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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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colcolstyles

Yours truly
1,588
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15
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  • Is there another tool that is like Sappy? I don't want to use the ELF method because it's a bit too complicated for my brain. And Sappy crashed when I assemble. Also, in pixels, what's the amount of pixels that are displayed when the player is standing in the middle of a empty map?
    # of Pixels X
    |----------------------------------------------|
    | |
    | | # of Pixels
    | |
    | |
    |_________________________________|

    Artist's Replication.

    The GBA screen is 240px by 160px. In terms of mapping, this means that there will be seven blocks to the left and right of the player and 4.5 blocks above and below the player (each block is composed of 4 tiles (arranged 2x2) which are each 8px by 8px).
     

    Nosophoros

    I'm eating your cake
    44
    Posts
    13
    Years
  • 1 How would you go about changing the main characters sprite in an elite four type battle scene?

    2 How do you make the time-traveling looking device (cylinder with red top) in the professor's lab to heal your pokemon (like in shinygold, only in ruby)?
     

    Shiny Quagsire

    I'm Still Alive, Elsewhere
    697
    Posts
    14
    Years
  • 1 How would you go about changing the main characters sprite in an elite four type battle scene?

    2 How do you make the time-traveling looking device (cylinder with red top) in the professor's lab to heal your pokemon (like in shinygold, only in ruby)?

    1. It does it automatically I believe depending on it's sprite

    2. I believe there's a special for that

    *edit*
    Ok, I can't stand it anymore!! How do you add animated tiles! I've seen it everywhere, but I just can't figure it out!
     
    Last edited:

    Samike360

    Lover of May
    397
    Posts
    15
    Years
  • 1 How would you go about changing the main characters sprite in an elite four type battle scene?

    2 How do you make the time-traveling looking device (cylinder with red top) in the professor's lab to heal your pokemon (like in shinygold, only in ruby)?

    Not sure about the first one, for the second one just make a signpost or a person event and create a script. Look at Hackmew's guide in XSE for the special command that heals your Pokemon and add other stuff if you want XD

    ---

    For me, I'm still working on getting VBA-SDL-H.exe to work. I've tried many different things, different versions of it, different roms, etc. but it keeps giving me a white screen and crashes whenever I load a rom. Can someone please help me with this? Or if you could give me a download link to the free No$GBA debugger, that would be much appreciated :)
     
    13
    Posts
    13
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    • Seen Jul 22, 2012
    I'm hacking Pokemon Ruby and I want to put a man in front of a door who won't move until you give him an item. When you do give it to him, he steps away and you can enter the door. I have PKSV and their is a script generator for "Need Item To Proceed" but I don't know how to use it.
     

    Resultz

    All- round Poke-Whizz
    583
    Posts
    14
    Years
  • I'm hacking Pokemon Ruby and I want to put a man in front of a door who won't move until you give him an item. When you do give it to him, he steps away and you can enter the door. I have PKSV and their is a script generator for "Need Item To Proceed" but I don't know how to use it.

    It'd be like a normal talking script with a yes no option wich changes if you have the item ?

    Basically theres a part in the script which changes according to the item,
    The offset at the top refers to the sprite, so needs to correspond to the guy that youre scripting.

    I dont know a lot about scripting, but i think thats right
     

    ..Beyond

    Cut your losses.
    124
    Posts
    16
    Years
    • Seen Aug 29, 2014
    Are there any hacks of the original games that are exactly like the original games but take into account the Pokémon evolutions that need trading in order to be achieved?

    Golem, Alakazam, Kingdra, Porygon2, etc. come to mind.

    My brother has been playing an Emerald ROM for some time and although he doesn't do much catching, he's around the point in the game where he's almost done catching all the legendaries he can without cheating, but he's not quite good enough at raising Pokémon to beat all the Frontier Brains. (He basically beat the Elite 4 with lv. 70 Rayquaza and lv. 60 or 70 something Blaziken. The rest of his team is high 40s and below) To me, this means he's probably going to give up or restart soon, and if he decides to change ROMs, I want to give him one that has the trade/trade-hold evolutions available to him.
     

    Tropical Sunlight

    The Faltine
    3,476
    Posts
    16
    Years
  • Are there any hacks of the original games that are exactly like the original games but take into account the Pokémon evolutions that need trading in order to be achieved?

    Golem, Alakazam, Kingdra, Porygon2, etc. come to mind.

    My brother has been playing an Emerald ROM for some time and although he doesn't do much catching, he's around the point in the game where he's almost done catching all the legendaries he can without cheating, but he's not quite good enough at raising Pokémon to beat all the Frontier Brains. (He basically beat the Elite 4 with lv. 70 Rayquaza and lv. 60 or 70 something Blaziken. The rest of his team is high 40s and below) To me, this means he's probably going to give up or restart soon, and if he decides to change ROMs, I want to give him one that has the trade/trade-hold evolutions available to him.
    The best bet to do that is to hack it on your own.
    You can change the evolution methods by using YAPE, download in the Toolbox. And, just in case if you don't know how to uise it, there's also a tutorial for it in the Tutorials section.

    I'm reposting my question just in case:
    I have a question to ask as well. What's the index number of the normal wild Pokemon battle song in FireRed?
     
    Last edited:

    Shiny Quagsire

    I'm Still Alive, Elsewhere
    697
    Posts
    14
    Years
  • @tropical sunlight
    It's 298 in sappy, 12A for a script.

    Now, you can ignore my previous question, but listen to this embarassing n00b question:

    Whenever I use A-Ptch, it says:
    "The file you are trying to patch is not a valid one"

    What's up with that?
     

    Sierraffinity

    Desperately trying to retire from ROM hacking
    1,069
    Posts
    16
    Years
  • @tropical sunlight
    It's 298 in sappy, 12A for a script.

    Now, you can ignore my previous question, but listen to this embarassing n00b question:

    Whenever I use A-Ptch, it says:
    "The file you are trying to patch is not a valid one"

    What's up with that?
    A-Ptch makes a lot of checks to see if the rom you're patching an aps file to matches he original one used to make it.
    Ex. Make patch of your game using APS
    Somebody edits your base game a little bit and tries to patch your aps to it, it won't work because the original ones aren't the same
    Get what I'm saying? I hope you do, because I don't. :P
     

    Resultz

    All- round Poke-Whizz
    583
    Posts
    14
    Years
  • Ive inserted 2 sprites, but their backsprites, (the original ones were all messed up colour wise, so i tried to edit them in unlz, and they arent there.. its just the regular sprite and the SHINY backsprite, so theres no normal shiny or normal backsprite...
     

    Heart's Soul

    Hey, look, I was gone.
    2,535
    Posts
    16
    Years
    • Age 28
    • Seen Aug 20, 2020
    Where can I find a RBY tileset? (Basically all the routes' and cities sprites split apart on one giant PNG file)
     
    1,323
    Posts
    16
    Years
    • Seen Dec 9, 2023
    I have a problem. See, look here:
    glitcha.png

    All the tiles look fine, correct?

    But if I head up and enter another building and come back to this spot, then those tiles get all weird looking:
    glitchb.png

    How do I fix this?
     
    13
    Posts
    13
    Years
    • Seen Jul 22, 2012
    I have a problem with editing the scripts of people/signs. I select a sign or a person and press open script (PKSV) so I can edit what they say. I type the new text, compile it, and then go to a new person or sign. However, when I look at this new event's script, it seems to have been spliced with the new one I just typed! For example, if there are two signs and they say "Welcome to our town" and "I am a new trainer" and I edit the first one to say "Thanks for coming to our town", the second one would now read "I am a new traThanks for coming to our town"! If I change THAT sign, it just keeps happening and I can never get anything to say what I want it to say!

    Thanks for the help.
     

    pika247

    Pikachu Trainer
    28
    Posts
    13
    Years
    • Seen Jul 31, 2012
    Okay, I have one question and one thing that i want/need clarified.

    The thing I need clarified:
    Hero/Heroine sprites in FR. I know the can be edited to be different colors, and can be replaced with hero sprites from other Pokemon games(I.E. Ruby), but can they only be recolors and stuff, or can you add completely scratch made sprites.(The trainer I want to sprite and add looks nothing like any of the existing heroes/heroines) All the tutorials I've seen just use Nintendo's stock Trainer sprites

    Question:
    The Yellow Version Pikachu cry(the "Pika!" cry), any possible way to get the file into a file format compatible with FR? I know cries can be imported into the game if they're in a .wav(I'd have to re-check the tutorial I found on here) format, but yeah. The Yellow cry is GB(C) quality and FR is a GBA quality game, so, yeah
     

    Darthatron

    巨大なトロール。
    1,152
    Posts
    18
    Years
  • Okay, I have one question and one thing that i want/need clarified.

    The thing I need clarified:
    Hero/Heroine sprites in FR. I know the can be edited to be different colors, and can be replaced with hero sprites from other Pokemon games(I.E. Ruby), but can they only be recolors and stuff, or can you add completely scratch made sprites.(The trainer I want to sprite and add looks nothing like any of the existing heroes/heroines) All the tutorials I've seen just use Nintendo's stock Trainer sprites
    It can be any sprite, as long as it's the right height/width/color-depth.
    Question:
    The Yellow Version Pikachu cry(the "Pika!" cry), any possible way to get the file into a file format compatible with FR? I know cries can be imported into the game if they're in a .wav(I'd have to re-check the tutorial I found on here) format, but yeah. The Yellow cry is GB(C) quality and FR is a GBA quality game, so, yeah
    You can't just increase the quality of the cry, but googling "Pikachu cry wav" should get you some good quality ones.
     

    Resultz

    All- round Poke-Whizz
    583
    Posts
    14
    Years
  • How do you remove the rival at the begging of Firered?

    Id like to see the rival begging at the start of firered.
    do you mean where you name him, or when you battle him etc?

    Anyway can anyone answer mine?


    Where are pokemon's front shiny and Normal backsprites located in Unlz.gba?
    all there is is the normal sprite and the shiny backsprite.
     

    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
    Posts
    16
    Years
  • Id like to see the rival begging at the start of firered.
    do you mean where you name him, or when you battle him etc?

    Anyway can anyone answer mine?


    Where are pokemon's front shiny and Normal backsprites located in Unlz.gba?
    all there is is the normal sprite and the shiny backsprite.

    I have a feeling they're just palette-swapped versions of the normal front/back?
     
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