Created by
Nakuzami
Spectrum
Each night, the Spectrum gains an additional color at random. These colors include
Red,
Orange,
Yellow,
Green,
Blue,
Indigo, and
Violet. Once all seven colors have been collected, the Spectrum may choose one final color, either being Black or White.
In lieu of using an action at night, the Spectrum may opt to either
Meditate, gaining two new colors instead of one, or
Impart, giving away one color to another player, overwriting their previous role and adding them to the Spectrum. Only the original Spectrum may gain new colors. Once a color has been given away, only the new wielder may use it, but should they die, their color will be returned to the original Spectrum. Should the original Spectrum die, all of its colors will fade, and anyone touched by its light will return to normal. Once during the game, the original Spectrum may sacrifice itself, making another color within its current rainbow the new "Original." This may be done during any day or night phase.
Additionally, the original Spectrum may not lose its role. Instead, should another role such as the Color Thief interact with it, that role will take one color from the Spectrum at random. If the original Spectrum should gain another role, it will simply add that role to its arsenal while retaining its original role.
Each new color grants the Spectrum a new ability. The Spectrum may use any of these abilities each night, but may only use one per night.
Red
The light of anger. Using the power of red light, the Spectrum may kill another player each night.
Orange
The light of avarice. Using the power of orange light, the Spectrum may utilize the abilities of any role that it has killed using red light.
Yellow
The light of fear. Using the power of yellow light, the Spectrum may prevent another player from performing an action during the same night, and may either silence them for the following day or force them to vote for another player of the Spectrum's choice.
Green
The light of willpower. Using the power of green light, the Spectrum may redirect another player's action onto a new target.
Blue
The light of hope. Using the power of blue light, the Spectrum may reflect all actions that target it back onto the user.
Indigo
The light of compassion. Using the power of indigo light, the Spectrum may protect another player from death.
Violet
The light of love. Using the power of violet light, the Spectrum may cause another player to fall in love with it. Should the Spectrum die, all of its lovers shall die with it. Should the lovers learn who the Spectrum or wielder of violet light is, however, they will attack the object of their affection, forcing them to either vote for their love or target them with a killing action, and nullifying the condition that causes suicide upon their lover's death.
Black
The void of death. Once the Spectrum obtains all seven basic colors, it may choose to wield the color black. If it does so, it loses all previous colors and becomes aligned with the forces of evil, gaining the ability to kill one player every other night and instantly revive them as a mindless zombie aligned with the black light. Should the Spectrum be killed while wielding the color black, it may revive itself once, but it will lose its role completely.
White
The light of life. Once the Spectrum obtains all seven basic colors, it may choose to wield white light. If it does so, it loses all previous colors and gains the ability to revive a player every other night, as well as avoid death once. If the Spectrum is killed while wielding white light, it will splinter, granting seven random players a random color of the original Spectrum, be they friend or foe.
Win condition: Wins with the town if no colors have been imparted. If colors have been imparted, wins by gaining majority with all members of the Spectrum. If the Spectrum gains control over the color black, it wins with the mafia.