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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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I've got a quicky: What's the script of a small tree that can be cut down?
(You know: "This tree looks like it can be CUT! Use CUT?"

So... how do I script that? (I use pokéscript)
 
I've got a quicky: What's the script of a small tree that can be cut down?
(You know: "This tree looks like it can be CUT! Use CUT?"

So... how do I script that? (I use pokéscript)

No need to script it again, for it's present in the game. Just put this offset $1BDF13 in Advance map, in the script offset of the tree.
 
How would I go about making clock-based events and scripts in Ruby?
Is there a special or a command?
 
How do you change icons? I can change the front and back sprite and the moves and stats but I don't know how to change the icon.
 
Well, its been a while and I never got an answer, so I'll ask again. Where would I find the sprites for SURF? I think the player's overworld just reuses the sitting sprite, But I want to change the image of the thing he's riding on. What offset would I use to find this sprite in leaf green with tile molester? Is this offset hex or dec?

in addition, I have a new question to ask. When I looked through the pokemon sprites in Unlz-GBA, I saw that one view of them was shiny and the other was regular. Does this mean that shinies use the exact same image with a different pallette? or are they actually separate images? If they are merely pallette swaps, is there any way to change it so that shinies use separate images instead of alternate pallettes? I don't really fear ASM as long as there are good tutorials that explain everything I need to know.
 
Well, its been a while and I never got an answer, so I'll ask again. Where would I find the sprites for SURF? I think the player's overworld just reuses the sitting sprite, But I want to change the image of the thing he's riding on. What offset would I use to find this sprite in leaf green with tile molester? Is this offset hex or dec?

in addition, I have a new question to ask. When I looked through the pokemon sprites in Unlz-GBA, I saw that one view of them was shiny and the other was regular. Does this mean that shinies use the exact same image with a different pallette? or are they actually separate images? If they are merely pallette swaps, is there any way to change it so that shinies use separate images instead of alternate pallettes? I don't really fear ASM as long as there are good tutorials that explain everything I need to know.

Don't bother using tile molester
use OWE it's in Hackmews tool box
 
Can anyone give me a link to download CrystalMap or another Map editor for Crystal?
Thanks
 
Can anyone give me a link to download CrystalMap or another Map editor for Crystal?
Thanks
Should be in Presea's archive. I believe it's made for the German version, so it may not work exactly as it should, but give it a try.
 
Alright, I tried searching and couldn't find what I'm going to ask, so here goes.

I'm making a hack of Crystal, and was wondering if there's any way of making it so Kurt recognizes a GS Ball in your inventory and triggers the Celebi event if you're holding one, just like with the Gameshark code. Also, I've been messing around with Poké edit and was wondering- by making both possible hold items into the same thing, does that make a certain pokemon always hold that item? In this case, I want to have Suicune always holding a GS Ball, so I set the GS Ball data for both item slots after noticing Ho-Oh had Sacred Ash in both of its item slots. Will this actually work? I'm brand new to the whole hacking scene, so I really appreciate your help.
 
Alright, I tried searching and couldn't find what I'm going to ask, so here goes.

I'm making a hack of Crystal, and was wondering if there's any way of making it so Kurt recognizes a GS Ball in your inventory and triggers the Celebi event if you're holding one, just like with the Gameshark code. Also, I've been messing around with Poké edit and was wondering- by making both possible hold items into the same thing, does that make a certain pokemon always hold that item? In this case, I want to have Suicune always holding a GS Ball, so I set the GS Ball data for both item slots after noticing Ho-Oh had Sacred Ash in both of its item slots. Will this actually work? I'm brand new to the whole hacking scene, so I really appreciate your help.

Yep. When you set both items the same, the Pokémon will always hold the selected item. Just like Ho-oh, indeed.
Regardin the first question, scripting knowledge is required.
If you didn't already, I would suggest you reading the great Tauwasser's Scripting Compendium for Gold/Silver, here for example.
 
OK.. I gotta figure this out. Gold and Silver introduced the (awesome) feature of traveling between two worlds entirely. I want all four. how do you MOD your game to travel between Kanto, Johto, Hoenn and Sinnoh? (and are there any other games.. un-altered... [or altered] which allow travel besides gold/silver [and possibly crystal? I never played crystal, so...])
 
OK.. I gotta figure this out. Gold and Silver introduced the (awesome) feature of traveling between two worlds entirely. I want all four. how do you MOD your game to travel between Kanto, Johto, Hoenn and Sinnoh? (and are there any other games.. un-altered... [or altered] which allow travel besides gold/silver [and possibly crystal? I never played crystal, so...])

All you have to do is map the regions.... There is nothing "special" to it. Search some advance map tutorials. Also you can't fit all four unless you extend your game to 32mb which I duno how.... There are remakes of Gold/Silver/Crystal called Pokemon Shiny Gold and Pomemon Liquid Crystal, if you're looking for a game with more than one region.




Anyways here's my problem. I'm trying to move the FR tileset into Ruby. So, I thought it would be as easy as save tileset and load tileset then palette edit and bam.

Well, I tried it and after loading the tilesets and palette editing em, when I want to map the tileset's order is WAAAY messed up and all the tiles look really screwed up. Any help?
 
Anyways here's my problem. I'm trying to move the FR tileset into Ruby. So, I thought it would be as easy as save tileset and load tileset then palette edit and bam.

Well, I tried it and after loading the tilesets and palette editing em, when I want to map the tileset's order is WAAAY messed up and all the tiles look really screwed up. Any help?
You have to import the Block Data as well. Also Primary Tilesets in Ruby are smaller than ones in FR, I can't remember what the maximum dimensions are but you can't just import the tileset from FR if you want all the tiles from it. You'll have to rearrange things. Also you can export palettes then import them instead of doing it manually.

Thanks Neo..
whats the difference between [SG B5] and [SG X B5]?
ShinyGold X is just a harder version. The trainer's Pokemon have had their levels increased.
 
Hi I'm hacking Firered. Is there a way to enable the National Dex at the start of the game?

I set Treecko as a starter and it won't evolve because you start off with the Pokedex.
 
Hi I'm hacking Firered. Is there a way to enable the National Dex at the start of the game?

I set Treecko as a starter and it won't evolve because you start off with the Pokedex.
You need to create a script that has special 0x16f in it. That will enable the National Dex.

This question has been asked many times before, try searching before asking next time, k? :D
 
Two fairly simple questions, I hope:

1. In the GBA games, what determines where your player's head gets placed on the map-- is there some pointer that tells the game where you are on the route, or does it just count the number of tiles? And either way, how would I go about changing it to suit a new world map?

2. I was going to ask what makes the player sink into the sand in the desert on Route 111, but then I thought, "Oh, animations; right." If it's not an animation, though, then what is it, and how can I recreate it? Specifically, I'd like to make snow with the same effect, while still keeping the desert tiles on hand for later.

Thanks a lot. :D
 
You have to import the Block Data as well. Also Primary Tilesets in Ruby are smaller than ones in FR, I can't remember what the maximum dimensions are but you can't just import the tileset from FR if you want all the tiles from it. You'll have to rearrange things. Also you can export palettes then import them instead of doing it manually.


ShinyGold X is just a harder version. The trainer's Pokemon have had their levels increased.

Ok, thanks. But if I do rearrange things, how can I edit the block data? It's kind of working now =), just need to learn how to edit the block data.
 
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