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Nolafus
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  • Happy birthday Nolafus! May you enjoy this happy day and continue to moderate over the Fanfiction section! May you live life young and have a wonderful day!
    it gets to the point for me where i might as well just copy and paste my essays because i usually just say the same things.

    hopefully you get those few spots of glory, and even if not at least your work was considered enough for a rejection, id take that anyday instead of not seeing if theyll consider my work at all.
    Well, I just wanted to put the idea in your head. It's truly a worthwhile game, if you can get into it.
    Just keep EO in mind for the future then. The game stays pretty consistent throughout the story. EO IV is slightly better to me because you actually have an over-world to explore as well as dungeons. Unlike EO Untold, you don't get the option to replay a battle in Normal mode, but Casual mode lets you start back from town if you're party gets wiped out.
    http://etrian.wikia.com/wiki/Etrian_Odyssey_Untold:_The_Millennium_Girl

    Here's the EO wiki about the one game if you want to read more. Like I've said before, there are supposed to be two parts to EO Untold: The Millennium Girl. I have completed Story Mode and have been slowly getting to the post-ending content. As far as the amount of official "missions" in the game go, the storyline isn't that long. But there are a ****load of side quests that really eat up a lot of your playtime. That's what make it such a long and enthralling game. I am sort of a completion-ist myself, but I have found that running all the available side quests is really the best (if not the only) way to level grind, and trust me when I say level grinding in this game is essential to survival (especially if you play it on Standard/Normal difficulty rather than Picnic/Easy, but even more so if you play it on Expert/Hard...the game even says that "hard" mode is for series vets or masochists, lol).
    Yeah, pretty much. The main point is that it's a throwback to the older RPGs for the NES and SNES, wherein a lot of parts were narrated rather than animated. EO Untold actually does have cut scenes at very specialized parts of the game (namely the introductory portions where you meet the characters and the end phases where everything's leading up to the climax...sounds cliché, but they gel pretty well with the content of the game). Otherwise, you'll do a lot of reading. I personally enjoyed games where you read over listen/watch because that's how RPGs originally were. I mean, good visuals are important, but they can often take away from the player's immersion into the game world (and that applies to first or third person perspective games, not just FPSs).
    Wow, EO's more like that than I thought. Classes and dungeons are preset, but how you play the game determines how well your progress in the storyline goes. There's a lot of exploration to be done in it, and like D&D, a lot of stuff is left to your imagination. EO doesn't rely so much on high-end graphics (except for monsters and important characters), but it does have a lot of vivid descriptions of things going on around. A lot of parts are like reading a really exciting book because the details are so vivid. It's all things you can easily imagine happening in an fantasy game too.
    Oh, cool. Then, you should get used to EO right away, if you ever get it. I never played D&D, but I have seen people playing it and it looked similar to the gameplay in FF and other RPG videogames I've played. I forget if you have to draw your own dungeon maps, though, or if there's preset game mats for them (EO has preset maps, but you need to actually draw them yourself and they become invaluable by the end of the game). IIRC, a lot of the game is based on chance, since the dungeon master is supposed to roll dice and determine what happens to your party.
    Hello, I know that you don't know me, but I just wanted to pop in and say that you're doing a great job as moderator! I've had really disappointing experiences with the fanfiction community in the past (Sturgeon's Law is totally in effect), so I can really appreciate what you're doing.
    Mmm, you really haven't played a lot of recent games then, have you? From my experience, that's virtually the case of every "major" title that's been released in the past two to three years. I mean, Nintendo games have become absurdly easy for the most part, while Xbox/PS games have become unnecessarily hard (I don't play a lot of the latter ones, but I have read reviews and walkthroughs that make them sound extremely complicated when they really don't have to be). For Nintendo, you used to be able to set the difficulty in some games, but most of them well up into the DS era were genuinely hard no matter what. However, there was always a lot of tricks you could exploit to make your play-through notoriously easy. In their RPGs, it was generally level-grinding over regular strategy. It used to be that, if you could get your characters to a certain level early in the game, you could beat the rest of it with little to no difficulty, even though the game itself turned out to be hard.

    In any case, I think you may genuinely enjoy Etrian Odyssey...to an extent... The only problems you may have with these games are the repetitiveness of them and the fact that they forgo a lot of visuals for a lot of text-based descriptions. If you're familiar with Dungeons and Dragons, that's sort of what EO is like (sort of a table-top RPG setup as a first person videogame, though).
    my bad that i havnt been on in a while

    a twelve chapter book sounds like it would hurt to write. it takes me 3 months to write an introductory paragraph to a term paper....and then an all nighter for the rest of it. most of the rest of the time is spent playing games such as pokemon.

    and hey a rejection letter is better than the publishers not even looking at your work, so i would say that would be awesome in itself.
    That was the appeal of older game. They restricted you to so many set items, and a lot of things were disposable. Unlike Etrian Odyssey, there generally wasn't a crafting system, though, but recovery options were generally limited because you couldn't just earn all the cash you need right away.

    Another thing I should mention about the 3DS EO games (from what I've read and see) is that they are the only ones in which you can actually change difficulty levels. Furthermore, you can toggle the difficulty up or down throughout the game. When I tried the demo of EO4, I started on Normal difficulty thinking it couldn't be as hard as EShop made it sound... Boy, I was wrong... I started playing the regular game on Casual, but got bored because there was no challenge to it, so I started a New Game on Normal again and was impressed by the challenge of the game. In Normal difficulty, you literally fight to get a few steps in per in-game day (at least in the first two dungeons), which sounds brutal but really isn't. The same applies to EO Untold too, but EO Untold actually has a higher difficulty setting beyond "Normal," which is insanely hard (I actually did try it at first, and died almost immediately at the intro part of the game).
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