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- Canada
- Seen May 2, 2025
Do you think a game like that would be worth making for only 10 people? I know it might seem easier to grasp the format but it'll be over before you know it. For these short games its probably best if they're deadly simple, fast-paced and as undemanding on the GM as possible.
I'd definitely make some large changes - primarily removing the currency system (I think I'd only keep that in a 20 or larger person game). Maybe I'll take the middle road and aim for 15 player on my first run through. I'm still really scared to GM x_x