• Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Event] The PokeCommunity Game-Along VI: Return of the Gaming

OH HELL YEAH IT'S MY MONTH BABY!

Just to check @gimmepie what constitutes as completion for this? To use an example - Tiny Rogues doesn't necessarily have an endpoint other than like IDK getting all the classes or something, so would just finishing a run count as completing a game?

Or I guess a better example would be Slay the Spire - there is the goal of beating the Heart and doing the stuff for that, but single runs do normally roll credits even if you don't trigger the Heart fight.

I'm not an expert on Roguelikes, in honesty. So I'm willing to give some leeway for personal judgement. If you trigger the credits/end screen, that's good enough for me. If you judge more is needed though, that's fine too. If the game doesn't have traditional credits, you can count a run for this one because that is still a definite end.
 
Picks "Flame Over" for this month. Never gave it the time of day, for whatever reason. (Actual playtime: 3 minutes. Checked if it worked, if memory serves. Should have.) Glanced at some reviews quickly. Said it was tough. Will see if it is "completable" before the end of the month. Worst case scenario: Plans to play a round of Slay the Spire anyways later on this month.

Edit: Never mind. Already dislikes this in the tutorial section. Is not helped by using the mouse wheel to rotate the camera (which is not on this trackball mouse). Rebound it to C. Neh. Will figure out something else.

Edit: Going with "Dungeon Clawler".
 
Last edited:
It's been too long since I last played a space sim, so I'm going to pick Everspace.
 
I'm not an expert on Roguelikes, in honesty. So I'm willing to give some leeway for personal judgement. If you trigger the credits/end screen, that's good enough for me. If you judge more is needed though, that's fine too. If the game doesn't have traditional credits, you can count a run for this one because that is still a definite end.
Thanks - in that case I've had a really really busy gaming sesh recently (journal post to follow!) so I'll just go with Tiny Rogues.

I'll choose three random classes to do each of the final bosses with (Primal Death for Chaos, Amon for Evil and Eden for Good)
 
Completed one run of Dungeon Clawler as all 13(?) characters in the game. Seemed good enough for "completion". Did not fiddle with debt levels much (basically difficulty from 0 to 20). Unlocks them one after the other. Would have taken quite a while to chew through all of them.

Gives it a thumbs-up. Is not perfect, in terms of balance. Played with the idea well, though, between different types of claws and water mechanics. Wrote up a game journal entry about it.
 
I'm not super available this month and rogue-likes aren't really my thing? I try really hard to not replay games for these but I think the only thing I'd comfortably want to and be able to do as a challenge for this month is to revisit Yohane the Parhelion: Numazu in the Mirage and complete a run.

[PokeCommunity.com] The PokeCommunity Game-Along VI: Return of the Gaming

It has been done! At first I tried my best to go with a Dia-themed run (using her costume, getting as many of her charms and cards as I could, etc.) but that idea fell through about halfway into the run. What I actually did was a build focused on applying defense down and then using cards like Acrobat or Hell Zone to regain energy, and cards like Alright or Take it easy and rest combined with a lot of Fade cards to draw extra cards for no cost and just unload into whatever I fought. Bosses were Chika, Riko, and You in that order so I didn't have too tough of a time. I'm really sad I didn't get a single Dia summon the entire run but a Laelaps summon helped at one point and Riko really helped, though I don't think it ever got to a point where I needed summons like Hanamaru and Mari (who I just kept in my hand) to survive.
This was more of an opportunity to revisit Reverse Numazu than it was to actually develop new strategies or try something different, but it gave me a good opportunity to really try out Boost cards, with the highlight being a Furious Demon Maru being boosted from 30 damage to 150 throughout a single turn. When energy repleneshing builds work, they work.
 
Last edited:
Back
Top