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PokéMew1
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  • I learned 100% self-taught simply by drawing sprites from scratch and practicing/honing my skills. There is no trick to learning it except for years and years of skill sadly. :(
    actually i m a student bad luck for me i m not a pixel artist but i found these images in all other sizes i almost searched each and every site some of these are still impossible so i resized and edited a bit and made the useful like the mega septile or mega blastoise cant be found online so i made them most of my sprites are customised by me itself if u want tell which pokemons mega sprite u want i will post it if it exists
    Each note has a "force" value which you can see in sappy. It's the second value on the track, right next to the instrument number. This is how loud the current sound output is in relation to the track's volume.
    You can go into your midi and change each and every snare to have a lower volume, or you can just lower the track's volume overall (which keeps the contrast between snare and other drum instruments in-tact)
    I'd recommend doing this though:
    Find the snare instrument in the voicegroup, then lower its sustain volume. If the sustain volume is already very low, you can lower the attack volume instead.
    M
    Hey ! Do you know how to remove the need for HM surf in a hex editor ? (No ASM!)
    This sounds awesome. And no, I probably wouldn't have time. I'm not very dependable even rping. I get sick a lot and when I get ill I don't feel like doing a thing.
    You can set 0x8000 multiple times. If you're familiar with some basic ASM you can change the required variable to something else besides 0x8000
    It's a temporary variable, so yes you can. Most of those routines shouldn't conflict with eachother.
    I posted offsets for the intro routines in the voting thread. Theres a few things that are going on together to make the whole thing work, but it's all open source so if you can decompile it you can basically use it ;)
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