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Alright Herestostay, I've read your SU and it's looking great! Franco Newman is hereby accepted! Welcome :3 Very interesting character, good job.
And with that, we're only waiting for the final SU, which is supposed to be finished today. However, if it isn't, tomorrow, after I've gotten home from work, I'm opening up the final Mechanist spot for everyone to make an SU for. The first one we receive which is accepted by me/Greiger will get in. Again, that is, unless the SU that's reserved for it, isn't filled out :P
Hey all, the last SU still isn't in and given that it was the last day tomorrow we are now OPENING the last MECHANIST POSITION. So if you are looking at this thread and want in, then get in an SU! Reservations will no longer be accepted and just the first SU to get done gets the spot. So go at it! Though I will be absent today given my condition... *Goes over to the toilet and really hates his stomach flu* In light of this condition SB will be looking for the next SU to get up so message him with any questions.
So I figured I was going to hold off on joining more RPs before I knew my limits, but I just couldn't help myself. Within the spoiler is the end result of my lack of willpower.
Spoiler:
Name: Krekker Shar (Krek for short)
Age: 22
Gender: Male
Pokemon Species: Bisharp
Newborn or Entrenched Mechanists: Newborn
Job Title: Declarum Forces soldier
Appearance:
Krekker looks as many Bisharps do. In a word: pointy. He was born somewhat lacking in colour, sporting a mostly grey body rather than the reds or occasional blues that are more ordinary amongst Bisharp kind. He sports a metal visor just beneath his eyes, with noticeable gashes in it on one side where something appears to have been viciously scratched out. He is generally slightly slimmer than most Bisharps, with less bulky armour.
Personality:
Krekker is a 'mon who appears serious on the outside, and in many respects he is. New company will almost always be faced with his passive-aggressive nature in some way or another. He makes little effort to socialise with those he doesn't know, especially if there are more than one of them at a time. He's the kind of person you'd see in the kitchen at parties, slowly sipping a drink in sombre silence, tucked away in a corner, showing astounding interest in some kind of crack in the wall. Large social occasions are not his forte, for sure. Small ones he may be more comfortable with, so long as he actually knows someone. One-to-one, he becomes more open, so long as there isn't too personal a level of prying.
On official business, Krekker is trained to operate swiftly and efficiently. In most cases, he can control himself to work and fight alongside virtually anyone – if he deems it necessary. His personal view is that anything important takes precedence over petty personal squabbles, although he has been known to break that rule himself on a few occasions. His temper is a fickle thing – he seems to have a relatively large level of tolerance within which he can remain calm and entirely collected. However, with enough prodding, his temper can snap. And by snap, I mean explode.
Krekker prides himself on being more of an intellectual than a fighter – though he doesn't consider himself a bad fighter, by any means. He is a tactician and a thinker, favouring strategy in battle over all else. It is true that his brain has claimed victory for him on many an occasion; although, he tends to be a little overconfident in the power his strategy will give him. There are some battles you just aren't equipped to win, though the Bisharp has trouble believing that. Though he has great interest in the weapons and how they work, he cares little for using them. In general, though, the new technologies the Mechanists are discovering fascinate him, and he strives to discover more and more about the world that lies below.
Despite his seriousness toward strangers, Krekker hides a fairly well-developed sense of humour. He has a cunning mind and a sharp wit, favouring dry humour and more sophisticated, well thought-out jokes. The Bisharp can also take jokes fairly well – before throwing them back in the offender's face with a wry smile. Krekker has a certain soft spot for a battle of wits, even if he loses.
Religion was something that Krekker participated in, but never really got into. His generally high intellect caused him to question beliefs with little evidence - not generally such a good idea in this case, it turned out. The dismissal of his questions only caused further suspicion, but luckily for him, Krekker knew that it was within his best interests to be quiet about it. Although he has never seen a legendary, he's still open to the possibility that they exist, due to the fair level of consistency in the ways they are represented. Their power and presence in the world, he doesn't really believe to be all it's cracked up to be.
Being a defected knight, he disagrees with their values and doesn't have much of a problem fighting them. He would, however, still find it a little awkward to end up fighting someone he knows. The Mechanists are in the right in his eyes, and he'll do his best to help them.
History:
Krekker Shar was born into a noble family of Bisharps – one with high expectations and high aspirations. Krekker, along with his slightly older brother (and to a lesser extent, his younger sister) were constantly bombarded with the prospect of becoming Knight Commanders, or even higher. Mr. and Mrs. Shar had had their eyes on a position of power for a long time – specifically, a place on the council. They saw their children as a kind of gateway to their desires in that respect, and promptly began their training to be knights as soon as feasibly possible. Knights were respected, Knight Commanders even more so, and even more respected than them was the leader of the knights himself. Use their children to rise through the ranks of knights (they figured this would be easier than rising through nobility themselves) and through there, slip into a seat on the council. Not that they didn't love their children, of course – they weren't the nicest parents, exactly, but they weren't that bad.
Krekker was an inquisitive child, grey as mentioned beforehand, and slightly thinner and less bulky when compared to other Pawniards. When training as a knight, these facts seemed to be pointed out a lot. Although ridicule from the other students would be bad enough, the fact that the teachers showed little restraint either was simply demoralising. It wasn't really straight-up insulting so much as it was simply stating facts, and although what they said was indeed true, it still didn't seem entirely relevant. A disguised kind of insult that you couldn't catch them out on, which in Krekker's eyes made it all the worse. He trained nonetheless, despite his growing distaste for generally everyone involved – besides, surprisingly enough, his brother. Admittedly, Krekker received no comfort from the other young Pawniard, but there was nothing between the two to particularly initiate anything, simply a pact of passiveness toward one another.
As training continued, and the others grew bored of pointing out Krekker's flaws, they became a little more open to his more respectable features. Teachers praised him on his technique and mental ability, and fellow students grew a grudging respect for his skill and ruthlessness in games of the mind. He showed some promise, which was a vast improvement on his earlier endeavours. However, he continued to feel disconnected from the views of his peers. He was too questioning, too disinterested in the war with the Mechanists. His attitude never changed in this way, though he tended to hide it more effectively. Perhaps in a less noble family he'd have been arrested, killed, even.
Soon after evolving, Krekker constructed his own armour – merely a visor, as Bisharps are understandably not the easiest Pokémon to create armour for. He gradually became more and more detached from the lives of his kin, spending long days simply sitting and staring into the distance, or training alone for hours on end. He'd become a knight, but he cared little for it – nay, he despised it – and eventually, his patience stopped. Three years ago, when the council seat opened, Krekker's mother was sure his father would be granted the position. When Matthew Wilger filled the spot, both parents were outraged. Mrs. Shar blamed the children, in a fit of rage – particularly Krekker, who had been neglecting his knightly duties.
A few days later, Krekker simply left and never came back. He regrets slightly that he didn't make a bigger thing of it, wreaked havoc and revenge or something. He just left, peacefully. Being a knight made it relatively easy. He scraped off the oran berry on his visor in disgust, threw away his gem of knighthood, then just walked out into the plains. He kept his visor as a mark of who he once was, and who he now is - mainly, though, it's because he made it and doesn't want to just throw it away. A few explanations and a few battles on the Mechanist side, as well as an obvious interest in new technologies, eventually managed to dissuade the Mechanist's distrust in him, though there are many who are still uncomfortable with his presence.
Moveset: Night Slash, Iron Head, Swords Dance, Iron Defense.
Roleplay Sample:
Spoiler:
From Sword Art Online: Sanctuary
Robin looked up to the sky, not entirely responsive at first. Is this guy even taking me seriously? Turnip wondered. I mean, sure, I'm not entirely serious, but that hasn't stopped him in the past.
"If it's a helmet, it is strange for it to look like a mask." Robin said, "It's only my opinion though, so why should you care what I think of it?"
"It's an <iron plate heavy helmet> - whether you think it looks like a mask or not, it's a helmet, and you calling it a mask is confusing and annoying."
"I still don't trust you..." Robin continued.
Wait, so I've warned him about PKers, fought at his side in the boss battle, and may well have just saved his life by turning up here… and he still doesn't trust me? Talk about standards. I don't know how he feels about the others, maybe he's just helmet-racist.
"…But maybe there's a chance I can." Robin finishes, tapping around in his menu. "I have some more business to attend to, so we'll meet some other time. Oh, &...th-thanks. Teleport! «Urbus Town»!"
Turnip gave a short, half-hearted wave as Robin left. He reached over his back and sheathed his sword before letting himself sit down, resting his back on the Lone Tree. It was getting fairly late now, too late for the Rudolph quest, at any rate – he'd have to do that tomorrow. Apparently there was a high level requirement for it, his current level, in fact, so he might have to prepare a little more than usual. The armoured figure sighed and folded his arms, looking out to the Urbus town lights. Christmas. A time of happiness, peace, togetherness – apparently. Turnip did feel a slight pang of loneliness, he admitted, but he was more than used to being alone. Frankly, he thrived on it a lot of the time, and often even found comfort in it. And yet, it did bother him a little as to why.
Robin's a little hostile, yeah, but meh. He's distrustful, shy, and I think he was actually struggling to thank me just then. And I thought I lacked social skills.
He drew Boomeraxe from its belt and gazed at the axe's slightly blue-tinted surface.
Kagome's alright. Evidently a decent fighter, and the FMA reference was at least a seven out of ten. Godot was a little pissed off, but that was probably a bit of a bad time, plus I was being a bit of an arse. Heheh, I do need to try that dagger out at some point, though.
Turnip threw Boomeraxe outwards, and as he continued to launch and catch it the lights of Urbus and the Lone tree were reflected, glittering on the blade's surface.
Not Batman and that bard effectively disappeared after the boss battle, as far as I've seen. And that's pretty much everyone I know – everyone reliable, anyway. Funny, that's six people. Standard party size. And my main judgement of them has come from the boss battle… seems like life-threatening fights are my main source of social interaction. Who knew?
The helmeted player stopped his throwing of Boomeraxe. He flipped the weapon once in hand before returning it to his belt, slowly rising from his sitting position in the process. Turnip, running through in his mind what he could do next, was faced with indecision. He considered going to sleep now, though he could grind some more instead. It was that awkward time where it was a little too early to go to sleep, and yet a little too late to do stuff. If he was going to sleep, he'd want to do it here, too, because it was closer to the dungeon with Rudolph's quest. It wasn't a safe area, though. Then again, he was defensive enough in his sleep – perhaps too defensive, as this morning demonstrated – and he'd noticed that player-killing, or, uh, player-killer-killing, did award a good amount of experience. Now, he wasn't about to go killing innocent players, but becoming a target could help to weed PKers out, who were murderers and probably deserved to die anyhow. Besides, he'd hardly be hunting them down.
And he was too lazy to walk back to Urbus. There's always that.
In his standing position, Turnip rested his back fully against the Lone Tree, lowering his head into a resting position. With that, he relaxed. There were less people around the Lone Tree, now – assumedly most people were going back to the towns to sleep, by now – but a few were still here. They were a source of background noise, but Turnip could ignore them enough to manage drifting off.
I read over your SU Turnip and just so you're not confused the leader of the knights isn't a knight, it's the Council itself with the Orator having more power over the knights. I'm not sure if you misinterpreted what we said in the OOC, but that was the only thing that threw me off. Other than that I say the SU is good. True Epicness you are ACCEPTED and SB already submitted the IC post so everyone hang on for that to come out.
I read over your SU Turnip and just so you're not confused the leader of the knights isn't a knight, it's the Council itself with the Orator having more power over the knights. I'm not sure if you misinterpreted what we said in the OOC, but that was the only thing that threw me off. Other than that I say the SU is good. True Epicness you are ACCEPTED and SB already submitted the IC post so everyone hang on for that to come out.
Secondly, yeah, I was thinking of the leader of the knights who leads the knights with the council leading the leader of the knights. Maverick Renos, that guy - I was thinking of that position that isn't highest, but still high, good for into-council-slippage, that followed the knight route. Well, everything I just said looks really confusing. Ah, well.
Awh, I'm so happy you guys are excited for this. The IC should be up soon, so better get your butts ready (again), for some great interaction before some great... inter-less action! (Wordplay!)
EDIT: Nevermind me, the oh-so-awesome Swifty (AKA Magic Fox) has accepted the IC! So get yer butts postin'!
Krekker must have Extremespeed as a secret fifth move, because I just posted.
@Red's - The turniping is love, the turniping is life. All life, eventually, must turnip. It's the turnip Gotham deserves, but not the one it needs right now. Turnip is the night. Turnip is turnip.