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  • I understood since there's a subroutine thing, it will be easy to decompile the code. I'll try my best to do it. Thanks for the help
    Are you referring to this?
    http://www.pokecommunity.com/showpost.php?p=9014911&postcount=2018
    It gives those ram locations because if you read the subroutine at ROM:08099E44, writing those values/pointers to those ram locations is the "purpose." Therefore, to expand items, you need to rewrite that routine. However, I did not post a rewritten routine because the specifics of how you write it depends on a number of outside factors such as how many items you want in each pocket and where you have free savable ram to hold the new items in your pockets. Hope that makes sense? (you're not the first person to ask me about that post, so I guess it was poorly written)
    yeah, so the OAM needs to be given a different pal ID in the routine. If you have IDA, check out the objtemplate struct, it's given a pal ID, you need to change that in the routine. To hide it, it depends on the BG number you're using. But you can call the function at 0800139C, with R0 = BG number you want to hide.
    Well, I'm not so sure if I can finish the back sprites that fast because I'm not really good...

    Cosplay Pikachu is "done":


    Scratches of the 5 forms:
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    Routines other than the first one is just used to fix bugs of it. If the double wild battle doesn't happen, you should see if you've inserted the first routine correctly and do all the byte changes in the comments in the routine.
    By the way, the sprites are not made by me... I'm using leparagon's sprites for the forms... Ok, I'll set aside the icons later... I'm also planning on making the Furfrou and Vivillon forms but I'm still not sure...
    Ok thanks! By the way, I'm now making a 256x64 sprite sheets for the Cosplay Pikachus, the regular Cosplay Pikachu is done, I'm now recoloring the front sprites of the forms to match the DS-style colors... My only problems by now are the back sprites and icons...
    it's just a map :P
    you can customize diploma screens, if you want. there are tutorials about it
    Ugh that's annoying. I'll reupload it later. You just replace a few things in the animation, namely the particles. There's information about that in the move hacking resource thread.
    I followed the tutorial in the thread. I'm sorry that isn't very helpful but I can't remember anything else.
    I followed the tutorial in Touched's post. I can't really say more than that because that's literally all I did, lol.
    Hi.
    I just saw your answer here and i would like to know if you could send me the link of that routine.
    I've searched a bit in JPAN's threads and i can't find it anywhere >_< ..
    I've found an EV Eraser tho and that could be interesting, but i didn't found the OWs changing routine >_<
    No, you can have more in the storage. Details about expanding it are there, but it's much more complicated to expand rather than inserting a few routines, you have to change some things.
    I checked my base, and the patch, and both are functioning properly. You might have installed it on a non-fresh rom, or it could be that you don't have the right version. I'm using the version most commonly accepted by the modding community. (version 1.0)

    The player is able to warp out of the room completely fine, as well as continuing the story.
    Hey there, it needs to be a clean rom that you're patching it to. It doesn't yet actually make pokemon mega evolve because that is Touched's work. He is not finished with his work yet, and his hack does not yet work with repointed pokemon tables, and since I repointed the pokemon tables to allow 100 more pokemon (mega evolutions) these two are incompatible. I have spoken with him, and he says this is a top priority for him to get working.
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