Dragon
lover of milotics
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Now then, I'm making this thread all about the 'class system' in Video Games. That includes the Job System mechanics on certain games:
So, a typical class system in video games is where you see a bunch of units having specific abilities, or maybe wielding specific weapons. The best part is that there are many, many class systems, typically on video games that provide them (ie. Fire Emblem, Disagea) where you can mostly use the classes or jobs that you prefer, and switch up your play style by using different class titles! For example, Fire Emblem has Thief, Warrior, Mercanary, Mage, and so on.
Ah, but of course, this isn't just restricted to Fire Emblem, so, all of that being said, what are your favourite type of units in video games that provide these class systems? How do they serve you in combat, or general strategy? Feel free to share any other thoughts, and discuss ideas for strategies!
Ah, but of course, this isn't just restricted to Fire Emblem, so, all of that being said, what are your favourite type of units in video games that provide these class systems? How do they serve you in combat, or general strategy? Feel free to share any other thoughts, and discuss ideas for strategies!