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Apricorns Team Apricorns DCC

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Team Apricorns Team Thread

Hello, Team Apricorns members, and welcome to this year's Get-Together!

This is your team thread, your hub, your place to chill out with other Team Apricorns forum members. This is primarily in place for users who cannot access our Discord server, BUT it is not exclusive to them! Feel free to talk anything regarding events (careful about sharing answers, mind!), the GT or even just use this place as a DCC (daily-chit-chat) to get to know your teammates better!

If you've any questions please feel free to speak to GT Management - that's myself, gimmepie, Kitty, Hiroshi Sotomura or Tsutarja and we'll be happy to help you out.

Otherwise enjoy the GT, Team Apricorns!
 
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Link to the Google Sheet: [here]

Covers Video Games Trivia, E&M Trivia, and Pokemon Trivia at the moment. Feel free to write guesses off to the side of a question, if you are uncertain. Might jog someone else's mind.
 
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Finally managed a good Rocketpult score.

Strategy:
Practice landing. Seriously. Earns a x4 bonus on the silver platform and x8 on the gold platform. Considers it very hard to do, also. Try landing on the platforms at the start, rather than going for a high score immediately. Allows you to experiment with the most fuel possible (and without the 1 minute flight time)

Usually takes two circles around the catapult. Stabilizes without fuel first. Burns fuel upon reaching a good 45 degree angle. Stopped burning fuel around 17000, personally. Might be able to improve that with better landing skills.

In the air, go for a few spins if you wish. Adds a little score. Do not go too long, though. Slows the descent around 1500-2000 altitude.

Barely fits on the gold platform. Tipped off it over a dozen times. Personally never used the slow down feature. Never really helped. Burns fuel too.

Recorded the recent successful attempt. Might help you to see. (Cut off the start a little.) Designated it as unlisted on Youtube, so do not worry about the other team finding it.


Will try to post videos of the other games too, when able.
 
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Return to Sender: Cannot say much on this one. Targets you with bullets on some attacks. Try to carve out a safe space for yourself when you can turn the bullets around. Be where the bullets you turned were going originally, to say it another way.


Very preliminary strategy for Catnip Sniper: Use your cat toy (right-click) to save yourself. Ideally throw it somewhere you can retrieve it (behind you?). Move in circles.

Discovered a nice nook in the bottom-left (where the lamp is). Would not consider it an exploit, though. Ended up being trapped there. Definitely can still hit you there too.

Presumes closing doors to be good. Reduces the number of cats ambling around. Be careful about new spawns when closing them. Appears very quickly.


Clearly sees the moment of "just start blasting for points". Needed to keep cats rolling around and not clogging up the path too.

Snaklipse: Suspects tail management to be key, oddly. Always did better, score-wise, in the plays with small tail losses. Has not played it much yet, though (or the other game).
 
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Drops some new/updated strategies. Hopefully serves Apricorns well in the arcade. Adds a bit of extra text riiiiiiiiight here to prevent Gears with moderator powers from reading the thread preview and learning too much.

Catnip Sniper
Builds off the initial strategy of running in circles. Target any cat with a gun immediately. Changes one key thing: letting the cats build up. Acts pretty erratically when solo sometimes. Clusters together better with multiple angry cats. Usually flips the switch around when the music ramps up.


One additional note: Beware of the guns on the floor. Slows you down as you push them out of the way.

Snaklipse
Keep your tail in check. Earns more points by having a long tail, certainly. Strays closer to instant death by doing so.

Recommends purposefully trimming your tail starting around +50 points per moon. Use the board effects as a relatively safe method. Halves your tail.


Not the current high score, but close enough.

Crystals of Amalgum
Covers a few things.
1. Color mixing.
Primary colors: Red, Blue, Green
Secondary colors: Teal, Pink, and Gold

Smash two different primary colors together to get a secondary color. Ram two different secondary colors into each other to get a silver orb. Match 3 silver orbs to get a power-up (column, row, or bomb).

The big note: Mixes colors before checking for a match. Breaks your combo if the newly-mixed orb does not result in a match.

2. Combos. Ramps up your points considerably. How much? Pretend you are only matching primary and secondary color orbs three at a time.
  • First match, no combo showing beforehand: 300 points
  • Second match, x1 combo showing beforehand: (11 * 300) = 3300 points
  • Third match, x2: (21 * 300) = 6300 points
  • Fourth match, x3: (31 * 300) = 9300 points
  • Fifth match, x4: (41 * 300) = 12300 points
And so on. Makes a huge difference at high combo levels.

Scores different baseline points for different things, also.
  • Primary and secondary 3-match: 300 points
  • Silver 3-match: 600 points
  • Column: 1500 points
  • Row: 1900 points
  • Bomb: 2300 points

So, the strategy: make some power-ups immediately. Went with three in the video. Save them as long as possible. Keep your combo up at all costs.

Recorded a fairly good score, although not a personal best. Scored 628,900 points on the last column power-up alone.
 
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Really ought to be preparing to update events (or send in others), but...new Arcade game.

Replaced Return to Sender with Burst. Hit the red balls when red. Hit the blue balls when blue.

Awards a multiplier for the number of balls on the board. Usually waits for x11 before clearing anything at the start. Recommends clearing as much of one color as possible, then wait. Wants a whole bunch of the same color ball bouncing around.

Why? Rewards points for dashing into multiple balls, collecting multiple in a short period of time, and getting one just before a color switch. Highlights the middle one, for the video below.


Breaks down the last big color switch:
- 1300 points
- 2600 points
- 7800 points (yellow, for multiple in a short time period)
- 62400 points (green, for multiple in a dash)
- 52000 points (yellow)
- 124800 points (yellow)
- 291200 points (yellow)
- 665600 points (yellow)

Demolished the previous high score in the background. Was very pleased to record this one. Had no clue what happened before looking at the footage. Hopefully learns a lot from this.
 
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New, short tidbit of strategy for Crystals of Amalgum
Spoiler:
 
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Uploaded a Burst video. Described how to get big points. Never showed off getting the really monsterous scores. Did not record the 61 million one, unfortunately. Captured the previous high score, though.



First, focus on completely eliminating one color. (Makes no difference which.) Could start from the beginning, unlike in the video. Build up the other color ball as much as possible. Combos easier with more balls around. Rewards you for greed, essentially.

Breaks down the first point combo.
Orange = Getting another ball shortly after getting one.
Green = Getting two balls in a dash

x14 multiplier.

  1. 1400
  2. 5600 (orange)
  3. 16800 (orange)
  4. 44800 (orange)
  5. 112000 (orange)
  6. 268800 (orange)
  7. 1881600 (green)
  8. 1433600 (orange)

Deduced some of the scoring math.
  1. 100 base points * 14 (the multiplier) = 1400
  2. (1400 * 2) * 2 = 5600
  3. (1400 * 3) * 4 = 16800
  4. (1400 * 4) * 8 = 44800
  5. (1400 * 5) * 16 = 112000
  6. (1400 * 6) * 32 = 268800
  7. (1400 * 7) * 64 * 3 = 1881600 (green)
  8. (1400 * 8) * 128 = 1433600

Scales ridiculously quickly. Managed that 61 million nonsense in a situation just like the one in the video. Did not even have a second big run. Somehow managed to get a lot of balls, all at once, and probably as part of a dash. Also failed to break 1 million plenty of times under the same circumstances. Missed running into the balls or failed to get a good cluster.

(Oh, and ignore the "high score" in the video. Refuses to respond after stopping and starting a recording. Refreshes the page. Clears the score.)


Snaklipse: No real change in strategy here, other than when/how to trim. Scores more by trimming the tail yourself, rather than lopping off half from the environment. Take off 5-10 at a time. Collects those +50's longer.

Sidenote: Do not fret if you feel you are bungling the movement. Turns you if you are going in one direction, then attempt to move in the opposite direction. Hates that. Flailed around more than once.

Catnip Sniper: Suggests holding your fire after sending out the distraction toy. (Pick off any gun cats still, of course.) Usually results in red cats flinging off in all directions after the effect ends otherwise. Wait for the cats to stop caring about it, then resume blasting. (Will not claim to be an expert with the distraction toy, however.)
 
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