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Sierraffinity
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  • That's a good point but still, if you have trouble with something or don't know how to make something just take a look at the code :p
    There is one but it isnt finished, its at 19% (that's what the title says) so can i translate it completely? I will give credit for you
    I want to ask your for a request.
    Can I translate your huge script tutorial to Spanish? It will be for a Spanish website called Whack a hack (i think u know a bit about it)
    If the answer is yes: thank you very much
    If the answer is no: no problem i undestand it.
    hey man i have two quest for you, you are a greath hacker and i think you know it,
    1º you know the cursor limit and map data for expanded world map in emerald? th offset of it
    2º you know how to expand firered maps names, i repointed and expanded the tables and i put in the world map the c6 (c5 is empity) and the map name works and i found the limiter break for show names in world map atx000c4d8a, and everything work, but if you stay in the map and check world map the map (x and y position) have another limiter you know where is it ?
    Hey dude. I wanted to know if it was possible to set the RTC weekday and time in-game instead of the game reading the computer's clock?
    I don't have the code completed right now, but I was only asking to double check. Or not double because I haven't checked once xD
    I need your help. You said on reddit that smaller scripts are 200 bytes and larger ones are 1000. So, if I have a script with Leaf coming in, taking Bulbasaur, and battling the player either before or after they fight Blue, would you consider that large or small?
    Question, how are you handling ini parsing in your intro editor? I've been looking at the source, but it looks like its not being handled by a separate class.
    Never mind Im an idiot.
    hi Diego. I like your awesome xse tutorial. Can you help me with this.
    Is this done by scripting.
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