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In a lot of RPGs, there's often some iteration of classes in place, with these three often being the center or main ones.
Fighter: Offense-oriented, typically using physical force. Usually most balanced stats.
Mage: Typically glass-cannon type character, with powerful spells and abilities but also the ability to die in one or two hits if not protected by a tankier character.
Thief: Associated with speed, agility and stealth. Thieves/assassins/etc strike from the shadows rather than fight up front.
Mage: Typically glass-cannon type character, with powerful spells and abilities but also the ability to die in one or two hits if not protected by a tankier character.
Thief: Associated with speed, agility and stealth. Thieves/assassins/etc strike from the shadows rather than fight up front.
That's, of course, a very basic rundown of the three main archetypes in RPGs, but which would you say fits your usual playstyle the most? Do you like to switch it up depending on the game? Do you try to play all the classes at some point, or do you usually stick to one playstyle? What are some of the more interesting takes on these three classes you have seen?