GreyBidoof
You used a Master Ball on the GreyBidoof!
- 770
- Posts
- 10
- Years
- Age 28
- Goldenrod City, Johto
- Seen Jun 14, 2020
Titans
A Superhero Roleplay
Welcome to the city of Hyperia. In some ways, it's just your ordinary metropolis: Busy people, lots of traffic, a healthy mix of urban-suburban life.
In other ways, it's anything but normal. Hyperia is protected by a team of five superheroes, the Champions, led by the charismatic Titan. This band of gifted indivduals have worked tirelessly for nearly a decade to keep their city safe from the clutches of evil. And evil there is indeed. From the sinister Blood Ravens, to the dastardly Mr. Malicious, to the destructive Blowtorch, Hyperia is teeming with mischief makers of all shapes, sizes, and powers. However, that is all about to change...
Introduction:
Back to the Present:
As word of the Champions' disappearance spreads, villains of all kind begin to rally throughout the city. Who will stop them now?
You are one of the gifted few that Binary, the last remaining Champion, has reached out to to come defend the city from the approaching onslaught of crime. Will you accept the call, and become the new defenders of Hyperia?
How this all works:
This roleplay is classified as a hybrid sandbox/chapter-based. There is an overarching plot, introduced at the beginning of each chapter, that should somewhat inform the characters' actions. These chapters will introduce new storylines, quests, characters, and possibly locations and features. However, players are free to roam the city, doing as they please so long as plausibility and the rules allow.
Even though the some of the major plot is relatively static, the actions of player characters WILL affect parts as well. If a player incarcerates a villain, they won't be around to cause more trouble (unless something happens to change the situation), whereas if the villain is ignored or succeed in their dealings, they will become more powerful and perhaps make life harder for the heroes later.
For instance, the RP will begin in Chapter One, where the events detailed in the introduction have just happened, and players receive their initial call to action. Chapter Two will introduce a new part of the story that will be affected by the actions and completed/uncompleted quests of the participating players.
Objectives: (quests)
Objectives are quests or task that characters receive on their transceiver, which is given to them at the beginning of the first chapter. There are two types of Objectives: Story and Optional.
Story Objectives are mandatory events that each player must participate in when they arise. These quests serve to advance the specific plot that the GM has planned.
Optional Objectives, on the other hand, are completely... well, optional. These quests can vary widely, but most will entail preventing some kind of crime in around the city. These quests are "sent" to players via a tranciever post like the one below:
Locations:
- Downtown: The heart of Hyperia. Skyscrapers and city buildings line the busy streets, along with the Champions headquarters, which occupies a spot just off of main street. Downtown Hyperia closely resembles your stereotypical urban center.
- Suburbia: Home to rows and rows of middle-class homes, Suburbia is full of residential neighborhoods. Families and middle-class citizens live here, making this one of the most populated regions of Hyperia.
- Financial District: The bread-winner of the city, the financial district is home to numerous banks, the stock exchange, and other wealthy businesses. Unfortunately, this has also made it a common target for heists and robberies.
- Cape Royale: Cape Royale is a collection of private villas and resorts, owned by wealthy magnets and tycoons who reside in Hyperia. Only the elite can afford to live here, and the atmosphere drips with luxury. High-profile theft runs rampant throughout the area.
- Bayside: A haven for blue collar working folk, Bayside's claim to fame is their trade indutry. Fishing, carpentry, metalworking, etc, all can be found within this large district. Bayside is still a modern, well-off town, but contains a larger number of immigrants and laborers than other parts of Hyperia.
- Mount Cedar: Built at the top of a mountain of the same name, Mount Cedar is a quiet, relaxed farmer's residence. THe area is famous for its agriculture, and giving off a rural, ranch-style feel at times. The district's center is more urban than the edges, balancing out the community.
- Old Town: Old Town was the first part of Hyperia to be developed, many years before it would come to harbor superheroes. It is a small, dusty community that seems to be stuck in the past, not having evolved with the rest of the city. Small time criminals often start off their career in Old Town, since any kind of modern police force doesn't exist there.
- Outlands: Barren and undeveloped, the Outlands sit just beyond Old Town, as the only part of the city with no official inhabitants. Located here is Zephyr forest, a favorite spot for outdoor-folk and hikers. It is also rumored that a famous supervillain might have once had a base in the Outlands.
Rules:
- Follow all PC and RPC rules and guidelines
- Whatever the GM says goes.
- Respect your fellow players, no bunnying, god-modding, etc (you know the drill)
- Take into consideration your current commitments before joining this RP. Try to be in a position where you can post at a minimum of once every two weeks.
- Joint posts are encouraged.
- This RP is rated T. No excessive swearing or gore.
- Be creative, and have fun!
Accepted Players:
- GreyBidoof (Burst)
- Gimmepie (Giron)
- MorallyIncorrect (Smiley)
- Foxrally (Nerites)
- Aquataris (Sea Champion)
- WestsideConnection (Proto)
- Godzil (Star Gazer)
- Adventure (Enzyme)
- Churaka (Shade)
- Sir Bastian (Quantum)
- Arx (Axel)
- Sonata (Deuseas)
- The Canceler (Reverb)
- Deceptio (Renegade)
- DreamOrDestruction (Spirit)
- Magic (Kariyai)
In other ways, it's anything but normal. Hyperia is protected by a team of five superheroes, the Champions, led by the charismatic Titan. This band of gifted indivduals have worked tirelessly for nearly a decade to keep their city safe from the clutches of evil. And evil there is indeed. From the sinister Blood Ravens, to the dastardly Mr. Malicious, to the destructive Blowtorch, Hyperia is teeming with mischief makers of all shapes, sizes, and powers. However, that is all about to change...
Introduction:
It was beautiful day in Hyperia. The sun was shining, spring was in the air, and the everything was peaceful. Well, almost everything...
"Watch your six!" TItan managed to fly out of the way just in time, as minivan sailed over his head. The vehicle smashed into a nearby storefront, shattering the glass display window.
He glanced over at the cloaked man who had shouted the warning, who was occupied with keeping an angry mob held back with careful blasts from his staff.
"Thanks, Sorcerer. Remember, don't hurt them, they're just civilians. Animatus is the real threat."
Sorcerer replied in his usual fashion. "Yeah, whatever. Let's just get this over with already."
Leaving the mage to deal with the mind-controlled citizens, Titan flew over to center of the conflict, further downtown. There he found the rest of his team, each busy combating Animatus' assault.
Bulwark was trying his best to catch the various vehicles that were being flung into the air by the incoming shockwaves of mental energy. It wasn't easy for the big guy, as his agility wasn't quite on par with his brute strength.
"Need a hand?" Titan asked his massive friend, who was trying to juggle both a pickup and a convertible simultaneously.
"I'm fine, just get to Animatus!" he bellowed, leaping toward more hurtling traffic.
Down the street, Magnetrix was using chunks of metallic debris to shield herself and Binary from a large crowd of brainwashed policemen. Every so often, one of the officers would get off a lucky shot between the cracks of the makeshift shield, causing the heroine to have to focus on deflecting the projectiles as well. Binary, as always, was fiddling with some kind of tech.
Titan swooped downwards, flying directly in front of the mob of controlled law enforcers. Their bullets and blows didn't harm him in the least. He then clapped his hands forcefully, knocking them over like dominoes. However, a few were already getting back up, others taking cover behind nearby wreckage.
"Thanks for the assist, but you need to get to Animatus before he wrecks any more of the city!" Magnetrix called to Titan. "Binary has some kind of device he says that will take him out."
Binary was still tinkering on what looked to be a fancy metal halo of sorts. As Titan flew over, the inventor tossed the device up to him.
"It's a remote subliminal image feed." Binary explained. "It feeds the wearer's mind thousands of mental images per second, overwhelming any current thought processes. It should be enough to nullify Animatus' powers, at least for a while."
Titan nodded. So I just have to get it on his head, and he's out of commission?" Binary nodded.
"Alright then. Hold on, this shouldn't take long." Titan flew into the air once more, heading for the epicenter of the chaos.
There, in the middle of a storm of green-hued mental energy, was Animatus himself. He was simply sitting there, in his long black trench coat, dark sunglasses, and black fedora, not moving at all.All of his concentration was being devoted to his attack on Hyperia.
As the hero approached his target, it became harder to progress. The man in black was holding him back by sheer force of will. Pushing harder, Titan slowly struggled forward.
It was clear that Animatus was actively resisting now, sending tendrils of energy out to defend himself. This was not enough to deter the Champion, who continued to wade forward, almost within reach of the villain.
Making a last surge forward, Titan reached out, Binary's device in hand. He slammed the ring down over the hat of the sitting man. Animatus immediately swooned, clearly disoriented but still conscious.
A swift uppercut fixed that.
Titan grinned, exhausted but relieved. All that was left to do was to take the man in black over to the meta wing of Blackrock Prison. Then he and his team could rest easy, for the time being. Speaking of which, here they are.
Aware that the fight had ended, the three remaining Champions regrouped near Titan and the fallen Animatus. "Where's Binary?" Titan asked, not seeing their last companion.
"He was complaining about some 'strange energy readings', so he went back to HQ" Magnetrix explained.
"Figures he would skip out when it came time to clean up," grumbled Sorcerer. Titan shot a stern look at the cloaked man.
"I'm sure he had his reasons. Let's get 'sleepy' over here to to Blackrock before he comes ... !"
At that moment, the air in front of the group spil open, forming a swirling black abyss. The heroes were unable to hold their ground , and one by one were sucked in to the vortex. A manical laugh echoed through the streets, before the portal vanished, leaving no trace of the incident.
Back at Champions headqurters, Binary couldn't believe his eyes. He replayed the monitor feed for the umpteenth time in a row. One minute his team was standing there talking, the next, they were gone, as if spirited away by some mysterious force.
He had noticed the strange spikes in radioactive energy near the end of the battle, and had made haste to get back to his equipment in order to investigate. He never would have quessed though, even in his wildest dreams, that even dangerous radiation levels could vaporise beings as hardy as his teammates. He simply did not know what to think.
One thing was for sure. As knowledge of the Champions' disappearance spread, there was going to be an increase in criminal activity around the city. There was no way he was going to be able to take care of this predicament himself.
Reluctantly, he recognized that it was time to use the contingency plan he had created many years ago. Stepping over to the mainframe computer, he accessed the neccessary file, hidden deep within his secure files.
A prompt flashed on the screen. Voice Confirmation Needed.
Now wasn't the time to hesitate. "Confirmation Code Alpha-Theta-Epsilon-1-0-0-1-0."
The screen flashed green. Confirmation code accepted. Beginning search for targets meeting specified requirements.
Binary stood there, pondering what he had just done. He had just decided to leave the fate of Hyperia up to a few gifted strangers. He hoped it was the right choice.
All throughout the city, the phones, computers, and electronic devices of those "select few" received an anonymous message.
"You have been selected, because of your special abilities, to assist the Champions with a mission of utmost importance. If you choose to accept this task, report to 1102 Washington Avenue within 24 hours."
Back to the Present:
As word of the Champions' disappearance spreads, villains of all kind begin to rally throughout the city. Who will stop them now?
You are one of the gifted few that Binary, the last remaining Champion, has reached out to to come defend the city from the approaching onslaught of crime. Will you accept the call, and become the new defenders of Hyperia?
How this all works:
This roleplay is classified as a hybrid sandbox/chapter-based. There is an overarching plot, introduced at the beginning of each chapter, that should somewhat inform the characters' actions. These chapters will introduce new storylines, quests, characters, and possibly locations and features. However, players are free to roam the city, doing as they please so long as plausibility and the rules allow.
Even though the some of the major plot is relatively static, the actions of player characters WILL affect parts as well. If a player incarcerates a villain, they won't be around to cause more trouble (unless something happens to change the situation), whereas if the villain is ignored or succeed in their dealings, they will become more powerful and perhaps make life harder for the heroes later.
For instance, the RP will begin in Chapter One, where the events detailed in the introduction have just happened, and players receive their initial call to action. Chapter Two will introduce a new part of the story that will be affected by the actions and completed/uncompleted quests of the participating players.
Objectives: (quests)
Objectives are quests or task that characters receive on their transceiver, which is given to them at the beginning of the first chapter. There are two types of Objectives: Story and Optional.
Story Objectives are mandatory events that each player must participate in when they arise. These quests serve to advance the specific plot that the GM has planned.
Optional Objectives, on the other hand, are completely... well, optional. These quests can vary widely, but most will entail preventing some kind of crime in around the city. These quests are "sent" to players via a tranciever post like the one below:
Incoming Objective:
Blowtorch is robbing the 1st national bank, in the financial district.
Blowtorch is robbing the 1st national bank, in the financial district.
Locations:
- Downtown: The heart of Hyperia. Skyscrapers and city buildings line the busy streets, along with the Champions headquarters, which occupies a spot just off of main street. Downtown Hyperia closely resembles your stereotypical urban center.
- Suburbia: Home to rows and rows of middle-class homes, Suburbia is full of residential neighborhoods. Families and middle-class citizens live here, making this one of the most populated regions of Hyperia.
- Financial District: The bread-winner of the city, the financial district is home to numerous banks, the stock exchange, and other wealthy businesses. Unfortunately, this has also made it a common target for heists and robberies.
- Cape Royale: Cape Royale is a collection of private villas and resorts, owned by wealthy magnets and tycoons who reside in Hyperia. Only the elite can afford to live here, and the atmosphere drips with luxury. High-profile theft runs rampant throughout the area.
- Bayside: A haven for blue collar working folk, Bayside's claim to fame is their trade indutry. Fishing, carpentry, metalworking, etc, all can be found within this large district. Bayside is still a modern, well-off town, but contains a larger number of immigrants and laborers than other parts of Hyperia.
- Mount Cedar: Built at the top of a mountain of the same name, Mount Cedar is a quiet, relaxed farmer's residence. THe area is famous for its agriculture, and giving off a rural, ranch-style feel at times. The district's center is more urban than the edges, balancing out the community.
- Old Town: Old Town was the first part of Hyperia to be developed, many years before it would come to harbor superheroes. It is a small, dusty community that seems to be stuck in the past, not having evolved with the rest of the city. Small time criminals often start off their career in Old Town, since any kind of modern police force doesn't exist there.
- Outlands: Barren and undeveloped, the Outlands sit just beyond Old Town, as the only part of the city with no official inhabitants. Located here is Zephyr forest, a favorite spot for outdoor-folk and hikers. It is also rumored that a famous supervillain might have once had a base in the Outlands.
Rules:
- Follow all PC and RPC rules and guidelines
- Whatever the GM says goes.
- Respect your fellow players, no bunnying, god-modding, etc (you know the drill)
- Take into consideration your current commitments before joining this RP. Try to be in a position where you can post at a minimum of once every two weeks.
- Joint posts are encouraged.
- This RP is rated T. No excessive swearing or gore.
- Be creative, and have fun!
Accepted Players:
- GreyBidoof (Burst)
- Gimmepie (Giron)
- MorallyIncorrect (Smiley)
- Foxrally (Nerites)
- Aquataris (Sea Champion)
- WestsideConnection (Proto)
- Godzil (Star Gazer)
- Adventure (Enzyme)
- Churaka (Shade)
- Sir Bastian (Quantum)
- Arx (Axel)
- Sonata (Deuseas)
- The Canceler (Reverb)
- Deceptio (Renegade)
- DreamOrDestruction (Spirit)
- Magic (Kariyai)
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