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Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

57
Posts
10
Years
    • Seen Jan 22, 2017
    I'm not really sure how to start fixing the Mega Garchomp's parts that you've mentioned... I might focus with Mega Alakazam first...

    Speaking of Mega Alakazam, I did some modifications with the outlines, as well as the right hand middle finger... I'm not sure how to fix the colors below (leg) as they are very close to each other, the boundary between the face and the beard and the spoons' outlines... About the right hand, any suggestions? The fist is closed there...

    Here:

    FP1c1Zj.png


    oupzvDO.png


    About the maybe try, I'm pertaining to your Primal Kyogre but, I changed my mind because I'm obviously very horrible when it comes to coloring...
    The outlines are looking much better!

    So, about the right hand: Even if it's a closed fist, Mega Alakazam has pose-able thumbs, so it's fist wouldn't close like that at all. It would probably close more like a human fist, only with two fingers instead of four. I don't recommend keeping his fist closed, however, as there isn't a lot of artwork of Alakazam with his fist closed that you can reference from. Besides, I remember seeing older versions of this sprite with the hand open, and it looked really good!
     

    thedarkdragon11

    New World Pirate
    530
    Posts
    14
    Years
  • The outlines are looking much better!

    So, about the right hand: Even if it's a closed fist, Mega Alakazam has pose-able thumbs, so it's fist wouldn't close like that at all. It would probably close more like a human fist, only with two fingers instead of four. I don't recommend keeping his fist closed, however, as there isn't a lot of artwork of Alakazam with his fist closed that you can reference from. Besides, I remember seeing older versions of this sprite with the hand open, and it looked really good!

    How about these:

    y841vxW.png


    l5WRi8U.png
     

    curiters

    Oblivious - prevents me from being afflicted by in
    250
    Posts
    13
    Years
    • Seen Jan 17, 2017
    i found this on omega ruby hack rom


    C8ncH6f.png


    gLEEnVA.png




    s2v6vTY.jpg
     
    Last edited:
    57
    Posts
    10
    Years
    • Seen Jan 22, 2017
    I fixed the greninja sprite with some changes in his eye and tongue (i didnt change the colour palettes):
    pjhtzso_by_solo993-d9pjkmq.png
    >
    pjhtzso___copia_by_solo993-d9pjknc.png

    GIF:
    pjhtzso_by_solo993-d9pjkma.gif
    Yes! Thank you! That sprite has been bugging me for the longest time, and it's finally been fixed!

    EDIT:
    Added a few fixes of my own on top of what you did. Am I the only one who thinks the back foot is too long?
    IPWy7El.png
     
    Last edited:
    40
    Posts
    9
    Years
    • Seen Jun 8, 2021
    Pancham doesnt have light on his eyes:
    vE12XaK.png
    -->
    ve12xak_by_solo993-d9pmxse.png


    Chespin and Pangoro sprites are ok, but I like more to look like they artworks than the 3d models (and I made Chespin body more short):
    FZZQ13M.png
    -->
    fzzq13m_by_solo993-d9pmxrr.png

    BxDOQ13.png
    -->
    bxdoq13_by_solo993-d9pmzi8.png
     
    Last edited:

    MrDollSteak

    Formerly known as 11bayerf1
    858
    Posts
    15
    Years
  • How about these:

    y841vxW.png


    l5WRi8U.png

    It's definitely getting there, I can probably use it as a base now.

    Just found this Primal Groudon by Seth1353:

    PrimalGroudon_zps8e027faf.png


    I wonder what else should I modify?

    No sorry I don't like it.

    i found this on omega ruby hack rom


    C8ncH6f.png


    gLEEnVA.png




    s2v6vTY.jpg

    Nope none of these work.

    I fixed the greninja sprite with some changes in his eye and tongue (i didnt change the colour palettes):
    pjhtzso_by_solo993-d9pjkmq.png
    >
    pjhtzso___copia_by_solo993-d9pjknc.png

    GIF:
    pjhtzso_by_solo993-d9pjkma.gif

    Sorry I don't like these changes.

    Before->After
    PjHTZSO.png
    pjhtzso_by_solo993-d9pkqpl.png

    6fIxlBj.png
    6fixlbj_by_solo993-d9pkplr.png

    2Lpxv9z.png
    2lpxv9z_by_solo993-d9pkllr.png

    Don't like any of these changes either.

    QgHvY3B.png

    qghvy3b___copia_by_solo993-d9pl3fs.png

    Revamped version of my gbc sprite:
    dsdsdsd_by_solo993-d9pl3ov.gif

    It's not bad, but I don't think it's an improvement over the current sprite.

    Pancham doesnt have light on his eyes:
    vE12XaK.png
    -->
    ve12xak_by_solo993-d9pmxse.png


    Chespin and Pangoro sprites are ok, but I like more to look like they artworks than the 3d models (and I made Chespin body more short):
    FZZQ13M.png
    -->
    fzzq13m_by_solo993-d9pmxrr.png

    BxDOQ13.png
    -->
    bxdoq13_by_solo993-d9pmzi8.png

    Pancham works! Not the others though

    I edited the backsprite too
    80uLJAc.png
    -->
    80uljac_by_solo993-d9pndey.png

    GIF:
    sylvgif_by_solo993-d9pndfh.gif

    Those changes are pretty good, I'll definitely use some of those for QC on Sylveon.

    Here are the new Pancham and Sylveon sprites! Thanks to Soloo993 for QC on the both of them. I've tweaked Pancham's backsprite too.

    Pancham

    4snVZGN.png


    Sylveon

    cLSnZwQ.png
     
    Last edited:
    40
    Posts
    9
    Years
    • Seen Jun 8, 2021
    It's definitely getting there, I can probably use it as a base now.



    No sorry I don't like it.



    Nope none of these work.



    Sorry I don't like these changes.



    Don't like any of these changes either.



    It's not bad, but I don't think it's an improvement over the current sprite.



    Pancham works! Not the others though



    Those changes are pretty good, I'll definitely use some of those for QC on Sylveon.

    Here are the new Pancham and Sylveon sprites! Thanks to Soloo993 for QC on the both of them. I've tweaked Pancham's backsprite too.

    Pancham

    4snVZGN.png


    Sylveon

    mve6L4E.png
    I think that greninja and espurr need to be there too
     
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