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  • in pokemon sea temple, did you use gogo's asmto change textboxes based on a var to do the jagged textbox?
    Thank you; I'll have something drawn up soon, just based on what you gave me, though I may have to end up emailing the sprites to you. If I need to do that, I'll give you my email, and we can go from there. Give me at minimum a few days, just to get the basics done, and then I can add in trims and such.
    *And pictures, if you have them (such as rough sketches) would be greatly appreciated, if you just upload them and post them to me.
    Ah, now I remember- yep, that's me. If you go ahead and move into PMs, then go ahead and tell me what you'd like, using as much detail as possible if you could. I'd like to know what software you're planning to use for your game, the sizing, any initial drafts as to what they'll look like etc. :)
    I was wondering if your trainer Mugshot Resource is still active, because the thread hasn't been posted in half a year. I was going to submit this sprite, a DP version of Dawn's Mugshot.
    do u have any idea of how to change touched mega evolution particle and how to insert palette for battle background.
    Yep, that should work fine.
    Open your ROM in vba-sdl-h (or whatever debugger, idk)
    Then type
    bpt 0x08zzzzzz where zzzzzz is the routine.
    Do something that will run the routine, and vba will "break"
    which allows you to type "n" to move forward one instruction at a time.
    Type "h" in vba-sdl-h for the instructions list.
    Just use a debugger. Why manually test TMs? All you have to do is set a break point and follow the routine. You'll discover in minutes what the problem is.
    Then I really have no clue why what I posted in the the thread as an answer to you a while back doesn't work :/ Use a debugger. Set a breakpoint for the routine, and try it for something easy to see (near the beginning of the table) like Bulbasaur.

    I don't get why it wouldn't work, because that's a routine that I've used multiple times before. If not, doesn't Ta also have a routine posted, which should also work?
    It depends. You need to explain precisely how your TM compatibility table is structured, where it is located, then I can walk you through it.

    Example: normally by bytes, its
    [bulbasaur TM 1-8] [bulba 9-16] [bulba 17-24] [bulba 25-32] etc

    Tell me how you set up yours. Are all HMs in 1 byte? Did you include filler bytes so each species entry has bytes that are a power of 2? Etc
    Which routine? I don't really understand what you're asking for. What is the issue you're having and which of my posts?
    It sounds like your items may not be correctly expanded. I'd make sure that you correctly moved and repointed both the items and images/palette pointer tables.
    Actually, it is written so you just assemble the ORAS Learnset file like you would an ASM routine.
    Lol, I do not have "great knowledge" of ASM. Honestly, to fix that TM bug, you should paste the bytes from a regular ROM. What routine were you trying to modify that led to that?
    People have had problems opening up roms expanded with that tool. Not sure why. I'm working on porting my expanders into PGE so try to be patient because you'll be able to use that to add more Pokemon. That suite thing isn't my tool so I can't honestly say what's going on but my best guess is that it expands something wrong.
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