaker points that are not related to its battle engine, I apologize about that.
To me though, it felt like you were bringing up the cons in the expansion, so it only seemed fair to bring up the CFRU's as well.
Again, glad you fixed those issues though. The purpose was to even the playing field a little, nothing else.
Both projects have their pros and cons, their own sets of features and their own separate developments.
I would never want to turn this into a "Project A VS Project B" though, so again, I will apologize. I rather not generate any bad blood between the 2 projects ^^"
The CFRU used stuff from the expansion and plenty from the decomps in general, the expansion used stuff from the CFRU.
Both projects benefit from the other's existence, and that's alright. That's one of the beautiful things about open source code projects.
Of course it matters to me, I want to make that clear first and foremost. I said it, that I myself know that some move animations in the expansion could benefit from an update.You're right, it doesn't need to. But if the quality matters to me, I can assure you it matters to other people as well (even if it doesn't matter to you).Lunos said:The point about move animations is whatever. That's a completely subjective topic.
The expansion doesn't need to use the new animations, though I will conceed that many of them could use a revamp, such as Draco Ascent's.
I'll avoid discussing their quality any further than that though. I haven't seen even half of the half of the new animations, so I can't pick a stance about whether they're all low quality like you imply or not.
Some of the move animations I've seen in the past looked alright to me. They looked cool enough, but that's not much of an argument.
That's alright, and I agree. The battle engine of the expansion still has a few ways to goBeing "slowly worked on" does not equal done. Please refer back to my statement:Lunos said:the Dynamax Battles are being slowly worked on inside of a Draft Pull Request in the expansion's repository.
Skeli said:So until the EBEU surpasses the CFRU's battle engine, I wouldn't willingly switch
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Let me follow this up by reiterating my point. As it currently stands, the expansion's battle engine is objectively not as advanced as the CFRU's. Will it be one day? Probably, especially considering I don't plan on supporting mine for that much longer anyway. But until then,
Skeli said:I wouldn't willingly switch
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