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FireRed hack: Pokémon Unbound [COMPLETED]

1
Posts
5
Years
    • Seen May 7, 2019
    can i just say that walking through walls and breaking the game is really fun buuuut where is the update it makes me sad that a super great starting game that has potential and doesnt get worked on for over a year jus makes me sad, buuuut since the creator of the hack has a life i guess i can understand why it hasnt been updated since like 2017 i just hope that the creator will have a chance to finish the hack.... plz can you continue this hack it has potential as i see some greatness in this game
     
    1,743
    Posts
    14
    Years
  • can i just say that walking through walls and breaking the game is really fun buuuut where is the update it makes me sad that a super great starting game that has potential and doesnt get worked on for over a year jus makes me sad, buuuut since the creator of the hack has a life i guess i can understand why it hasnt been updated since like 2017 i just hope that the creator will have a chance to finish the hack.... plz can you continue this hack it has potential as i see some greatness in this game
    The next release is the full game and I see a possible 2019 release.
     
    117
    Posts
    6
    Years
    • Seen Oct 26, 2022
    Yup! That's more or less what it'll be.


    My full plans for the post game include more side quests (which'll likely come together to make up the post-game story), different battle facilities, legendary Pokemon hunts, and an in game randomizer unlocked by beating the league.

    IN GAME RANDOMIZER???That sounds dope that will be entirely worth the wait if it is what i think it is.
     

    PkmnTrainerElio

    ♥ Jung Hoseok, Kim Namjoon and Park Jimin ♥
    819
    Posts
    12
    Years
  • Looking forward to this little piece. I don't think I've played a good Pokémon ROM hack with DS like tiles since 2016.
     

    Delta231

    A noob
    681
    Posts
    7
    Years
  • I got the Zygarde 10% and the game instantly crashes whenever I use it it a game.

    Btw awesome game you made.

    It doesn't at my side. Are you sure that you are using the current beta btw the game is getting a whole reboot so that bug would be fixed in the new beta.
     

    Loojaw

    The laato
    52
    Posts
    5
    Years
  • funny thing: I'm probably the only person in my whole country to know about this hack. I can't be the only one, can I?
     
    Last edited:

    Skeli

    Lord of the Rings
    300
    Posts
    10
    Years
  • How about including link battles in the battle tower demo for further bug testing?
    Possibly. I'm trying to see if I can get link multi battles working in the Battle Tower, so that'll probably be the link feature provided.

    so there is no possible date for a publication? I support the opinion to publish the hack only when he is 100% ready, so you can then play through directly and does not have to stop again and again forced.
    But, release in a year or earlier? Can you say that?
    Keep it up, I'm looking forward to it
    Once it's out, it's out. I don't want to break compatability again. I really hope it's done in a year.

    Keep up the good work! I'm looking forward to playing this when it's completed.
    Thank you! You won't be disappointed!

    I had hoped that there will be a surprise release for Christmas today :(
    Unfortunately not. The work I'm putting into the new battle engine will make it worth the wait, though.

    So looking forward to this game!!
    Thank you!

    The next release is the full game and I see a possible 2019 release.
    I really hope so.

    IN GAME RANDOMIZER???That sounds dope that will be entirely worth the wait if it is what i think it is.
    I've never played a randomizer myself, so I'm not really sure what people expect from one. I randomized the Pokemon Spawns and the trainer Pokemon; is that what people usually do?

    Looking forward to this little piece. I don't think I've played a good Pokémon ROM hack with DS like tiles since 2016.
    I'm glad you enjoyed it!

    I got the Zygarde 10% and the game instantly crashes whenever I use it it a game.

    Btw awesome game you made.
    I've never been able to replicate that bug myself in the demo, but it shouldn't happen anymore once that full game is out.

    A loyal fan waiting for this hack :)
    Thank you!

    Cool

    And another update on my progress. I've been working hard on the battle engine, and here are some of the features that I've completed so far! Unfortunately, right now the engine relies on Pokemon Unbound to function properly due it's reliance on Unbound's graphical assets. In time, the engine will be updated to stand on its own, without Unbound. The repo for the engine can be found here: https://github.com/Skeli789/Complete-Fire-Red-Upgrade.

    Credits to Ghoulslash for the Z-Move atttack animations; golche for the particles.
    MFtNk1I.gif
    yxaejT2.gif
    IpyyMlQ.gif


    In the video above, the AI was given controller of the player, which is why I wasn't selecting any of the moves myself.
     
    117
    Posts
    6
    Years
    • Seen Oct 26, 2022
    Possibly. I'm trying to see if I can get link multi battles working in the Battle Tower, so that'll probably be the link feature provided.


    Once it's out, it's out. I don't want to break compatability again. I really hope it's done in a year.


    Thank you! You won't be disappointed!


    Unfortunately not. The work I'm putting into the new battle engine will make it worth the wait, though.


    Thank you!


    I really hope so.


    I've never played a randomizer myself, so I'm not really sure what people expect from one. I randomized the Pokemon Spawns and the trainer Pokemon; is that what people usually do?


    I'm glad you enjoyed it!


    I've never been able to replicate that bug myself in the demo, but it shouldn't happen anymore once that full game is out.


    Thank you!


    Cool

    And another update on my progress. I've been working hard on the battle engine, and here are some of the features that I've completed so far! Unfortunately, right now the engine relies on Pokemon Unbound to function properly due it's reliance on Unbound's graphical assets. In time, the engine will be updated to stand on its own, without Unbound. The repo for the engine can be found here: https://github.com/Skeli789/Complete-Fire-Red-Upgrade.

    Credits to Ghoulslash for the Z-Move atttack animations; golche for the particles.
    MFtNk1I.gif
    yxaejT2.gif
    IpyyMlQ.gif


    In the video above, the AI was given controller of the player, which is why I wasn't selecting any of the moves myself.
    about the randomizing yes but items are usually a thing too if ya can't add that it'll still be awesome!
     

    gail

    Having no limitation as limitation
    76
    Posts
    7
    Years
  • Possibly. I'm trying to see if I can get link multi battles working in the Battle Tower, so that'll probably be the link feature provided.


    Once it's out, it's out. I don't want to break compatability again. I really hope it's done in a year.


    Thank you! You won't be disappointed!


    Unfortunately not. The work I'm putting into the new battle engine will make it worth the wait, though.


    Thank you!


    I really hope so.


    I've never played a randomizer myself, so I'm not really sure what people expect from one. I randomized the Pokemon Spawns and the trainer Pokemon; is that what people usually do?


    I'm glad you enjoyed it!


    I've never been able to replicate that bug myself in the demo, but it shouldn't happen anymore once that full game is out.


    Thank you!


    Cool

    And another update on my progress. I've been working hard on the battle engine, and here are some of the features that I've completed so far! Unfortunately, right now the engine relies on Pokemon Unbound to function properly due it's reliance on Unbound's graphical assets. In time, the engine will be updated to stand on its own, without Unbound. The repo for the engine can be found here: https://github.com/Skeli789/Complete-Fire-Red-Upgrade.

    Credits to Ghoulslash for the Z-Move atttack animations; golche for the particles.
    MFtNk1I.gif
    yxaejT2.gif
    IpyyMlQ.gif


    In the video above, the AI was given controller of the player, which is why I wasn't selecting any of the moves myself.

    I thought u said no chance for z moves, xD
     

    Skeli

    Lord of the Rings
    300
    Posts
    10
    Years
  • about the randomizing yes but items are usually a thing too if ya can't add that it'll still be awesome!
    That should be doable, thanks for the idea!

    I thought u said no chance for z moves, xD
    Yeah...apparently it wasn't as hard as I thought it was going to be.

    Z-moves in a GBA game?!?!?!?
    Yup! And they work just like the real ones!

    THIS GAME LOOKS FUEGO I CAN'T WAIIIT
    I'm glad you're excited!
     
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