Anuhrima
Darkness and Rebirth
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- georgia,rincon
- Seen Apr 1, 2014
Now can someone help me with my other problem
![[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP [PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP](https://i439.photobucket.com/albums/qq113/ross61_2008/anim000.jpg)
Last edited:
How I do for the floor of the cave slip???
Thanks
How would one make an animated title screen? I have been searching sources forever and cannot find the script(s) for it.
Animated as in how? What sort of animation are you going for?
Like adding an intro directly before the titlescreen; Like in Firered how it shows a Intro Copyrights, Game Freak Presents, shows charactors walking etc..... IN MULTIPLE screens though, not just 2.
EDIT: Alright; I made a script for it, but it gets this error method:
Script 'Scene_Intro' Line 256: Syntax Error occured
The script is:
Spoiler:#==============================================================================
# Ã'ÂÃ'¡ Scene_Title Edited Pokemon Style By CollosalPokemon
#------------------------------------------------------------------------------
# Ã'Â@Æ’^Æ’CÆ’gÆ’ââ'¬Â¹Ã¢â'¬Â°ÃƒÂ¦Ã¢â'¬â€œÃƒÅ ââ'¬Å¡ÃƒÅ'Ã'Â蠉â'¬â€Ã'Âââ'¬Å¡ÃƒÂ°Ã'Âsââ'¬Å¡Ã'¤Æ’NÆ’ââ'¬Â°Ã†â€™Xââ'¬Å¡Ãƒâ€¦Ã¢â'¬Å¡Ã'·Ã'ÂB
#==============================================================================
class Scene_Title
#--------------------------------------------------------------------------
# Ã'ÂÅ“ Æ’Ã'ÂÆ’CÆ’ââ'¬Å"Ã'Â蠉â'¬â€Ã'Â
#--------------------------------------------------------------------------
def delay(seconds)
for i in 0...(seconds * 10)
sleep 0.1
Graphics.update
end
end
def update
if @sprite.bitmap == RPG::Cache.title("Pic_1")
@sprite.bitmap = RPG::Cache.title("Pic_1.1")
elsif @sprite.bitmap == RPG::Cache.title("Pic_1.2")
@sprite.bitmap = RPG::Cache.title("Pic_1.3")
elsif @sprite.bitmap == RPG::Cache.title("Pic_1.4")
@sprite.bitmap = RPG::Cache.title("Pic_1.5")
elsif @sprite.bitmap == RPG::Cache.title("Pic_2")
end
def main
# ??
if $BTEST
battle_test
return
end
# Æ’fÃ'Â[Æ’^Æ’xÃ'Â[Æ’Xââ'¬Å¡ÃƒÂ°Ã†â€™Ã'ÂÃ'Â[Æ’h
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
# Æ’VÆ’XÆ’eƒ€ƒIÆ’uÆ’WÆ’FÆ’NÆ’gââ'¬Å¡ÃƒÂ°Ã'ÂìÃ'ÂÃ'¬
$game_system = Game_System.new
# Æ’^Æ’CÆ’gÆ’ââ'¬Â¹Ã†â€™OÆ’ââ'¬Â°Ã†â€™tÆ’BÆ’bÆ’Nââ'¬Å¡ÃƒÂ°Ã'ÂìÃ'ÂÃ'¬
@viewport1 = Viewport.new(0, 240, 640, 240)
@viewport5 = Viewport.new(0, 0, 640, 480)
@characters = Plane.new(@viewport5)
@characters.bitmap = RPG::Cache.title("Title-Characters")
@bg1 = Plane.new(@viewport3)
@bg1.bitmap = RPG::Cache.title("Title-Background")
@meteor = Plane.new(@viewport3)
@meteor.bitmap = RPG::Cache.title("Title-Meteor")
@viewport2 = Viewport.new(0, - 40, 640, 240)
@viewport3 = Viewport.new(0, - 94, 640, 240)
@viewport4 = Viewport.new(0, 40, 640, 240)
@bg1.opacity = @meteor.opacity = 200
@characters.opacity = 60
@title = Sprite.new
@title.bitmap = RPG::Cache.title("Title-Text")
@title.x = 0
@title.y = 0
@scene = Sprite.new
@scene.opacity = 0
@scene.zoom_x = @scene.zoom_y = 10
# Æ’RÆ’}Æ’ââ'¬Å"Æ’hÆ’EÆ’BÆ’ââ'¬Å"Æ’hÆ’Eââ'¬Å¡ÃƒÂ°Ã'ÂìÃ'ÂÃ'¬
s1 = "Start Story"
s2 = "Continue"
s3 = "Exit"
@command_window = Window_Command.new(192, [s1, s2, s3])
@command_window.back_opacity = 160
@command_window.x = 330 - @command_window.width / 2
@command_window.y = 250
# Æ’RÆ’ââ'¬Å"Æ’eÆ’BÆ’jÆ’ââ'¬Â¦Ã'Â[ââ'¬â€Lοââ'¬ÂÃ'ȉâ'¬â"¢ÃƒÂ¨
# Æ’ZÃ'Â[Æ’uÆ’tÆ’@Æ’CÆ’ââ'¬Â¹Ã¢â'¬Å¡Ã'ªââ'¬Å¡ÃƒÂââ'¬Å¡Ãƒâ€ ââ'¬Å¡Ãƒâ€šÃ¢â'¬Å¡Ãƒâ€¦Ã¢â'¬Å¡ÃƒÂ ââ'¬ËœÃ'¶Ã'ÂÃÂââ'¬Å¡Ã'·ââ'¬Å¡ÃƒÂ©Ã¢â'¬Å¡Ã'©ââ'¬Å¡Ãƒâ€¡Ã¢â'¬Å¡Ã'¤ââ'¬Å¡Ã'©ââ'¬Å¡ÃƒÂ°Ã¢â'¬â"¢Ã'²ââ'¬Å¡Ãƒâ€"ââ'¬Å¡ÃƒÂ©
# ââ'¬â€Lοââ'¬Å¡ÃƒË†Ã¢â'¬Å¡ÃƒÂ§ @continue_enabled ââ'¬Å¡ÃƒÂ° trueÃ'ÂAââ'¬â€œÃ'³Å’øââ'¬Å¡ÃƒË†Ã¢â'¬Å¡ÃƒÂ§ false ââ'¬Å¡Ãƒâ€°Ã¢â'¬Å¡Ã'·ââ'¬Å¡ÃƒÂ©
@continue_enabled = false
for i in 0..3
if FileTest.exist?("Save#{i+1}.sav")
@continue_enabled = true
end
end
# Æ’^Æ’CÆ’gÆ’ââ'¬Â¹ BGM ââ'¬Å¡ÃƒÂ°Ã¢â'¬Â°Ã¢â'¬Â°Ã¢â'¬Ëœt
$game_system.bgm_play($data_system.title_bgm)
# MEÃ'ÂABGS ââ'¬Å¡ÃƒÅ'ââ'¬Â°Ã¢â'¬Â°Ã¢â'¬Ëœtââ'¬Å¡ÃƒÂ°Ã¢â'¬â"¢ÃƒÂ¢Ã…½~
Audio.me_stop
Audio.bgs_stop
# Æ’gÆ’ââ'¬Â°Ã†â€™Ã¢â'¬Å"Æ’WÆ’VÆ’ââ'¬Â¡Ã†â€™Ã¢â'¬Å"ŽÃâ'¬Ã'Âs
Graphics.transition
# Æ’Ã'ÂÆ’CÆ’ââ'¬Å"Æ’ââ'¬Â¹Ã'Â[Æ’v
loop do
# Æ’QÃ'Â[ƒ€ââ'¬Â°ÃƒÂ¦Ã¢â'¬â€œÃƒÅ ââ'¬Å¡ÃƒÂ°Ã'ÂXÃ'ÂV
Graphics.update
# ââ'¬Å"üââ'¬â€ÃƒÂÃ'Âîââ'¬Â¢ÃƒÂ±Ã¢â'¬Å¡ÃƒÂ°Ã'ÂXÃ'ÂV
Input.update
# Æ’tÆ’Å’Ã'Â[ƒ€Ã'ÂXÃ'ÂV
update
# ââ'¬Â°ÃƒÂ¦Ã¢â'¬â€œÃƒÅ ââ'¬Å¡Ã'ªÃ'ÂØââ'¬Å¡ÃƒÂ¨Ã¢â'¬ËœÃƒâ€"ââ'¬Å¡ÃƒÂââ'¬Å¡ÃƒÂââ'¬Å¡Ã'½ââ'¬Å¡ÃƒÂ§Ã†â€™Ã¢â'¬Â¹Ã'Â[Æ’vââ'¬Å¡ÃƒÂ°Ã¢â'¬â"¢Ã¢â'¬Â ââ'¬â"¢f
if $scene != self
break
end
end
# Æ’gÆ’ââ'¬Â°Ã†â€™Ã¢â'¬Å"Æ’WÆ’VÆ’ââ'¬Â¡Ã†â€™Ã¢â'¬Å"Ã'Âۉâ'¬Âõ
Graphics.freeze
# Æ’RÆ’}Æ’ââ'¬Å"Æ’hÆ’EÆ’BÆ’ââ'¬Å"Æ’hÆ’Eââ'¬Å¡ÃƒÂ°Ã¢â'¬Â°ÃƒÂ°Ã¢â'¬Â¢ÃƒÂº
@command_window.dispose
# Æ’^Æ’CÆ’gÆ’ââ'¬Â¹Ã†â€™OÆ’ââ'¬Â°Ã†â€™tÆ’BÆ’bÆ’Nââ'¬Å¡ÃƒÂ°Ã¢â'¬Â°ÃƒÂ°Ã¢â'¬Â¢ÃƒÂº
@title.dispose
@bg1.dispose
@meteor.dispose
@characters.dispose
@scene.dispose
end
#--------------------------------------------------------------------------
# Ã'ÂÅ“ Æ’tÆ’Å’Ã'Â[ƒ€Ã'ÂXÃ'ÂV
#--------------------------------------------------------------------------
def update
if @command_window.active
update_command
else
update_start
end
end
#--------------------------------------------------------------------------
# Ã'ÂÅ“ Æ’tÆ’Å’Ã'Â[ƒ€Ã'ÂXÃ'ÂV (Æ’RÆ’}Æ’ââ'¬Å"Æ’hÆ’EÆ’BÆ’ââ'¬Å"Æ’hÆ’Eââ'¬Å¡Ã'ªÆ’AÆ’NÆ’eÆ’BÆ’uââ'¬Å¡ÃƒÅ'Ã'ÂêÃ'Âââ'¬Â¡)
#--------------------------------------------------------------------------
def update_command
@characters.oy += 1
@bg1.ox += 1
@meteor.ox -=1
@meteor.oy -=1
# Æ’RÆ’}Æ’ââ'¬Å"Æ’hÆ’EÆ’BÆ’ââ'¬Å"Æ’hÆ’E
What did I do wrong?
Well try this. change the class Scene_Title line to class Scene_Intro That may be the problem, but seeing as how I just started learning how to script. I could be wrong.
Now its getting a syntax error for line #138.
That's because that's the Scene_Title script from the default RMXP scripts, which are generally incompatible with Essentials.