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- Posts
- 11
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- Seen Jul 29, 2014
I don't know where thats located though :/Sorry, I'm not sure... My guess would be to find the script that releases them and make it all three
I don't know where thats located though :/Sorry, I'm not sure... My guess would be to find the script that releases them and make it all three
does no one know how to skip rival intro ? :/
build a ruby hack lol. pretty much all you can do
Yes, but it still doesn't show :(...On the map that you enter, in advancemap did you make sure in the header section is says "show name when entered" or something like that?
Yes, but it still doesn't show :(...
I didn't understand the second point, anyway i've made a video of my problemTwo possibilities I can think of:
1. The map you came from has the same name. Change one of them.
2. You step on a script tile as soon as you enter the map. If the name shows and directly disappears, then this is the problem, and you should change the scripts to map scripts.
I didn't understand the second point, anyway i've made a video of my problem
youtu.be/VBlTd7Y9Bbk
Even in this case same result :(Maybe change it to show village names?
https://www.pokecommunity.com/showthread.php?t=191500
where can i get the video he posted under make a level script inactive until a certain event happens
and second problem
#dynamic 0x800000
#org @start
msgbox @1 0x6
closeonkeypress
applymovement 0xFF @move
release
end
#org @1
= Red's Mom:[Player]\nIts locked upstairs.
#org @move
#raw 0x12
#raw 0x10
whats wrong with the script ? halts the game :/
basically i just want to make the player move left once then down when i step on a tile
Just tried that still the same :(
You forgot to repoint probably right after adding 0xfe
'---------------
#org 0x8000B5
msgbox 0x88000C8 MSG_NORMAL '"Red's Mom:[player]\nIts locked ups..."
closeonkeypress
applymovement 0x255 0x88000EC
release
end
'---------
' Strings
'---------
#org 0x8000C8
= Red's Mom:[player]\nIts locked upstairs.
'-----------
' Movements
'-----------
#org 0x8000EC
#raw 0x12 'Step Left (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements
decompiled looks like this :/
#org 0x8000B5
msgbox 0x88000C8 MSG_NORMAL '"Red's Mom:[player]\nIts locked ups..."
closeonkeypress
applymovement [B][COLOR=Red]255[/COLOR][/B] 0x88000EC //or// applymovement [B][COLOR=Red]0xFF[/COLOR][/B] 0x88000EC
release
end
'---------
' Strings
'---------
#org 0x8000C8
= Red's Mom:[player]\nIts locked upstairs.
'-----------
' Movements
'-----------
#org 0x8000EC
#raw 0x12 'Step Left (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements
How do I remove maps from the "Map files" section in AM (maps set to "sort by <bank>.<map>"). there's some in there that I later inserted to the game but they refuse to leave "map files" as well... They're annoying me... >:(
Ok deleting them from there worked, but they still show in the AM menu and trying to open one just gives a "Chosen map file does not exist." error.... This is purely me being OCD, but is there a way to remove the choices from the menu? ~_~