Kerjo
Dark/Ground Gym Leader
- 317
- Posts
- 17
- Years
- Age 32
- Mt. Silver
- Seen Jan 24, 2021
About the tuts, I believe that there's only 1 you will probably have to face in HG/SS and it was unavoidable like in G/S/C, unless you want to go around without a map.
Obviously you don't get it and refuse get it. But I will say this:
If we take away every feature that you don't want what kind of game will we have? Hmmm, I'm seeing a game where we just play a dull form G/S/C and collect pokemon.
-No extras (That's a lot to type so I'll just say that)
-A bag i which we'll search in for 5 minutes looking for that last freaking potion in a battle
-Walking until getting a bike (let me mention now that 4 gen characters walk slower than previous gens)
-No new ways of evolution (I mean, it's too much to trade them for a few seconds or waste time making them happy, right?)
-No rematching Trainers (They got stronger after each battle, wild pokemon will stay the same level and that's a slow grind to higher levels. The Vs Seeker is, in a way, the upgraded phone from G/S/C)
-G/S/C berries (I may have never planted much, but it's better than waiting 5 days just to have 5 oran berries)
The list can go on and you know what...that'll be the worst game ever. I'd much rather play G/S/C in it's old fashion graphics than to play HG/SS in the way you want it. The extras are to make it more fun and to give us something to do once we're finished with the main plot (or during it). Really, no one wants a game these days where you pass it in like 5-10 hours with straight forward gameplay and that's it, nothing else.
Well then, here you go. I posted this while you guys were 'at it'.