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Making it compatible with Dynamax is my next step. I have a lot of time during the holidays so I'll work on it.
Yes indeed. I cried a lot while writing this post XD
I have this code on a separate branch on a GitHub fork of the current Essentials v18.dev (hence my work here). Maybe I can make a pull request to make your life easier?
Ultra Burst wasn't in the base code given by the OP so I completely forgot it...
I'll do it soon.
I have Ultra Burst pretty much already implemented (I adapted a really rough draft of Z-Moves in my project for testing purposes), I can send you what I have if you're interested. It's basically just an adaptation of a script Wolf posted on here for v17.
And yeah, I feel you on the tears lol. Updating the Dynamax script had me pulling my hair out for months and just typing up the post alone to describe how everything works was a multi-day ordeal lol. And then when people ask questions I specifically went through the trouble killing myself to explain in the post...😵 lol
As far as compatibility goes, I've already included some basic compatibility placeholders for Z-Moves/Ultra Burst in the compatibility script I included with Dynamax. At least, as far as getting the correct buttons to appear in battle. Hopefully that'll provide a solid starting point.