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7th Gen Why does this Generation receive so much hate?

Palamon

Silence is Purple
8,146
Posts
15
Years
People hate the seventh generation because it tried to be different from the past six generations...you know, the Island Trial, and apparently people seem to really hate Lillie.

Needless to say, I find the hate annoying. :)
 
2,823
Posts
6
Years
  • Age 122
  • Seen Jan 27, 2019
I didn't hate the trials that much, it's that they were different from gyms mostly in name. The trials were similar to gyms in many ways which I didn't like for a supposed new concept. I didn't mind Lillie either, but she's not a groundbreaking character. I guess the unskippable cutscenes and tutorials didn't help either. The biggest gripes I have with gen 7 games is the pokemon designs and boring handheld tutorials, oh and the cheap ploy known as USUM.
 
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37
Posts
5
Years
  • Age 26
  • Seen Jun 1, 2022
I never finished this gen, but the older the gen, the more old heads there are who will think "things have changed!!!!1!11!11!!"
 

ShyRayq

Unprofessional Unprofessional
1,856
Posts
16
Years
  • Seen Apr 2, 2024
My biggest problem with this gen is the fact that USUM are so similar to SM, making the gen seem like 4 of the same game. I don't really mind that USUM were 2 versions rather than 1, but being 'enhanced' versions rather than sequels really made them disappointing. Gamefreak has shown that it is capable of creating sequels with B2W2. Overall, because of this, Gen VII is pretty okay with 2 okay games, and 2 less than okay games. And now Let's Go are coming out, which are sort of Gen VII, so this Gen might get even less okay.
 

BH

Canine pokemon fan
1,041
Posts
19
Years
I think:

No new Eeveelutions
Lame starters* (From Sylveon)
New rule 34 female grass type pokemon (From Sylveon)
Marowak is now a ghost type (Wow gamefreak, what a nod to the mother Marowak's ghost in pokemon tower)

* - I generally like the water starter
 
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41,290
Posts
17
Years
Maybe I just don't pay enough attention, but I don't see this generation getting that much hate? Certainly much less than you'd expect from a game that abolished the gym system we've been used to since the franchise's beginning. It has its fair share of issues (no national dex, cutscenes, etc) but the level of dislike I've seen is nowhere near the complaints I've heard about gens III and V.

my personal opinion, alola is<3
 
122
Posts
8
Years
My distaste for Alola comes from a few things:

  • An incredibly-slow start laden with an insufferable amount of unskippable tutorials.
  • The game forcing the region to be traversed in a completely linear way and making you do all the "main goal" things in the very specific order it wants you to, despite that it actually has a layout that's conducive to being explored in at least a somewhat nonlinear fashion for the first time since Sinnoh. The first four generations all at least had some points where you could choose which order you wanted to do certain things in, put them off until later, etc.
  • Cutscenes are placed rather carelessly at some points and are disruptively-frequent, even if the characters themselves are relatively likable.
  • The Island Trials really aren't functionally all that different from Gyms except that instead of engaging with the game's main mechanics, most of the time is spent on shallow gimmick minigames.
  • The Island Trials actually bring me into my next point which is that I despise the whole reinforcement-calling mechanic. It's really more annoying than anything and the fact that the Totem Pokémon make heavy use of it is a major point against them for me.
  • I feel about Z-Moves the same way I feel about Mega Evolutions: They're basically limit breaks, but in Pokémon. I do not think Pokémon needs or is even improved in any meaningful way by having limit breaks in it. Having two flavors of them instead of one does not change that.
  • I don't like Ride Pokémon. This is probably going to be the very most controversial of my opinions on Generation VII, but I legitimately preferred HMs, at least conceptually. I really enjoyed having my own Pokémon be the ones performing those field functions; it makes them feel like exploration partners in addition to combat ones. Ride Pokémon, meanwhile, are very blatantly a gameplay function and only a gameplay function, and I feel no attachment to them whatsoever if that's the only way in which I "have" the Pokémon being used in gameplay. I think I'd prefer if they made it so that every Pokémon of each species always had all the field abilities of all the HMs they could learn all at once, but they didn't take up move slots and couldn't be used in battle, and you'd unlock the ability to use them as you got Gym Badges or something. That way, it would still be your own Pokémon helping you out with field traversal functions, but it would also solve the issue of necessitating that move slots be consumed by them such that they'd be a huge pain to free up for other moves.
 
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atmmachine11

Jumping portals since 1997.
136
Posts
11
Years
I like it a lot actually, the only thing I have to complain about is something others brought up which is Ultra Sun and Ultra Moon. I am legitimately tired of them making mediocre sequel/middle games. I actually loved Black and White 2 and felt they added/changed enough for them to be worth it, however Ultra Sun and Moon do barely anything to make them new. Maybe it has to do with the fact Black and White 2 were 2ish years after the original's release whereas US and UM were released about a year after.

Oh I almost forgot, there is one thing I'm not a fan of and that's the lack of a national dex, it makes zero sense and doesen't make me want to bring any of my Pokemon over.
 
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GlitchWarrior

A Rookie with Heart
20
Posts
5
Years
I have three big complaints here, two of which were mentioned.
Plot. An intrusive story really hurts the gameplay experience. In fact, it's why my second play-through took an extra three months- because it got so bad that I stopped being interested.
Ultra versions. The hype for these overglorified DLC games and the sudden same-gen incompatibility BLEW THE EXPERIENCE FOR ME. And they didn't even add Blacephalon and Stakataka to the game's files! You can't even take on the Multi-Battle Tree with an Ultra version next to you. That bites, hard.
No serious post-game. I will admit that the Looker ultra beast quests were alright, but they were just an over-glorified variant of regular capture quests. Rainbow Rocket's quest was nice, but again, it was contained in Ultra and should have been added to the main game in the first place. The fact that they had to advertise the post-game for Ultra just shows how little there is to do when all's said and done. And there's STILL not much left after Ultra is finished. Why don't they give us a Battle Frontier already?
 
1
Posts
5
Years
  • Age 38
  • Seen Aug 13, 2018
when pkm red and blue first came out on the game boy --- i was the first kid on my street to own both versions and even had an extra game boy ( my farher's actually) in house to be absolutely sure i could complete my pokedex.... 7generations later im 32yrs old and still play, but of all the complaints i could make there is one. ONE thing game freak failed on: denying players the ability to change the names of traded pokemon.......there are all sorts of issues worth criticizing about any game, but none of which I loathe and H A T E the most than this: one day i shall ascend the halls of game freak studios with stencil and paint in hand and enscribe upon the walls all the terrible nicknames i'd been forced to endure and suffer through the ages... i bought a turtle once from a friend. The turtle's name was Bob. Upon returning home i knighted the turtle sir SnapSalot and he (the turtle) and my friend were indifferent to the name change---- I ask you, how much greater is a living turtle than a virtual one? Yet these game developers say it's not my place to rename a traded pokemon.... this is madness of a most high order. sigh' venting completed
 
247
Posts
7
Years
  • Age 24
  • Seen Jan 22, 2023
There are several reasons:

1. The cutscenes were much too long and were unskippable, stiffling gameplay.
2. They pandered to Gen 1 excessively, even more than XY did.
3. The game was too linear. Rotom Dex literally showed them where to go on the minimap.
4. Rotom Dex itself was seen as obnoxious and annoying, especially in USUM.
5. They removed many great features from XY, including the PSS and Super Training. And they replaced them with garbage features like the Festival Plaza.
6. The new fishing mechanics are a pain in the butt. Good luck trying to find a Pokemon other than Magikarp!
7. USUM were way too similar to SM.
 

CodeHelmet

Banned
3,375
Posts
6
Years
everyone being disappointed that usum is too similar to sm seem to have forgot that crystal/platinum/emerald exist

Forgot Yellow unless you count the different starters and other noticeable differences as a reason to exclude it. I think the reason later generations, specifically this one, is that GF has put more emphasis on story at the expense of player freedom. Namely freedom to explore, freedom to go wherever the player wants and freedom to ignore/skip the cutscenes if you've played the game 500 times already.
 
30
Posts
5
Years
  • Age 32
  • Seen Oct 14, 2018
sun/moon is not enjoyable because we r all overstimulated, theres high speed smartphones and 2400p Porn, thats all way too much for us humans to deal with.

In 1 day we experience more than our ancestors did in months/years, that isnt healthy at all and it's gonna take thousands of years to even adapt to what we r supposed to handle right now, that's why so many ppl have mental problems, feels like every 2nd guy has mental issues

cut out internet, tv, smartphones for 2 weeks and then play us/um again ... its a whole different experience and way more enjoyable, thats why Red/Blue had such an impact when it came out 20 years ago .. because we were not that overstimulated, i was there at that time, it was a much different life back then
 
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mew_nani

Pokécommunity's Licensed Tree Exorcist
1,839
Posts
14
Years
everyone being disappointed that usum is too similar to sm seem to have forgot that crystal/platinum/emerald exist

That... might not be entirely fair. Crystal, Platinum, Emerald, (and I supposed Yellow to an extent) all added significant enhancements to the base game. Crystal gave us the Battle Tower in a generation which didn't really have anything like that and added in a second player character and sprite animations, Emerald gave us the Battle Frontier and the ability to catch Johto Pokemon in its Safari Zone, Platinum gave us a new area to go to and again, the Battle Frontier, and all these versions gave us the ability to catch both box legendaries when in the base games you could only catch one or the other, and fleshed out the stories significantly. USUM... gave us wormholes I guess? Both games gave us new minigames to play and the ability to explore Ultra Wormholes and catch Pokemon we otherwise couldn't, but I'd argue the changes they made to the story kinda lessened it as opposed to enhancing it (how they resolved Lillie and her conflict with Lusamine is something I'll never fully sit right with) and what little they did give us, they didn't really flesh out like they did with the previous third versions. Rainbow Rocket was done and over with in about an hour or two, and there wasn't really much besides the Battle Tree which... just isn't on par with the Battle Frontier from previous gens. Ultra Wormhole exploration is a very novel concept, but there's not much to explore beyond a few hallways where you'll find a Pokemon at the end and a couple spots where you'll find an Ultra Beast. Shouldn't there be more to explore? I liked the idea of Mantine Surfing but you're still going on a rail between the islands and there's nowhere to really explore or even catch Pokemon. Heck we can't even get both Solgaleo and Lunala in a single game; we still have to trade between games, and the opposite world where it's 6 hours ahead of yours still has Pokemon from the opposite time of day.

I think what did the second set of games in the most was the hype they generated before they were released and how the games we got didn't measure up. Everybody was hyped; we thought the story was gonna be hugely different, we thought Rainbow Rocket was gonna be this huge thing, we thought Lillie was gonna be a trainer way sooner, some of us even speculated there might be more islands. What we got was kinda limited compared to what we were expecting, and while the games themselves are still pretty good, they still carried a lot of the same flaws the previous games did and added in some new ones.
 
8,973
Posts
19
Years

It's entirely fair. One thing I will never understand is why people downplay USUM's additions in comparison to every other third game. I'm saying this as someone who's first generation was third gen and my favourite is fourth, that Emerald and Platinum introduced absolutely nothing "significant" to RS. I guess if you count the slight storyline change in including Rayquaza and Giratina, but USUM did the very same thing with Necrozma. Battle Frontier got its own island in Emerald and Platinum, but that means very little in the grand scheme of things. DPPt introduced to us The Underground which is the best thing ever, but Mantine Surfing is a very quick and efficient (arguably fun depending on what side of the argument you're on) and not to mention easy way to earn BP for move tutors, when prior to this you just hand to mindlessly battle your way in previous games in order to get any decent amount of BP whatsoever (even then you earned very little, making getting any worthwhile moves a chore). USUM, Emerald, and Platinum are basically all in the same boat because they've all done essentially the same thing -- slight storyline changes, USUM added a mini-game while Platinum didn't really do much of anything in the way of that and neither did Emerald. All the latter two had going for it was the Battle Frontier and Rayquaza.

Honestly I'd just argue Yellow had the most changes out of every third game, but that's mostly because it changes the very fundamentals of the game to a degree due to who your starter is. Crystal I'll grant you has a significant change in adding Kris as the first female playable character and introducing Battle Tower for the first time, but the gameplay is arguably the same as GS and that's my bigger point that you're missing here: ever third game (maybe bar Yellow version) feels largely the same to the prior two games that were released. The whole point of third games is essentially to serve as some sort of retelling of the first two games in addition to some sort of minor feature addition, some storyline changes, and maybe some other changes here and there. That was always the trend since Crystal and it holds true to this day no matter how you look at it with nostalgia goggles.

You can debate against anyone all day and night about the quality of the additions USUM included, but I'm not arguing quality, it's quantity. As far as quantity is concerned, it's just about the same (or around there) as every other third game released.

By the way, I agree that marketing the games as something entirely different was a huge flaw, but I don't expect TPCi to undersell a Pokemon game. A marketing company's job is to hype up the product they're trying to sell, after all.
 
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Nah

15,941
Posts
10
Years
  • Age 31
  • Seen yesterday
tbh I think that the whole "USUM is too similar to S/M" sentiment stems from the fact that these weren't the sequels people wanted

when you look at them, they really are like the 3rd versions of the past

but for some reason people thought they were gonna be sequels (which have obviously been hugely different from their original pair) and never really let go of the idea for some reason, even when it was made abundantly clear that they were not going to be sequels

and so when we finally got to play them, people got upset that these things that they (unreasonably) expected to be hugely different were not all that different

and then on top of this, maybe everyone's just getting tired of the whole "release initial unpolished pair-->release slightly more polished 3rd versions" cycle
 

CrimsonMajestic

From Dusk to Dawn
152
Posts
5
Years
Aside from all the other talking points that also reflect my disappointment in this generation, I will point out the UI when using the online features is not as smooth as I would like it to be, which leaves something to be desired.

However, in the spirit of positivity, I will say USUM did some quality-of-life improvements to the Poke Pelago, especially Isle Evelup. Now I no longer have to remove the Pokemon out of the Poke Pelago & place them back to "play longer", since USUM now has a button serving the literal function.
 
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