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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Why when i enter in a new map i dont' see the name of the map on?
P.S: The game starts at route 101 and not in the truck
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
Please answer, i'm desperate.
 
Why when i enter in a new map i dont' see the name of the map on?
P.S: The game starts at route 101 and not in the truck
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
Please answer, i'm desperate.

On the map that you enter, in advancemap did you make sure in the header section is says "show name when entered" or something like that?
 
On the map that you enter, in advancemap did you make sure in the header section is says "show name when entered" or something like that?
Yes, but it still doesn't show :(...
 
Yes, but it still doesn't show :(...

Two possibilities I can think of:

1. The map you came from has the same name. Change one of them.
2. You step on a script tile as soon as you enter the map. If the name shows and directly disappears, then this is the problem, and you should change the scripts to map scripts.
 
Two possibilities I can think of:

1. The map you came from has the same name. Change one of them.
2. You step on a script tile as soon as you enter the map. If the name shows and directly disappears, then this is the problem, and you should change the scripts to map scripts.
I didn't understand the second point, anyway i've made a video of my problem
youtu.be/VBlTd7Y9Bbk
 
https://www.pokecommunity.com/showthread.php?t=191500

where can i get the video he posted under make a level script inactive until a certain event happens

and second problem

#dynamic 0x800000

#org @start
msgbox @1 0x6
closeonkeypress
applymovement 0xFF @move
release
end

#org @1
= Red's Mom:[Player]\nIts locked upstairs.

#org @move
#raw 0x12
#raw 0x10



whats wrong with the script ? halts the game :/
basically i just want to make the player move left once then down when i step on a tile
 
Last edited:
https://www.pokecommunity.com/showthread.php?t=191500

where can i get the video he posted under make a level script inactive until a certain event happens

and second problem

#dynamic 0x800000

#org @start
msgbox @1 0x6
closeonkeypress
applymovement 0xFF @move
release
end

#org @1
= Red's Mom:[Player]\nIts locked upstairs.

#org @move
#raw 0x12
#raw 0x10



whats wrong with the script ? halts the game :/
basically i just want to make the player move left once then down when i step on a tile

#org @move
#raw 0x12
#raw 0x10
#raw 0xFE
 
You forgot to repoint probably right after adding 0xfe


'---------------
#org 0x8000B5
msgbox 0x88000C8 MSG_NORMAL '"Red's Mom:[player]\nIts locked ups..."
closeonkeypress
applymovement 0x255 0x88000EC
release
end


'---------
' Strings
'---------
#org 0x8000C8
= Red's Mom:[player]\nIts locked upstairs.


'-----------
' Movements
'-----------
#org 0x8000EC
#raw 0x12 'Step Left (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements

decompiled looks like this :/
 
'---------------
#org 0x8000B5
msgbox 0x88000C8 MSG_NORMAL '"Red's Mom:[player]\nIts locked ups..."
closeonkeypress
applymovement 0x255 0x88000EC
release
end


'---------
' Strings
'---------
#org 0x8000C8
= Red's Mom:[player]\nIts locked upstairs.


'-----------
' Movements
'-----------
#org 0x8000EC
#raw 0x12 'Step Left (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements

decompiled looks like this :/

Really? 0x255 = 597. Of course it isn't going to work. "0x" denotes a hexadecimal number. If you don't use it, then the compiler will use decimal instead. Hex and dec are VERY different.

Code:
#org 0x8000B5
msgbox 0x88000C8 MSG_NORMAL '"Red's Mom:[player]\nIts locked ups..."
closeonkeypress
applymovement [B][COLOR=Red]255[/COLOR][/B] 0x88000EC //or// applymovement [B][COLOR=Red]0xFF[/COLOR][/B] 0x88000EC
release
end


'---------
' Strings
'---------
#org 0x8000C8
= Red's Mom:[player]\nIts locked upstairs.


'-----------
' Movements
'-----------
#org 0x8000EC
#raw 0x12 'Step Left (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements

How do I remove maps from the "Map files" section in AM (maps set to "sort by <bank>.<map>"). there's some in there that I later inserted to the game but they refuse to leave "map files" as well... They're annoying me... >:(

They are in a folder called "Maps" where A-map is stored on your computer.
 
Last edited:
Ok deleting them from there worked, but they still show in the AM menu and trying to open one just gives a "Chosen map file does not exist." error.... This is purely me being OCD, but is there a way to remove the choices from the menu? ~_~

There must be an index file that you need to delete. Try looking at the other files in there with A-map.

FYI- I never even use the maps folder. I always insert and then work with it from there. Just my own opinion, take it as you wish.
 
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